Unai Díaz-Orueta

Dr. Unai Díaz-Orueta

Department of Psychology, Maynooth University, Co. Kildare R51, Maynooth W23 F2H6, Ireland

Research Focus & Metrics

Academic Career Length

18Years (2009-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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2 May 2013 in Child Neuropsychology
Verified
Journal Article
Closed access
UDUnai Díaz-Orueta
Unai Díaz-Orueta
CGCristina Garcia-López
Cristina Garcia-López
NCNerea Crespo-Eguilaz
Nerea Crespo-Eguilaz
RSRocío Sánchez-Carpintero
Rocío Sánchez-Carpintero
GCGema Climent
Gema Climent
JNJuan Narbona
Juan Narbona
The majority of neuropsychological tests used to evaluate attention processes in children lack ecological validity. The AULA Nesplora (AULA) is a continuous performance test, developed in a virtual setting, very similar to a school classroom. The aim of the present study is to analyze the convergent validity between the AULA and the Continuous Performance Test (CPT) of Conners. The AULA and CPT were administered correlatively to 57 children, aged 6–16 years (26.3% female) with average cognitive ability (IQ mean = 100.56, SD = 10.38) who had a diagnosis of attention deficit/hyperactivity disorder (ADHD) according to DSM-IV-TR criteria. Spearman correlations analyses were conducted among the different variables. Significant correlations were observed between both tests in all the analyzed variables (omissions, commissions, reaction time, and variability of reaction time), including for those measures of the AULA based on different sensorial modalities, presentation of distractors, and task paradigms. Hence, convergent validity between both tests was confirmed. Moreover, the AULA showed differences by gender and correlation to Perceptual Reasoning and Working Memory indexes of the WISC-IV, supporting the relevance of IQ measures in the understanding of cognitive performance in ADHD. In addition, the AULA (but not Conners’ CPT) was able to differentiate between ADHD children with and without pharmacological treatment for a wide range of measures related to inattention, impulsivity, processing speed, motor activity, and quality of attention focus. Additional measures and advantages of the AULA versus Conners’ CPT are discussed.

12 December 2012 in Journal of Attention Disorders
Verified
Journal Article
Closed access
YIYahaira Iriarte
Yahaira Iriarte
UDUnai Díaz-Orueta
Unai Díaz-Orueta
ECEduardo Cueto
Eduardo Cueto
PIPaula Irazustabarrena
Paula Irazustabarrena
FBFlavio Banterla
Flavio Banterla
GCGema Climent
Gema Climent
Objective: The present study describes the obtention of normative data for the AULA test, a virtual reality tool designed to evaluate attention problems, especially in children and adolescents. Method: The normative sample comprised 1,272 participants (48.2% female) with an age range from 6 to 16 years (M = 10.25, SD = 2.83). The AULA test administered to them shows both visual and auditory stimuli, while randomized distractors of ecological nature appear progressively. Results: Variables provided by AULA were clustered in different categories for their posterior analysis. Differences by age and gender were analyzed, resulting in 14 groups, 7 per sex group. Differences between visual and auditory attention were also obtained. Conclusion: Obtained normative data are relevant for the use of AULA for evaluating attention in Spanish children and adolescents in a more ecological way. Further studies will be needed to determine sensitivity and specificity of AULA to measure attention in different clinical populations. (J. of Att. Dis. 2016; 20(6) 542-568)

2 December 2021 in Journal of Applied Gerontology
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Journal Article
Open access
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IPIsabel Pellicer-Espinosa
Isabel Pellicer-Espinosa
UDUnai Díaz-Orueta
Unai Díaz-Orueta
This study presents a systematic review on existing cognitive screening tools for mild cognitive impairment and dementia in populations with low education and literacy levels. Cochrane Library, PubMed and LILACS databases were examined for studies including adults aged 50 years old or older with low educational level. 61 articles were included. Despite its frequent use, studies on Mini-Mental State Examination (MMSE) revealed that educational level biased the score obtained, regardless of other factors. Separately, the Informant Questionnaire on Cognitive Decline in the Elderly, the Fototest, or the Eurotest, appear to minimize the effect of education and literacy. MMSE is unreliable for individuals with low literacy. Tasks involving reading, writing, arithmetics, drawing, praxis, visuospatial, and visuoconstructive skills have a greater educational bias than naming, orientation, or memory. An adequate determination of educational level and validation of instruments in populations with heterogeneous levels of literacy requires further research.

23 February 2021 in Journal of Neural Transmission
Verified
Journal Article
Closed access
PDF file
IOIban Onandia-Hinchado
Iban Onandia-Hinchado
NPNatividad Pardo-Palenzuela
Natividad Pardo-Palenzuela
UDUnai Díaz-Orueta
Unai Díaz-Orueta

1 April 2012 in Games for Health Journal
Verified
Journal Article
Closed access
UDUnai Díaz-Orueta
Unai Díaz-Orueta
David FacalDavid Facal
David Facal
HNHenk Herman Nap
Henk Herman Nap
MRMyrto-Maria Ranga
Myrto-Maria Ranga
Learning digital games can influence both older adults' health condition and their capacity to carry on activities in their actual environment. The goal of the current study was to explore and define the user requirements for developing digital learning games for older Europeans, focusing on types of learning games, motivational and social aspects, and preferences on game controllers. For this initial stage, a qualitative focus group study was performed in three participating countries (Spain, The Netherlands, and Greece) where both games existing in the market and others developed in other European Commission projects like HERMES were presented to them, both on video presentations and also with the possibility to actually test some of them. Challenge, socialization, fun, providing learning opportunities, and escape from daily routine were extracted as the main keys why older people would be interested in playing digital games. Users described themselves as active and participating in many leisure activities, and this level of activity appeared to be related with the contents proposed for digital games, such as physical activity, culture, arts, and other human sciences (history, geography, traveling, foreign languages, music), and daily life skills (cooking, computer use, first aid). The knowledge gathered from the focus groups will be used as input for the design of a learning game that will be largely compatible with the needs and abilities of a wide range of older Europeans.

1 January 2018 in Archives of Gerontology and Geriatrics
Verified
Journal Article
Open access
ÁGÁlvaro García-Soler
Álvaro García-Soler
David FacalDavid Facal
David Facal
UDUnai Díaz-Orueta
Unai Díaz-Orueta
LPLucia Pigini
Lucia Pigini
LBLorenzo Blasi
Lorenzo Blasi
RQRenxi Qiu
Renxi Qiu
The implications for the inclusion of robots in the daily lives of frail older adults, especially in relation to these population needs, have not been extensively studied. The "Multi-Role Shadow Robotic System for Independent Living" (SRS) project has developed a remotely-controlled, semi-autonomous robotic system to be used in domestic environments. The objective of this paper is to document the iterative procedure used to identify, select and prioritize user requirements. Seventy-four requirements were identified by means of focus groups, individual interviews and scenario-based interviews. The list of user requirements, ordered according to impact, number and transnational criteria, revealed a high number of requirements related to basic and instrumental activities of daily living, cognitive and social support and monitorization, and also involving privacy, safety and adaptation issues. Analysing and understanding older users' perceptions and needs when interacting with technological devices adds value to assistive technology and ensures that the systems address currently unmet needs.