This mixed-method study aimed to investigate the efficacy of an intervention unit that integrates perspectives from Education for Sustainable Development (ESD) to foster plant awareness, within the context of botanical lessons for trainee science teachers. Third-year undergraduate students (n = 91) studying to become lower secondary school (grade 7–9) science teachers from a public university in East Java, Indonesia, participated in this study. Data were collected through a self-reported questionnaire, reflective journal entries, and focus group interviews. The findings revealed a statistically significant increase in the participants’ attention and attitude towards plants, relative interest in plants, and self-efficacy in teaching plant-related topics. The triangulation of the analysis results from the reflective journals and focus group interviews demonstrated that through transformative learning, the participants’ experiences, perceptions, and learning evolved throughout the intervention unit, leading to their more comprehensive understanding of plant-related issues and their connection to broader sustainability concerns. These findings imply that the integration of ESD perspectives into botanical education positively affects plant awareness. Future research could further investigate the long-term impact of integrating ESD perspectives on teacher training programs.
19 January 2022 in Jurnal Pendidikan Sains Indonesia
Problem solving skills are important to have in the 21st century. In the online learning period, students are required to be able to learn independently from home. However, in fact the motivation of students' learning has decreased. To facilitate students' self-learning during online learning, improving learning motivation and problem solving skills, teachers need to provide interesting learning materials. Therefore, this research aims to develop self-learning materials in the form of problem based learning e-module flipbooks on Environmentally Friendly Technology materials. This research is research and development with Lee Owens development model namely analysis, design, development and evaluation. The data collected in the form of qualitative data in the form of comments and suggestions validators and quantitative data in the form of validation scores of material experts, media and readability. The data collection instruments used are material expert validation test sheets, media experts, teachers and readability tests. Data analysis techniques are descriptive analysis. The results showed that the e-module flipbook developed has a succession of feasibility percentages from the validation tests of material experts, media experts and teachers, namely 84.03, 84.62 and 95.00%. Meanwhile, the percentage of readability tests to students was 87.81%. Teachers and students showed a response that the developed flipbook was interesting and suitable for self-learning during the pandemic. It can be concluded that, the e-module flipbook developed falls into the category of very valid (worth using) and excellent. It is expected to test the effectiveness of flipbooks to learning and develop flipbooks for other materials
This study aimed to determine the effect of the implementation of two learning models, discovery learning and Reading to Learn on scientific literacy skills and student learning outcomes on the excretory system material. This research was conducted in a Junior High School in the city of Malang involving 29 students of 8th grade. This study used pre-experimental research design (one group pretest-posttest design). Data were collected through pretest, posttest, and worksheet questions. Data were analyzed using non-parametric statistical tests (Wilcoxon test), n-gain and d-effect size. The findings revealed that there was an increase in scientific literacy skills and student learning outcomes as indicated by the n gain of 0.58 (upper medium) and 0.77 (high). The use of discovery learning and Reading to Learn models has been shown to have a strong positive/effective impact on improving students' learning outcomes and scientific literacy skills, as shown by the d effect size values of 2.13 and 3.28, which fall into the large effect category
16 February 2024 in Journal of Science Education Research
Game-based learning media is a media that can improve students' interest and conceptual understanding effectively. In this study, the research and development (RD) method was used by adopting the ADDIE model to develop a learning media based on Uno Stacko game with a focus on the topic of Respiratory System which was integrated with the QR Code. The effectiveness test that was used on the learning media was a quasi-experimental design. The media testing used three classes consisting of a trial class with a total of 25 students, as well as a control class and an experimental class, each of which consisted of 23 students. The results of the study of the students' learning interest with the Respiratory System Uno Stacko learning media along with further explanation by the teacher using the lecture method differ significantly from the learning interest of the students who only used the lecture method. The implementation of the learning media can improve learning interest. It can be seen from the result of the average percentage of the experimental class with a total of 81% which is higher than the control class with a total of 76
Tumbuhan lumut (Bryophyta) adalah salah satu makhluk hidup yang mencakup tumbuhan hijau bersel banyak. Tumbuh lumut (Bryophyta) dikenal memiliki susunan organ yang sederhana. Penelitian ini mengkaji keragaman hayati tanaman lumut yang bertujuan untuk mengetahui keanekaragaman hayati tanaman lumut yang terdapat di sekitar Kebun Rojo Camp Kecamatan Dau Kabupaten Malang. Penelitian ini menggunakan metode observasi cara mengumpulkan datanya dengan cara pengamatan secara langsung. Metode ini digunakan sebagai pengamatan terhadap objek penelitian khususnya pada fokus masalah yang diteliti. Data yang diperoleh berupa jumlah jenis dan ciri morfologi tubuh dari jenis tanaman lumut. Hasil penelitian terdapat 7 jenis tanaman lumut yang ditemukan dengan morfologi tubuh yang berbeda-beda. Ciri khusus tanaman lumut yaitu memiliki rizoid dan daun, tetapi belum memiliki akar, batang, dan daun yang sejati. Tumbuhan lumut memiliki peran dalam ekosistem, diantaranya sebagai peresap air (sifat selnya menyerupai spon), untuk mempertahankan kelembaban, penghasil oksigen melalui proses fotosintesis yang cepat dan sebagai penyerap polutan sehingga tanaman lumut ini dapat ditemukan di sekitar Kebun Rojo Camp Kecamatan Dau Kabupaten Malang.