Xubo Fu

Xubo Fu


Research Focus & Metrics

Academic Career Length

7Years (2020-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
23 December 2020 in International Journal of Automation and Computing
Verified
Journal Article
Closed access
PDF file
XFXubo Fu
Xubo Fu
SYShaolong Yue
Shaolong Yue
DPDe-Yun Pan
De-Yun Pan

27 April 2020 in Journal of Real-Time Image Processing
Verified
Journal Article
Closed access
PDF file
XFXubo Fu
Xubo Fu
KZKun Zhang
Kun Zhang
CWChanggang Wang
Changgang Wang
CFChao Fan
Chao Fan

25 April 2023 in Applied Sciences
Verified
Journal Article
Open access
PDF file
XFXubo Fu
Xubo Fu
WHWenbin Huang
Wenbin Huang
Yaoran SunYaoran Sun
Yaoran Sun
XZXinhua Zhu
Xinhua Zhu
JEJulian Evans
Julian Evans
Sailing HeSailing He
Sailing He
Localization and tracking in multi-player sports present significant challenges, particularly in wide and crowded scenes where severe occlusions can occur. Traditional solutions relying on a single camera are limited in their ability to accurately identify players and may result in ambiguous detection. To overcome these challenges, we proposed fusing information from multiple cameras positioned around the field to improve positioning accuracy and eliminate occlusion effects. Specifically, we focused on soccer, a popular and representative multi-player sport, and developed a multi-view recording system based on a 1+N strategy. This system enabled us to construct a new benchmark dataset and continuously collect data from several sports fields. The dataset includes 17 sets of densely annotated multi-view videos, each lasting 2 min, as well as 1100+ min multi-view videos. It encompasses a wide range of game types and nearly all scenarios that could arise during real game tracking. Finally, we conducted a thorough assessment of four multi-view multi-object tracking (MVMOT) methods and gained valuable insights into the tracking process in actual games.

25 July 2022 in Applied Sciences
Verified
Journal Article
Open access
PDF file
WHWenbin Huang
Wenbin Huang
Sailing HeSailing He
Sailing He
Yaoran SunYaoran Sun
Yaoran Sun
JEJulian Evans
Julian Evans
XSXian Song
Xian Song
XFXubo Fu
Xubo Fu
Multi-player action recognition for automatic analysis in sports is the subject of increasing attention. Trajectory-tracking technology is key for accurate recognition, but little research has focused on this aspect, especially for non-professional matches. Here, we study multi-player tracking in the most popular and complex sport among non-professionals—soccer. In this non-professional soccer player tracking (NPSPT) challenge, single-view-based motion recording systems for continuous data collection were installed in several soccer fields, and a new benchmark dataset was collected. The dataset consists of 17 2-min long super-high-resolution videos with diverse game types consistently labeled across time, covering almost all possible situations for multi-player detection and tracking in real games. A comprehensive evaluation was conducted on the state-of-the-art multi-object-Tracking (MOT) systems, revealing insights into player tracking in real games. Our challenge introduces a new dimension for researchers in the player recognition field and will be beneficial to further studies.

27 March 2024 in IEEE Sensors Journal
Verified
Journal Article
Closed access
WHWenbin Huang
Wenbin Huang
Yaoran SunYaoran Sun
Yaoran Sun
XFXubo Fu
Xubo Fu
XSXian Song
Xian Song
Sailing HeSailing He
Sailing He
Localization and tracking in multi-player sports present significant challenges. Existing GPS and UWB-based methods have higher accuracy but require players to wear inconvenient electronic devices. On the other hand, camera-based solutions are device-free, but have unsatisfied accuracy and necessitate significant manual intervention. Thus, we introduced a LiDAR-Camera fused system tailored for soccer scenarios, that can combine highest position accuracy and convenient application. With this continuous data collection system, a new benchmark dataset is constructed, and a simple and effective tracking-by-detection method is designed. The method comprises two main module. The Cascade PointNet module effectively identifies players from the point cloud, while the subsequent Tracklet-Zoom module efficiently performs tracklet association. Our method shows significant improvements in multiple evaluation metrics compared to other methods. Specifically, we achieved a score of 95.21% on the GT-consistency metric, representing a 13.29% increase. This indicates that our method has made substantial progress towards achieving automated tracking.