One of the main generic competencies in Higher Education is “Learning to Learn”. The key component of this competence is the capacity for self-regulated learning (SRL). For this competence to be developed, peer feedback seems useful because it fosters evaluative judgement. Following the principles of peer feedback processes, an online peer feedback proposal was created in the context of complex tasks in several degree courses (n = 448 students) at the University of Barcelona. A specific didactic sequence supported by digital technologies through Moodle was designed and validated after a deep analysis of the theoretical underpinnings of SRL models. A peer review proposal was ratified by the students, who pointed out the benefits of both receiving and, especially, giving feedback. The integration of Moodle tools with external tools such as Personalized Learning Design was highly valued by reviewers (n = 3 expert judges) and the possibilities for students to monitor their own progress through task completion was revealed as a positive aspect. Furthermore, the creation of personalized alerts to support learning processes also received a very high rating. The final model includes the changes derived from the validation process and suggests a reliable technology-supported intervention in an LMS, which is transferable to a larger scale.
15 November 2018 in Revista Iberoamericana de Educación
La finalidad del artículo es el análisis de la competencia de aprender a aprender, sus dimensiones, factores asociados, metodologías y sistemas de evaluación para su implementación en la educación superior. La incorporación del enfoque competencial en el EEES se ha caracterizado, preferentemente, por el cambio de paradigma que otorga el protagonismo del aprendizaje al alumnado, situándolo en el centro del proceso y valorando el potencial de la evaluación para gestionarlo. En este contexto, aprender a aprender es clave para la educación, en cualquiera de los entornos posibles de aprendizaje. La aproximación metodológica seguida se basa en la obtención de evidencias científicas desde el análisis documental y de investigaciones recientes con alumnado universitario, a la vez que se profundiza en las propuestas metodológicas y evaluativas que contribuyen al desarrollo de esta competencia. Como resultados, ha sido posible identificar el valor añadido de esta competencia; poner de relieve los retos asociados con su definición y medición; y valorar procesos de evaluación formativa sostenibles que fomentan la toma de conciencia mediante la autoevaluación y la retroalimentación entre iguales, para optimizar el perfil competencial del alumnado universitario. En conclusión, la asunción de aprender a aprender como competencia básica conlleva aprender a centrar la atención en el aprendizaje como actitud vital, que acompaña a la persona de forma permanente. Esto implica cambios en la formación docente, puesto que este reto pide no sólo una constante actualización científica del saber, sino la activación de metodologías que integren la evaluación como proceso continuo de construcción de conocimiento.
This article reports on a research project on university teaching and learning in the context of pandemics. Sixteen university professors and fifteen bachelor’s degree students were interviewed regarding “emergency e-assessment practices” during the first lockdown semester at a Spanish institution. The research aimed to understand their perception of how generic competencies were being assessed. Data were generated in semi-structured individual interviews. The main findings are: (a) generic competencies are not explicitly considered in e-assessment practices; (b) online assessment practices follow mainly a summative purpose; (c) digital technologies are not considered for the instructional design; (d) both instructors and students lack assessment literacy. Furthermore, there are difficulties in reaching a shared understanding regarding what competency-based assessment means and its implications for daily praxis. The results underline the challenge of using digital technologies for fostering and assessing generic competencies, as well as the need for assessment literacy on both sides, teachers and students.
3 October 2022 in Journal of Technology and Science Education
This contribution presents the pedagogical design of a subject through gamified activities supported by technological tools in which the integration of two key subjects of the Civil Industrial Engineering career were implemented, which are operational research and project evaluation. In addition, the results of the satisfaction and learning perception questionnaires administered at the end of the experience are presented. Gamification is planned and implemented as a collaborative learning strategy to relate knowledge and skills acquired in order to provide solutions to science-based engineering problems in the area of their profession. The experience has been developed with 10 students of the ninth semester of the 2017 generation of the career, dictated this semester. It should be noted that the course was planned to be taught in classroom mode, due to the COVID-19 pandemic, for both academics and students, it was a challenge and a learning achievement to teach the course online, since the University of Antofagasta was not prepared to teach classes in virtual mode. Even though Chilean universities have used gamification in engineering, there have been no records of the existence of subjects integrated with the application of this tool.The results obtained in this teaching innovation achieved motivation of our students, teamwork, learning to learn, good performance in the completion of academic activities and the satisfaction of students accredited through the survey.
22 March 2024 in Assessment & Evaluation in Higher Education
Assessment influences how students define their priorities and their commitment to the learning process. Assessment strategies can empower students to actively engage in metacognitive processes, fostering cross-curricular competencies. Mastery of these competencies not only enhances deep and meaningful learning but also prepares learners for the challenges of the ever-evolving knowledge field. However, developing evaluative judgement, the ability to critically and autonomously judge the quality of one's own work and that of others, is essential but challenging. The purpose of this study was to design and assess an online educational experience for Galenic Pharmacy students (N = 339) during the 2021-2022 academic year of the Degree of Pharmacy. Beyond content acquisition, the primary goal was to foster evaluative judgement as a pivotal component of the 'learning to learn' competence. A complex task with iterative deliverables was proposed, using peer assessment as the central tool for the development of evaluative judgement. Students were required to give presentations on methods of administering medicines and had iterative deliverables. They underwent multiple rounds of peer feedback. The task as well as peer assessment process were compulsory for all the students. The participating students voluntarily answered an ad hoc online questionnaire in relation to their perception of the overall experience of peer assessment. The outcomes showcased the positive impacts of peer assessment based on the roles of assessor and assessed. An improvement in feedback quality was observed from one iteration to another, and an enhancement of critical judgement was evident. Enhancing assessment literacy might be essential for both educators and students. For educators, this would allow them to set criteria more aligned with competencies, whereas students might place higher value on these practices and actively engage with the learning process. Such engagement is crucial for promoting lifelong autonomous and self-regulated learning.