Thundluck Sereevoravitgul

Ms. Thundluck Sereevoravitgul


Research Focus & Metrics

Academic Career Length

5Years (2022-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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4 November 2022 in Sustainability
Verified
Journal Article
Open access
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STSurapol Tan-a-ram
Surapol Tan-a-ram
ALAnuchit Leelayuttho
Anuchit Leelayuttho
SKSomphong Kittipiyakul
Somphong Kittipiyakul
WPWuthipong Pornsukjantra
Wuthipong Pornsukjantra
TSThundluck Sereevoravitgul
Thundluck Sereevoravitgul
DTDusadee Treeumnuk
Dusadee Treeumnuk
The concept of coding at school has enabled educators and parents around the globe to become interested in coding as, these days, coding is regarded as a gateway to computational thinking for children. However, coding education in Thailand appears to lag behind that of many other countries due to the lack of accessible coding learning resources suitable for students as well as the limited number of teachers with coding experience. Regarding these issues, we have developed an open-source hardware-based coding platform named KidBright, based on these requirements: 1. making coding simple for novice learners through the use of graphical blocks with Thai and English support; 2. inspiring young students to develop creative embedded applications with minimal effort; and 3. providing sustainable support for coding education. KidBright is proposed as a coding learning tool that can motivate children to learn to code and develop embedded system projects using its block-based coding environment, the KidBright IDE, in conjunction with its embedded device, the KidBright board. KidBright is distinguished from other embedded programming platforms due to the deployment of a dedicated software framework as the backend of the KidBright IDE. In this article, we introduce KidBright and present the design, architecture, and demonstrations of the software framework, the key roles of which are to conceal low-level hardware issues from learners and to enable makers to develop new command blocks and hardware peripherals in support of KidBright. We claim that, with this particular design, KidBright can help support coding education sustainably. In particular, we present how a small research team introduces coding to a large number of learners who have little or no coding experience, resulting in an impact on coding education in the country.

15 February 2026 in Preprints.org
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Preprint
Open access
PDF file
Saowaluck KaewkamnerdSaowaluck Kaewkamnerd
Saowaluck Kaewkamnerd
TSThundluck Sereevoravitgul
Thundluck Sereevoravitgul
WPWuthipong Pornsukjantra
Wuthipong Pornsukjantra
AIApichart Intarapanich
Apichart Intarapanich
ASAlisa Suwannarat
Alisa Suwannarat
The STEAM-CT approach integrates Science, Technology, Engineering, Arts, and Mathematics with Computational Thinking (CT) to help students learn how to think, design, and solve problems. It gives students hands-on, interdisciplinary experiences where they apply logic and creativity through real-world applications. The purpose of this study is to foster the development of computational thinking among Deaf students by embedding Artificial Intelligence (AI) learning within a STEAM-CT approach. This learning program consisted of three main phases: (1) exploring AI processes and tools, (2) constructing an AI system, and (3) designing AI-driven innovations. Thirty-six Deaf students from seven Deaf schools participated in this program, which aims to enhance their CT abilities and cultivate their capacity to create AI-based solutions. Students’ progress was measured using a CT framework encompassing knowledge of concepts, applied practices and perspectives. Assessments included multiple-choice tests for CT concepts, task-based rubrics for CT practices, and interviews for CT perspectives. The results showed that Deaf students gained a better understanding of CT concepts, demonstrated advanced CT practices, and exhibited strong CT perspectives. These findings suggest that AI learning through a STEAM-CT approach can effectively promote Deaf students’ computational thinking abilities.