In recent years, researchers have reported positive outcomes and effects from applying computer games to the educational process. The preconditions for an effective game-based learning process include the presence of high learning interest and the desire to study hard. Therefore, educational video game design has to tailor gameplay to the style of the playing learner, i.e. to the psycho-cognitive abilities, attitudes, and skills of the individual player, in order to foster the player's motivation and creativity. To achieve this goal, it is necessary to draw a parallel between learning styles and styles of playing video games, and to investigate the correlations between these types of constructs. The article presents a new family of playing styles based on Kolb's experiential learning theory that is appropriate to be used for educational video games. This family is composed of four playing styles: Competitor, Dreamer, Logician, and Strategist, and corresponds to Honey and Mumford's learning styles based also on the theory of experiential learning, namely Activist, Reflector, Theorist, and Pragmatist. To measure the four playing styles, a 40-item questionnaire was designed. In order to verify the consistency, validity, and reliability of that questionnaire as an accurate tool for recognizing the four suggested player styles, a pilot study was conducted. The article reports the results obtained from the study, along with their analysis and applicability.
14 April 2022 in Journal of Information Security and Applications
WordPress is the world’s most popular content management system. In recent years, websites using WordPress have been a popular target for hackers due to the platform’s popularity. To solve these problems, users turn to security plugins to help them deal with security threats. However, there is no in-depth security analysis of the WordPress plugin system. In this regard, the paper aims to analyze the work of the main security plugins, including code analysis, testing with different types of threats, checking the data that they collect, and evaluating their strengths and weaknesses. The working principles and implementations of modern security plugins have been described and the criteria for selecting the studied plugins have been defined. The results have been summarized and the approaches used by the different plugins have been compared.