This paper presents a spiking neuroevolutionary system which implements memristors as plastic connections, i.e., whose weights can vary during a trial. The evolutionary design process exploits parameter self-adaptation and variable topologies, allowing the number of neurons, connection weights, and interneural connectivity pattern to emerge. By comparing two phenomenological real-world memristor implementations with networks comprised of: 1) linear resistors, and 2) constant-valued connections, we demonstrate that this approach allows the evolution of networks of appropriate complexity to emerge whilst exploiting the memristive properties of the connections to reduce learning time. We extend this approach to allow for heterogeneous mixtures of memristors within the networks; our approach provides an in-depth analysis of network structure. Our networks are evaluated on simulated robotic navigation tasks; results demonstrate that memristive plasticity enables higher performance than constant-weighted connections in both static and dynamic reward scenarios, and that mixtures of memristive elements provide performance advantages when compared to homogeneous memristive networks.
The fabrication of memristors by drop-coating sol-gel Ti(OH)$_4$ solution onto either aluminium foil or sputter-coated aluminium on plastic is presented. The gel layer is thick, 37$\mu$m, but both devices exhibit good memristance I-V profiles. The drop coated aluminium foil memristors compare favourably with the sputter-coated ones, demonstrating an expansion in the accessibility of memristor fabrication. A comparison between aluminium and gold for use as the sputter-coated electrodes shows that aluminium is the better choice as using gold leads to device failure. The devices do not require a forming step.Comment: 9 figures. arXiv admin note: substantial text overlap with arXiv:1106.629
Studies combining psychotherapy with psychedelic drugs (Ds) have demonstrated positive outcomes that are often associated with 'Ds' ability to induce 'mystical-type' experiences (MTEs) i.e., subjective experiences whose characteristics include a sense of connectedness, transcendence, and ineffability. We suggest that both PsiDs and virtual reality can be situated on a broader spectrum of psychedelic technologies. To test this hypothesis, we used concepts, methods, and analysis strategies from D research to design and evaluate 'Isness', a multi-person VR journey where participants experience the collective emergence, fluctuation, and dissipation of their bodies as energetic essences. A study (N=57) analyzing participant responses to a commonly used D experience questionnaire (MEQ30) indicates that Isness participants reported MTEs comparable to those reported in double-blind clinical studies after high doses of psilocybin and LSD. Within a supportive setting and conceptual framework, VR phenomenology can create the conditions for MTEs from which participants derive insight and meaning.
11 October 2016 in ACS Sustainable Chemistry & Engineering