Jing Li

Dr. Jing Li

orcid

Research Focus & Metrics

Academic Career Length

4Years (2023-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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Verified
Journal Article
Open access
PDF file
JLJing Li
Jing Li
MLMin Lin
Min Lin
XFXinyu Feng
Xinyu Feng
HZHua Zhang
Hua Zhang
CWChuchu Wang
Chuchu Wang
YMYulian Ma
Yulian Ma
The driving scenario and information load jointly influence the cognitive efficiency of augmented reality head-up display (AR-HUD) interfaces. However, the moderating role of drivers’ working memory capacity (WMC) remains unclear. To investigate this mechanism, a simulated driving experiment with a mixed design was conducted in a low-immersivity desktop virtual reality (VR) environment. First, 40 volunteers were screened using an automated operation span task, yielding 16 high- and low-WMC participants. They then drove under three scenarios (urban intersection, expressway, construction zone) and six levels of AR-HUD visual information load. Generalized linear models were applied to the reaction time, fixation duration, and pupil diameter. The results revealed a significant three-way interaction among WMC, scenario, and information load. High-WMC drivers maintained faster responses and lower subjective loads up to Levels 4–6, adopting a deep processing strategy; low-WMC drivers already showed cognitive overload at Level 4 and above, requiring an optimal load range of Level 2–3. The construction zone induced the steepest increase in cognitive load, whereas the expressway markedly reduced sensitivity to additional visual information. Therefore, the optimal AR-HUD information load must be adapted to drivers’ WMC: high-WMC drivers can safely handle Levels 4–6 in low- or medium-demand scenarios, whereas low-WMC drivers require a minimalist presentation of Levels 2–3 in high-demand situations. This study provides quantitative, empirically grounded guidelines for designing cognitively adaptive AR-HUD interfaces.

6 July 2025 in Journal of the Society for Information Display
Verified
Journal Article
Closed access
JLJing Li
Jing Li
CWChuchu Wang
Chuchu Wang
MCMo Chen
Mo Chen

Verified
Journal Article
Open access
PDF file
JZJing Zhang
Jing Zhang
XZXiaoy Zhu
Xiaoy Zhu
WTWenzhe Tang
Wenzhe Tang
WGWeijia Ge
Weijia Ge
YZYong Zhang
Yong Zhang
JLJing Li
Jing Li
Modern geo-information platforms commonly adopt multi-window map interfaces that integrate heterogeneous data, such as dynamic maps and live camera feeds. These interfaces impose high cognitive load and slow spatial event detection. Operators must rapidly locate the source of visual alarms, a task often leading to delays under high visual workload. To address this challenge, this study investigated whether spatialized auditory cues can improve alarm localization in such complex monitoring interfaces. A controlled experiment with 24 participants used a within-subjects design to test factors of auditory spatial cueing (none, binaural, monaural), display dynamics (dynamic, static), and interface complexity (4, 8, 12 panes). Behavioral and eye-tracking data measured detection accuracy, efficiency, and gaze patterns. Results showed that dynamic displays and high interface complexity impaired performance, indicating increased cognitive load. In contrast, monaural lateralized auditory alarms substantially improved detection efficiency and mitigated visual overload. Interaction analyses revealed that binaural cues reduced the performance costs of dynamic displays, whereas monaural cues compensated for high-density layouts. These findings demonstrate that spatialized auditory alarms effectively support spatiotemporal situational awareness and improve operator performance in high-load geo-surveillance systems. The study offers empirical and practical implications for designing cognitively ergonomic, multimodal interfaces that move beyond purely visual alarm designs.

24 October 2023 in Journal of the Society for Information Display
Verified
Journal Article
Closed access
MCMo Chen
Mo Chen
JLJing Li
Jing Li
YZYanfei Zhu
Yanfei Zhu

11 June 2026 in Applied Sciences
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Journal Article
Open access
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WGWa GAO
Wa GAO
GCGaochen Cen
Gaochen Cen
WZWanli Zhai
Wanli Zhai
FGFei Gao
Fei Gao
JLJing Li
Jing Li
YMYanfeng Miao
Yanfeng Miao
Few studies have examined robot voice, appearance, and ambient sound within a single framework to understand the user experience. To address this gap, this study explores how these three factors influence the user experience, specifically focusing on the appearance-voice matching effect, user likability, and user satisfaction when robots serve as museum docents, thereby offering design-oriented strategic insights for robot deployment in museums. Audio recordings of museum docents were collected and clustered into four categories. Accordingly, four distinct voice models were synthesized, and subjective user perceptions of these models were evaluated. Subsequently, three different agents, including an iPad, a self-designed robot prototype and a Yanshee robot, were employed as experimental platforms. These agents were each equipped with different voice models to conduct the experiments. The experimental data were analyzed by repeated measures ANOVA and mixed-model analysis. The results indicate that robot appearance significantly affects the appearance-voice matching effect, while its voice moderates this relationship in a museum scenario. Robot voice primarily drives user likability and satisfaction. In contrast, robot appearance shapes the two dimensions differently. Appropriate ambient sound significantly enhances the perceived appearance-voice congruence, and significantly affects naturalness and liveliness within user likability, as well as the fun of the experience and pleasantness of use within user satisfaction. The congruence can positively predict user likability and satisfaction, but this predictive effect has boundaries. These findings can provide references from the perspective of design strategies for human–robot interaction in museums.

23 June 2026 in Sensors
Verified
Journal Article
Open access
PDF file
JLJing Li
Jing Li
XFXinyu Feng
Xinyu Feng
MLMin Lin
Min Lin
HZHua Zhang
Hua Zhang
As augmented reality head-up display (AR-HUD) becomes increasingly integrated into intelligent vehicles, inappropriate interface designs may increase drivers’ cognitive workload and delay hazard responses. This study investigates how cognitive style, driving task type, and AR-HUD navigation design jointly influence drivers’ behavioral performance and visual attention. A total of 55 participants were recruited and screened using the Group Embedded Figures Test, with 38 drivers finally selected for a 2 × 4 × 2 driving-simulation experiment comparing world-fixed (WF) and screen-fixed (SF) interfaces across goal-directed and stimulus-driven tasks. Reaction times and eye-tracking indicators were analyzed using generalized linear models. Results show that stimulus-driven tasks significantly increased reaction times, with rear-vehicle scenarios producing the longest responses (mean = 1.420). During lane-change tasks, WF displays significantly reduced fixation duration (p < 0.001) and fixation counts (p < 0.001), whereas SF displays improved attentional efficiency during pedestrian-warning tasks. In addition, field-dependent drivers exhibited significantly larger pupil diameters, indicating higher cognitive workload. These findings provide sensor-based evidence for AR-HUD systems that dynamically optimize interface presentation according to task context and workload conditions.