Deep learning (DL) has proved successful in medical imaging and, in the wake of the recent COVID-19 pandemic, some works have started to investigate DLbased solutions for the assisted diagnosis of lung diseases. While existing works focus on CT scans, this paper studies the application of DL techniques for the analysis of lung ultrasonography (LUS) images. Specifically, we present a novel fully-annotated dataset of LUS images collected from several Italian hospitals, with labels indicating the degree of disease severity at a frame-level, videolevel, and pixel-level (segmentation masks). Leveraging these data, we introduce several deep models that address relevant tasks for the automatic analysis of LUS images. In particular, we present a novel deep network, derived from Spatial Transformer Networks, which simultaneously predicts the disease severity score associated to a input frame and provides localization of pathological artefacts in a weakly-supervised way. Furthermore, we introduce a new method based on uninorms for effective frame score aggregation at a video-level. Finally, we benchmark state of the art deep models for estimating pixel-level segmentations of COVID-19 imaging biomarkers. Experiments on the proposed dataset demonstrate satisfactory results on all the considered tasks, paving the way to future research on DL for the assisted diagnosis of COVID-19 from LUS data.
31 March 2022 in IEEE Transactions on Pattern Analysis and Machine Intelligence
A fundamental and challenging problem in deep learning is catastrophic forgetting, i.e., the tendency of neural networks to fail to preserve the knowledge acquired from old tasks when learning new tasks. This problem has been widely investigated in the research community and several Incremental Learning (IL) approaches have been proposed in the past years. While earlier works in computer vision have mostly focused on image classification and object detection, more recently some IL approaches for semantic segmentation have been introduced. These previous works showed that, despite its simplicity, knowledge distillation can be effectively employed to alleviate catastrophic forgetting. In this paper, we follow this research direction and, inspired by recent literature on contrastive learning, we propose a novel distillation framework, Uncertainty-aware Contrastive Distillation (UCD). In a nutshell, UCDis operated by introducing a novel distillation loss that takes into account all the images in a mini-batch, enforcing similarity between features associated to all the pixels from the same classes, and pulling apart those corresponding to pixels from different classes. In order to mitigate catastrophic forgetting, we contrast features of the new model with features extracted by a frozen model learned at the previous incremental step. Our experimental results demonstrate the advantage of the proposed distillation technique, which can be used in synergy with previous IL approaches, and leads to state-of-art performance on three commonly adopted benchmarks for incremental semantic segmentation.
25 February 2023 in ACM Transactions on Multimedia Computing, Communications, and Applications
Video processing and analysis have become an urgent task, as a huge amount of videos (e.g., YouTube, Hulu) are uploaded online every day. The extraction of representative key frames from videos is important in video processing and analysis since it greatly reduces computing resources and time. Although great progress has been made recently, large-scale video classification remains an open problem, as the existing methods have not well balanced the performance and efficiency simultaneously. To tackle this problem, this work presents an unsupervised method to retrieve the key frames, which combines the convolutional neural network and temporal segment density peaks clustering. The proposed temporal segment density peaks clustering is a generic and powerful framework, and it has two advantages compared with previous works. One is that it can calculate the number of key frames automatically. The other is that it can preserve the temporal information of the video. Thus, it improves the efficiency of video classification. Furthermore, a long short-term memory network is added on the top of the convolutional neural network to further elevate the performance of classification. Moreover, a weight fusion strategy of different input networks is presented to boost performance. By optimizing both video classification and key frame extraction simultaneously, we achieve better classification performance and higher efficiency. We evaluate our method on two popular datasets (i.e., HMDB51 and UCF101), and the experimental results consistently demonstrate that our strategy achieves competitive performance and efficiency compared with the state-of-the-art approaches.
Over the past years, semantic segmentation, as many other tasks in computer vision, benefited from the progress in deep neural networks, resulting in significantly improved performance. However, deep architectures trained with gradient-based techniques suffer from catastrophic forgetting, which is the tendency to forget previously learned knowledge while learning new tasks. Aiming at devising strategies to counteract this effect, incremental learning approaches have gained popularity over the past years. However, the first incremental learning methods for semantic segmentation appeared only recently. While effective, these approaches do not account for a crucial aspect in pixel-level dense prediction problems, i.e. the role of attention mechanisms. To fill this gap, in this paper we introduce a novel attentive feature distillation approach to mitigate catastrophic forgetting while accounting for semantic spatial- and channel-level dependencies. Furthermore, we propose a {cross-modal attention} structure, which takes advantage of the attention learned from the new and the old tasks while learning features for the new task. Finally, we also introduce a novel strategy to account for the background class in the distillation loss, thus preventing biased predictions. We demonstrate the effectiveness of our approach with an extensive evaluation on Pascal-VOC 2012 and ADE20K, setting a new state of the art.
This paper proposes a method to detect and localize dyadic human interactions in real videos. The idea stems from the significant difference between an action performed by a single subject and an interaction between two persons. In the first case all the visual information is concentrated on the subject, while in the latter case the action of a person is related to the interacting person's attitude, following an action/reaction principle. This kind of behavior is significant especially in natural and real scenarios, in which people are moving freely without the awareness of being recorded. To highlight these features and provide researchers with a common ground for comparisons, we have collected and annotated a new dataset, retrieving from YouTube 30 different videos of a specific type of interaction, namely urban fight situations. The proposed dataset is one of the most challenging annotated video collection concerning dyadic interactions, due to the intrinsic intra-class variability characterizing real fights. In addition, we provide an extensive experimental analysis on this dataset and we demonstrate that the visual information extracted in the area associated to the interpersonal space plays a fundamental role in detecting fights.
The topic of crowd modeling in computer vision usually assumes a single generic typology of crowd, which is very simplistic. In this paper we adopt a taxonomy that is widely accepted in sociology, focusing on a particular category, the spectator crowd, which is formed by people “interested in watching something specific that they came to see” [6]. This can be found at the stadiums, amphitheaters, cinema, etc. In particular, we propose a novel dataset, the Spectators Hockey (S-HOCK), which deals with 4 hockey matches during an international tournament. In the dataset, a massive annotation has been carried out, focusing on the spectators at different levels of details: at a higher level, people have been labeled depending on the team they are supporting and the fact that they know the people close to them; going to the lower levels, standard pose information has been considered (regarding the head, the body) but also fine grained actions such as hands on hips, clapping hands etc. The labeling focused on the game field also, permitting to relate what is going on in the match with the crowd behavior. This brought to more than 100 millions of annotations, useful for standard applications as people counting and head pose estimation but also for novel tasks as spectator categorization. For all of these we provide protocols and baseline results, encouraging further research.