Carlos Bandeira de Mello Monteiro

Prof. Dr. Carlos Bandeira de Mello Monteiro

University of São Paulo, São Paulo, Brazil
orcid

Research Focus & Metrics

Academic Career Length

20Years (2007-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 January 2018 in Journal of Central Nervous System Disease
Verified
Journal Article
Open access
TMThais Massetti
Thais Massetti
TSTalita Silva
Talita Silva
TCTânia Brusque Crocetta
Tânia Brusque Crocetta
RGRegiani Guarnieri
Regiani Guarnieri
BFBruna Leal de Freitas
Bruna Leal de Freitas
Carlos Bandeira de Mello MonteiroCarlos Bandeira de Mello Monteiro
Carlos Bandeira de Mello Monteiro
Virtual reality (VR) experiences (through games and virtual environments) are increasingly being used in physical, cognitive, and psychological interventions. However, the impact of VR as an approach to rehabilitation is not fully understood, and its advantages over traditional rehabilitation techniques are yet to be established. We present a systematic review which was conducted according to Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA). During February and March of 2018, we conducted searches on PubMed (Medline), Virtual Health Library Search Portal databases (BVS), Web of Science (WOS), and Embase for all VR-related publications in the past 4 years (2015, 2016, 2017, and 2018). The keywords used in the search were “neurorehabilitation” AND “Virtual Reality” AND “devices.” We summarize the literature which highlights that a range of effective VR approaches are available. Studies identified were conducted with poststroke patients, patients with cerebral palsy, spinal cord injuries, and other pathologies. Healthy populations have been used in the development and testing of VR approaches meant to be used in the future by people with neurological disorders. A range of benefits were associated with VR interventions, including improvement in motor functions, greater community participation, and improved psychological and cognitive function. The results from this review provide support for the use of VR as part of a neurorehabilitation program in maximizing recovery.

13 November 2019 in BioMed Research International
Verified
Journal Article
Open access
PDF file
AAAmanda Vitória Lacerda de Araújo
Amanda Vitória Lacerda de Araújo
JNJaqueline Freitas de Oliveira Neiva
Jaqueline Freitas de Oliveira Neiva
Carlos Bandeira de Mello MonteiroCarlos Bandeira de Mello Monteiro
Carlos Bandeira de Mello Monteiro
Fernando Henrique MagalhãesFernando Henrique Magalhães
Fernando Henrique Magalhães
Background. Spinal cord injury (SCI) is often associated with long-term impairments related to functional limitations in the sensorimotor system. The use of virtual reality (VR) technology may lead to increased motivation and engagement, besides allowing a wide range of possible tasks/exercises to be implemented in rehabilitation programs. The present review aims to investigate the possible benefits and efficacy of VR-based rehabilitation in individuals with SCI. Methods. An electronically systematic search was performed in multiple databases (PubMed, BVS, Web of Science, Cochrane Central, and Scielo) up to May 2019. MESH terms and keywords were combined in a search strategy. Two reviewers independently selected the studies in accordance with eligibility criteria. The PEDro scale was used to score the methodological quality and risk of bias of the selected studies. Results. Twenty-five studies (including 482 participants, 47.6 ± 9.5 years, 73% male) were selected and discussed. Overall, the studies used VR devices in different rehabilitation protocols to improve motor function, driving skills, balance, aerobic function, and pain level, as well as psychological and motivational aspects. A large amount of heterogeneity was observed as to the study design, VR protocols, and outcome measures used. Only seven studies (28%) had an excellent/good quality of evidence. However, substantial evidence for significant positive effects associated with VR therapy was found in most of the studies (88%), with no adverse events (88%) being reported. Conclusion. Although the current evidence is limited, the findings suggest that VR-based rehabilitation in subjects with SCI may lead to positive effects on aerobic function, balance, pain level, and motor function recovery besides improving psychological/motivational aspects. Further high-quality studies are needed to provide a guideline to clinical practice and to draw robust conclusions about the potential benefits of VR therapy for SCI patients. Protocol details are registered on PROSPERO (registration number: CRD42016052629).

1 July 2016 in Multiple Sclerosis and Related Disorders
Verified
Journal Article
Closed access
TMThais Massetti
Thais Massetti
ITIsabela Lopes Trevizan
Isabela Lopes Trevizan
CAClaudia Arab
Claudia Arab
FFFrancis Meire Favero
Francis Meire Favero
DRDenise Cardoso Ribeiro-Papa
Denise Cardoso Ribeiro-Papa
Carlos Bandeira de Mello MonteiroCarlos Bandeira de Mello Monteiro
Carlos Bandeira de Mello Monteiro

1 October 2014 in Research in Developmental Disabilities
Verified
Journal Article
Closed access
Carlos Bandeira de Mello MonteiroCarlos Bandeira de Mello Monteiro
Carlos Bandeira de Mello Monteiro
TMThais Massetti
Thais Massetti
TSTalita Silva
Talita Silva
JKJohn van der Kamp
John van der Kamp
LALuiz Carlos de Abreu
Luiz Carlos de Abreu
GSGeert J.P. Savelsbergh
Geert J.P. Savelsbergh

1 January 2020 in Cyberpsychology, Behavior, and Social Networking
Verified
Journal Article
Closed access
JAJennifer Yohanna Ferreira de Lima Antão
Jennifer Yohanna Ferreira de Lima Antão
LALuiz Carlos de Abreu
Luiz Carlos de Abreu
RBRenata Thaís de Almeida Barbosa
Renata Thaís de Almeida Barbosa
TCTânia Brusque Crocetta
Tânia Brusque Crocetta
RGRegiani Guarnieri
Regiani Guarnieri
Carlos Bandeira de Mello MonteiroCarlos Bandeira de Mello Monteiro
Carlos Bandeira de Mello Monteiro
Augmented reality (AR) uses the real-world setting but enables a person to interact with virtual objects. In this study, we aimed to explore the use of alphabet letter and number in an AR task and its influence in reaction time in a population with autism spectrum disorders (ASD) compared with the performance of typical developing (TD) controls. We evaluated reaction time before and after AR tasks that consisted of identifying correct numbers and alphabet letters in 48 people with ASD and 48 with TD controls. Results indicate that total points for TD group were higher ( M = 86.4 and M = 79.0) when compared with the ASD group ( M = 54.5 and M = 51.5) for alphabet letters and numbers, respectively. Moreover, in analysis of reaction time results, only the ASD group showed an improvement in performance after the practice of an AR task. The control group was faster before ( M = 553.7) and after ( M = 560.5) when compared with the ASD group ( M = 2616.0 and M = 2374.6, respectively). Despite the need for further studies, our results support that there is potential for clinical use of an AR task-based intervention for people with ASD.

11 May 2018 in BMC Pediatrics
Verified
Journal Article
Open access
PDF file
RBRenata Thaís de Almeida Barbosa
Renata Thaís de Almeida Barbosa
AOAcary Souza Bulle de Oliveira
Acary Souza Bulle de Oliveira
JAJennifer Yohanna Ferreira de Lima Antão
Jennifer Yohanna Ferreira de Lima Antão
TCTania Brusque Crocetta
Tania Brusque Crocetta
RGRegiani Guarnieri
Regiani Guarnieri
LALuiz Carlos de Abreu
Luiz Carlos de Abreu
The use of technology to assist in the communication, socialization, language, and motor skills of children with Down’s syndrome (DS) is required. The aim of this study was to analyse research findings regarding the different instruments of ‘augmentative and alternative communication’ used in children with Down’s syndrome. This is a systematic review of published articles available on PubMed, Web of Science, PsycInfo, and BVS using the following descriptors: assistive technology AND syndrome, assistive technology AND down syndrome, down syndrome AND augmentative and alternative communication. Studies published in English were selected if they met the following inclusion criteria: (1) study of children with a diagnosis of DS, and (2) assistive technology and/or augmentative and alternative communication analysis in this population. A total of 1087 articles were identified. Thirteen articles met the inclusion criteria. The instruments most used by the studies were speech-generating devices (SGDs) and the Picture Exchange Communication System (PECS). Twelve instruments that provided significant aid to the process of communication and socialization of children with DS were identified. These instruments increase the interaction between individuals among this population and their peers, contributing to their quality of life and self-esteem.