Xavier Granier

Prof. Xavier Granier

Institut d'Optique Graduate School - LP2N, Talence, Nouvelle-Aquitaine, France
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orcid

Research Focus & Metrics

Academic Career Length

28Years (1999-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 June 2014 in Journal on Computing and Cultural Heritage
Verified
Journal Article
Open access
BRBrett Ridel
Brett Ridel
PRPatrick Reuter
Patrick Reuter
JLJeremy Laviole
Jeremy Laviole
NMNicolas Mellado
Nicolas Mellado
NCNadine Couture
Nadine Couture
XGXavier Granier
Xavier Granier
Cultural heritage artifacts often contain details that are difficult to distinguish due to aging effects such as erosion. We propose the revealing flashlight , a new interaction and visualization technique in spatial augmented reality that helps to reveal the detail of such artifacts. We locally and interactively augment a physical artifact by projecting an expressive 3D visualization that highlights its features, based on an analysis of its previously acquired geometry at multiple scales. Our novel interaction technique simulates and improves the behavior of a flashlight: according to 6-degree-of-freedom input, we adjust the numerous parameters involved in the expressive visualization—in addition to specifying the location to be augmented. This makes advanced 3D analysis accessible to the greater public with an everyday gesture, by naturally combining the inspection of the real object and the virtual object in a colocated interaction and visualization space. The revealing flashlight can be used by archeologists, for example, to help decipher inscriptions in eroded stones, or by museums to let visitors interactively discover the geometric details and meta-information of cultural artifacts. We confirm its effectiveness, ease of use, and ease of learning in an initial preliminary user study and by the feedback of two public exhibitions.

19 May 2022 in Nature Materials
Verified
Journal Article
Closed access
PDF file
KVKevin Vynck
Kevin Vynck
RPRomain Pacanowski
Romain Pacanowski
AAAdrian Agreda
Adrian Agreda
ADArthur Dufay
Arthur Dufay
XGXavier Granier
Xavier Granier
PLPhilippe Lalanne
Philippe Lalanne

19 February 2010
Verified
Conference Paper
Open access
PDF file
RVRomain Vergne
Romain Vergne
RPRomain Pacanowski
Romain Pacanowski
PBPascal Barla
Pascal Barla
XGXavier Granier
Xavier Granier
CSChristophe Schlick
Christophe Schlick
We present a novel technique called Radiance Scaling for the depiction of surface shape through shading. It adjusts reflected light intensities in a way dependent on both surface curvature and material characteristics. As a result, diffuse shading or highlight variations become correlated to surface feature variations, enhancing surface concavities and convexities. This approach is more versatile compared to previous methods. First, it produces satisfying results with any kind of material: we demonstrate results obtained with Phong and Ashikmin BRDFs, Cartoon shading, sub-Lambertian materials, and perfectly reflective or refractive objects. Second, it imposes no restriction on lighting environment: it does not require a dense sampling of lighting directions and works even with a single light. Third, it makes it possible to enhance surface shape through the use of precomputed radiance data such as Ambient Occlusion, Prefiltered Environment Maps or Lit Spheres. Our novel approach works in real-time on modern graphics hardware.

6 March 2012 in IEEE Transactions on Visualization and Computer Graphics
Verified
Journal Article
Closed access
RPRomain Pacanowski
Romain Pacanowski
OCOliver Salazar Celis
Oliver Salazar Celis
CSChristophe Schlick
Christophe Schlick
XGXavier Granier
Xavier Granier
PPPierre Poulin
Pierre Poulin
ACAnnie Cuyt
Annie Cuyt
Over the last two decades, much effort has been devoted to accurately measuring Bidirectional Reflectance Distribution Functions (BRDFs) of real-world materials and to use efficiently the resulting data for rendering. Because of their large size, it is difficult to use directly measured BRDFs for real-time applications, and fitting the most sophisticated analytical BRDF models is still a complex task. In this paper, we introduce Rational BRDF, a general-purpose and efficient representation for arbitrary BRDFs, based on Rational Functions (RFs). Using an adapted parametrization, we demonstrate how Rational BRDFs offer 1) a more compact and efficient representation using low-degree RFs, 2) an accurate fitting of measured materials with guaranteed control of the residual error, and 3) efficient importance sampling by applying the same fitting process to determine the inverse of the Cumulative Distribution Function (CDF) generated from the BRDF for use in Monte-Carlo rendering.

30 August 2013 in Computer Graphics Forum
Verified
Journal Article
Closed access
PDF file
JCJiazhou Chen
Jiazhou Chen
GGGaël Guennebaud
Gaël Guennebaud
PBPascal Barla
Pascal Barla
XGXavier Granier
Xavier Granier

27 July 2009 in ACM Transactions on Graphics
Verified
Journal Article
Open access
RVRomain Vergne
Romain Vergne
RPRomain Pacanowski
Romain Pacanowski
PBPascal Barla
Pascal Barla
XGXavier Granier
Xavier Granier
CSChristophe Schlick
Christophe Schlick
Recent research on the human visual system shows that our perception of object shape relies in part on compression and stretching of the reflected lighting environment onto its surface. We use this property to enhance the shape depiction of 3D objects by locally warping the environment lighting around main surface features. Contrary to previous work, which require specific illumination, material characteristics and/or stylization choices, our approach enhances surface shape without impairing the desired appearance. Thanks to our novel local shape descriptor, salient surface features are explicitly extracted in a view-dependent fashion at various scales without the need of any pre-process. We demonstrate our system on a variety of rendering settings, using object materials ranging from diffuse to glossy, to mirror or refractive, with direct or global illumination, and providing styles that range from photorealistic to non-photorealistic. The warping itself is very fast to compute on modern graphics hardware, enabling real-time performance in direct illumination scenarios. Note: Third-Party Material Attribution Third-party material used in ACM Transactions on Graphics 28(3), Article 25 - "Light Warping for Enhanced Surface Depiction," by Vergne, Pacanowski, Barla, Granier, and Schlick - was used without proper attribution. The 3D model used in Figures 1, 3, and 5, as well as in the cover image of this volume of the journal, was downloaded from the Shape Repository of AIM@SHAPE Project (http://shapes.aimatshape.net) and is the property of CNR-IMATI. We regret this oversight.