Inspired by pigeon feathers, the drag-reducing contribution of spanwise grooves was studied. Surface topography of the wing feather was scanned by an instrument of white light interference. Three types of grooves of triangle, rectangle, and trapezoid were adopted based on the unsymmetric microstructures found on the feather surface. Numerical simulations were conducted to analyze drag-reducing mechanisms. According to the simulation results, the rectangular groove reduced the wall shear stress more efficiently but with greater additional pressure drag, while the triangular groove was the opposite. For the trapezoidal groove similar to the feather structure, drag reduction was the best out of the three. Wind tunnel experiments for the trapezoidal groove were performed by using a cylindrical model and large-area plate. Drag reduction was confirmed from the cylindrical model at a series of velocities from 15 m/s to 90 m/s (about 16% at velocity of 30 m/s and about 8.5% at velocity of 60 m/s). Drag reduction was also obtained from the plate model at a velocity range of 30 m/s to 75 m/s (about 19% at the velocity of 60 m/s), which worked for a wide range of velocity and was more meaningful for the application.
The aerodynamic drag for speed skating helmets with surface structures was investigated in this work by using numerical and experimental methods. Computational fluid dynamic (CFD) research was performed to analyze the detail of the flow field around the helmets. The simplified helmet models, with riblet and bump surface structures, were analyzed using the CFD simulations. The pressure distribution and velocity field around the helmets were obtained through the CFD analysis. The CFD results showed that the boundary layer separation position was obviously delayed, and the pressure changed to a higher value at the back area for structured helmets. Therefore, the aerodynamic drag for the structured helmet was lower than that of the original model. According to the CFD results, three types of helmets, with the of riblet and bump surface structure printed on the helmets by using flexible film, were tested in a wind tunnel. A full-scaled skater mannequin of half a body was used in the experiment to simulate the actual skating process. Compared with the original helmet, a drag reduction rate of 7% was achieved for the helmet with the bump at the middle region in the wind tunnel experiment, at the average speed in competitions for skaters.