This study investigated the effects of navigation speed on the level of motion sickness during and after a 30-min head-steered virtual environment. Root-mean-squares for 8 speeds in the fore-and-aft axis were 3, 4, 6, 8, 10, 24, 30, and 59 m/s. Participants were 96 Chinese men. Both the nausea and vection ratings increased significantly with speeds increasing from 3 m/s to 10 m/s. At speeds exceeding 10 m/s, the ratings stabilized. Navigation speeds were found to significantly affect the onset times of vection and nausea but did not affect their rates of increase with duration of exposure. For the various Simulator Sickness Questionnaire scores, navigation speed had a significant influence on only the oculomotor subscore. Actual or potential applications of this research include the prediction of sickness associated with simulation tours in a virtual environment at different navigation speeds.
Heart rate (HR) is one of the essential vital signs used to indicate the physiological health of the human body. While traditional HR monitors usually require contact with skin, remote photoplethysmography (rPPG) enables contactless HR monitoring by capturing subtle light changes of skin through a video camera. Given the vast potential of this technology in the future of digital healthcare, remote monitoring of physiological signals has gained significant traction in the research community. In recent years, the success of deep learning (DL) methods for image and video analysis has inspired researchers to apply such techniques to various parts of the remote physiological signal extraction pipeline. In this paper, we discuss several recent advances of DL-based methods specifically for remote HR measurement, categorizing them based on model architecture and application. We further detail relevant real-world applications of remote physiological monitoring and summarize various common resources used to accelerate related research progress. Lastly, we analyze the implications of research findings and discuss research gaps to guide future explorations.
Principal symptoms of motion sickness in humans include facial pallor, nausea and vomiting, and sweating. It is less known that motion sickness also affects thermoregulation, and the purpose of this review is to present and discuss existing data related to this subject. Hypothermia during seasickness was firstly noted nearly 150 years ago, but detailed studies of this phenomenon were conducted only during the last 2 decades. Motion sickness-induced hypothermia is philogenetically quite broadly expressed as besides humans, it has been reported in rats, musk shrews and mice. Evidence from human and animal experiments indicates that the physiological mechanisms responsible for the motion sickness-induced hypothermia include cutaneous vasodilation and sweating (leading to an increase of heat loss) and reduced thermogenesis. Together, these results suggest that motion sickness triggers highly coordinated physiological response aiming to reduce body temperature. Finally, we describe potential adaptive role of t...
1 April 2001 in PRESENCE: Virtual and Augmented Reality
This paper presents a metric to quantify visual scene movement perceived inside a virtual environment (VE) and illustrates how this method could be used in future studies to determine a cybersickness dose value to predict levels of cybersickness in VEs. Sensory conflict theories predict that cybersickness produced by a VE is a kind of visually induced motion sickness. A comprehensive review indicates that there is only one subjective measure to quantify visual stimuli presented inside a VE. A metric, referred to as spatial velocity (SV), is proposed. It combines objective measures of scene complexity and scene movement velocity. The theoretical basis for the proposed SV metric and the algorithms for its implementation are presented. Data from two previous experiments on cybersickness were reanalyzed using the metric. Results showed that increasing SV by either increasing the scene complexity or scene velocity significantly increased the rated level of cybersickness. A strong correlation between SV and the level of cybersickness was found. The use of the spatial velocity metric to predict levels of cybersickness is also discussed.
25 September 2007 in Journal of NeuroEngineering and Rehabilitation
Around three years ago, in the special issue on augmented and virtual reality in rehabilitation, the topics of simulator sickness was briefly discussed in relation to vestibular rehabilitation. Simulator sickness with virtual reality applications have also been referred to as visually induced motion sickness or cybersickness. Recently, study on cybersickness has been reported in entertainment, training, game, and medical environment in several journals. Virtual stimuli can enlarge sensation of presence, but they sometimes also evoke unpleasant sensation. In order to safely apply augmented and virtual reality for long-term rehabilitation treatment, sensation of presence and cybersickness should be appropriately controlled. This issue presents the results of five studies conducted to evaluate visually-induced effects and speculate influences of virtual rehabilitation. In particular, the influence of visual and vestibular stimuli on cardiovascular responses are reported in terms of academic contribution.