We present a new shape representation, the multi-level partition of unity implicit surface, that allows us to construct surface models from very large sets of points. There are three key ingredients to our approach: 1) piecewise quadratic functions that capture the local shape of the surface, 2) weighting functions (the partitions of unity) that blend together these local shape functions, and 3) an octree subdivision method that adapts to variations in the complexity of the local shape.Our approach gives us considerable flexibility in the choice of local shape functions, and in particular we can accurately represent sharp features such as edges and corners by selecting appropriate shape functions. An error-controlled subdivision leads to an adaptive approximation whose time and memory consumption depends on the required accuracy. Due to the separation of local approximation and local blending, the representation is not global and can be created and evaluated rapidly. Because our surfaces are described using implicit functions, operations such as shape blending, offsets, deformations and CSG are simple to perform.
We propose a simple and effective method for detecting view-and scale-independent ridge-valley lines defined via first- and second-order curvature derivatives on shapes approximated by dense triangle meshes. A high-quality estimation of high-order surface derivatives is achieved by combining multi-level implicit surface fitting and finite difference approximations. We demonstrate that the ridges and valleys are geometrically and perceptually salient surface features, and, therefore, can be potentially used for shape recognition, coding, and quality evaluation purposes.
29 April 2008 in Journal of Mathematical Imaging and Vision