Machine learning offers new tools to transform scientific research. This review highlights the recent advancements, opportunities and challenges of machine learning for materials scientists focusing on perovskite-based solar cells.
This paper outlines challenges and opportunities in operating underwater robots (so-called AUVs) on a seaweed farm. The need is driven by an emerging aquaculture industry on the Swedish west coast where large-scale seaweed farms are being developed. In this paper, the operational challenges are described and key technologies in using autonomous systems as a core part of the operation are developed and demonstrated. The paper presents a system and methods for operating an AUV in the seaweed farm, including initial localization of the farm based on a prior estimate and dead-reckoning navigation, and the subsequent scanning of the entire farm. Critical data from sidescan sonars for algorithm development are collected from real environments at a test site in the ocean, and the results are demonstrated in a simulated seaweed farm setup.
20 April 2020 in IEEE Robotics and Automation Letters
Registration methods for point clouds have become a key component of many SLAM systems on autonomous vehicles. However, an accurate estimate of the uncertainty of such registration is a key requirement to a consistent fusion of this kind of measurements in a SLAM filter. This estimate, which is normally given as a covariance in the transformation computed between point cloud reference frames, has been modelled following different approaches, among which the most accurate is considered to be the Monte Carlo method. However, a Monte Carlo approximation is cumbersome to use inside a time-critical application such as online SLAM. Efforts have been made to estimate this covariance via machine learning using carefully designed features to abstract the raw point clouds [1]. However, the performance of this approach is sensitive to the features chosen. We argue that it is possible to learn the features along with the covariance by working with the raw data and thus we propose a new approach based on PointNet [2]. In this work, we train this network using the KL divergence between the learned uncertainty distribution and one computed by the Monte Carlo method as the loss. We test the performance of the general model presented applying it to our target use-case of SLAM with an autonomous underwater vehicle (AUV) restricted to the 2-dimensional registration of 3D bathymetric point clouds.
13 June 2022 in IEEE Robotics and Automation Letters
Gaussian processes (GPs) are becoming a standard tool to build terrain representations thanks to their capacity to model map uncertainty. This effectively yields a reliability measure of the areas of the map, which can be directly utilized by Bayes filtering algorithms in robot localization problems. A key factor is that this map uncertainty can incorporate the noise intrinsic to the terrain surveying process through the GPs ability to train on uncertain inputs (UIs). However, existing techniques to build GP maps with UIs in a tractable manner are restricted in the form and degree of the input noise. In this letter, we propose a flexible and efficient framework to build large-scale GP maps with UIs based on Stochastic Variational GPs and Monte Carlo sampling of the UIs distributions. We validate our mapping approach on a large bathymetric survey collected with an autonomous underwater vehicle (AUV) and analyze its performance against the use of deterministic inputs (DI). Finally, we show how using UI SVGP maps yields more accurate particle filter localization results than DI SVGP on a real AUV mission over an entirely predicted area.
Behavior trees represent a hierarchical and modular way of combining several low-level control policies into a high-level task-switching policy. Hybrid dynamical systems can also be seen in terms of task switching between different policies, and therefore several comparisons between behavior trees and hybrid dynamical systems have been made, but only informally, and only in discrete time. A formal continuous-time formulation of behavior trees has been lacking. Additionally, convergence analyses of specific classes of behavior tree designs have been made, but not for general designs. In this letter, we provide the first continuous-time formulation of behavior trees, show that they can be seen as discontinuous dynamical systems (a subclass of hybrid dynamical systems), which enables the application of existence and uniqueness results to behavior trees, and finally, provide sufficient conditions under which such systems will converge to a desired region of the state space for general designs. With these results, a large body of results on continuous-time dynamical systems can be brought to use when designing behavior tree controllers.
Optimal state-feedback controllers, capable of changing between different objective functions, are advantageous to systems in which unexpected situations may arise. However, synthesising such controllers, even for a single objective, is a demanding process. In this paper, we present a novel and straightforward approach to synthesising these policies through a combination of trajectory optimisation, homotopy continuation, and imitation learning. We use numerical continuation to efficiently generate optimal demonstrations across several objectives and boundary conditions, and use these to train our policies. Additionally, we demonstrate the ability of our policies to effectively learn families of optimal state-feedback controllers, which can be used to change objective functions online. We illustrate this approach across two trajectory optimisation problems, an inverted pendulum swingup and a spacecraft orbit transfer, and show that the synthesised policies, when evaluated in simulation, produce trajectories that are near-optimal. These results indicate the benefit of trajectory optimisation and homotopy continuation to the synthesis of controllers in dynamic-objective contexts.