Jiaqi Li

Dr. Jiaqi Li

orcid

Research Focus & Metrics

Academic Career Length

18Years (2009-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
8 September 2023 in Buildings
Verified
Journal Article
Open access
PDF file
Junming ChenJunming Chen
Junming Chen
DWDuolin Wang
Duolin Wang
Zichun ShaoZichun Shao
Zichun Shao
XZXu Zhang
Xu Zhang
MRmengchao ruan
mengchao ruan
JLJiaqi Li
Jiaqi Li
The exceptional architecture designed by master architects is a shared treasure of humanity, which embodies their design skills and concepts not possessed by common architectural designers. To help ordinary designers improve the design quality, we propose a new artificial intelligence (AI) method for generative architectural design, which generates designs with specified styles and master architect quality through a diffusion model based on textual prompts of the design requirements. Compared to conventional methods dependent on heavy intellectual labor for innovative design and drawing, the proposed method substantially enhances the creativity and efficiency of the design process. It overcomes the problem of specified style difficulties in generating high-quality designs in traditional diffusion models. The research results indicated that: (1) the proposed method efficiently provides designers with diverse architectural designs; (2) new designs upon easily altered text prompts; (3) high scalability for designers to fine-tune it for applications in other design domains; and (4) an optimized architectural design workflow.

31 August 2023 in Multimedia Tools and Applications
Verified
Journal Article
Open access
PDF file
Junming ChenJunming Chen
Junming Chen
Zichun ShaoZichun Shao
Zichun Shao
CCCaichun Cen
Caichun Cen
JLJiaqi Li
Jiaqi Li
Interior designers are suffering from a lack of intelligent design methods. This study aims to enhance the accuracy and efficiency of retrieval textures for interior design, which is a crucial step toward intelligent design. Currently, interior designers rely on repetitive tasks to obtain textures from websites, which is ineffective as a interior design often requires hundreds of textures. To address this issue, this study proposes a hybrid deep learning approach, HyNet, which boosts retrieval efficiency by recommending similar textures instead of blindly searching. Additionally, a new indoor texture dataset is created to support the application of artificial intelligence in this field. The results demonstrate that the proposed method’s ten recommended images achieve a high accuracy rate of 91.41%. This is a significant improvement in efficiency, which can facilitate the design industry’s progression towards intelligence. Overall, this study offers a promising solution to the challenges facing interior designers, and it has the potential to significantly enhance the industry’s productivity and innovation.

1 October 2020 in Chemical and Pharmaceutical Bulletin
Verified
Journal Article
Open access
PDF file
BFBin Feng
Bin Feng
Chunhui ZhaoChunhui Zhao
Chunhui Zhao
JLJiaqi Li
Jiaqi Li
JYJiawen Yu
Jiawen Yu
ZYzhang yang
zhang yang
LZLongxuan Zhao
Longxuan Zhao
Japan's largest platform for academic e-journals: J-STAGE is a full text database for reviewed academic papers published by Japanese societies

11 March 2025 in Electronics
Verified
Journal Article
Open access
PDF file
QLQinchuan Liu
Qinchuan Liu
JLJiaqi Li
Jiaqi Li
WHWenjie Hu
Wenjie Hu
This advanced exploration of integrating cross-modal Artificial-Intelligence-Generated Content (AIGC) within the Unity3D game engine seeks to elevate the diversity and coherence of image generation in game art creation. The theoretical framework proposed dives into the seamless incorporation of generated visuals within Unity3D, introducing a novel Generative Adversarial Network (GAN) structure. In this architecture, both the Generator and Discriminator embrace a Transformer model, adeptly managing sequential data and long-range dependencies. Furthermore, the introduction of a cross-modal attention module enables the dynamic calculation of attention weights between text descriptors and generated imagery, allowing for real-time modulation of modal inputs, ultimately refining the quality and variety of generated visuals. The experimental results show outstanding performance on technical benchmarks, with an inception score reaching 8.95 and a Frechet Inception Distance plummeting to 20.1, signifying exceptional diversity and image quality. Surveys reveal that users rated the model’s output highly, citing both its adherence to text prompts and its strong visual allure. Moreover, the model demonstrates impressive stylistic variety, producing imagery with intricate and varied aesthetics. Though training demands are extended, the payoff in quality and diversity holds substantial practical value. This method exhibits substantial transformative potential in Unity3D development, simultaneously improving development efficiency and optimizing the visual fidelity of game assets.

31 July 2022 in Mobile Information Systems
Verified
Journal Article
Open access
PDF file
HLHai Liang
Hai Liang
JLJiaqi Li
Jiaqi Li
In this study, an end-to-end noninvasive frame system available for varieties of complete information games was first implemented. After altering some codes, the system can be rapidly and effectively applied in a series of complete information games (e.g., NI-OH, The King of Fighters, and Maple Story), other than the fighting games. The fighting game Street Fighter V was selected as the experimental subject to explore the behavioral strategies of the agent in fighting games and verify both the intelligence and validity of deep reinforcement learning in the games. During the experiment, a double deep-Q network (DDQN) was adopted to train the agent in the form of fighting against in-game AI. In this process, 2590 rounds of agent training were conducted, generating a winning rate of nearly 95%. Then, the trained model underwent a series of tests, achieving winning rates of 100% (10 rounds), 90% (30 rounds), and 96% (50 rounds).

5 February 2009 in Biochemical Genetics
Verified
Journal Article
Closed access
PDF file
SXShui Hua Xie
Shui Hua Xie
JLJiaqi Li
Jiaqi Li
YCYao Sheng Chen
Yao Sheng Chen
PGPing Gao
Ping Gao
HZHao Zhang
Hao Zhang
ZLZe Yue Li
Ze Yue Li