Dawid Mieloch

Dr. Dawid Mieloch

orcid

Research Focus & Metrics

Academic Career Length

13Years (2014-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 June 2022 in IEEE Transactions on Circuits and Systems for Video Technology
Verified
Journal Article
Closed access
ADAdrian Dziembowski
Adrian Dziembowski
DMDawid Mieloch
Dawid Mieloch
JSJakub Stankowski
Jakub Stankowski
AGAdam Grzelka
Adam Grzelka
This paper presents a new objective quality metric that was adapted to the complex characteristics of immersive video (IV) which is prone to errors caused by processing and compression of multiple input views and virtual view synthesis. The proposed metric, IV-PSNR, contains two techniques that allow for the evaluation of quality loss for typical immersive video distortions: corresponding pixel shift and global component difference. The performed experiments compared the proposal with 31 state-of-the-art quality metrics, showing their performance in the assessment of quality in immersive video coding and processing, and in other applications, using commonly used image quality assessment databases – TID2013 and CVIQ. As presented, IV-PSNR outperforms other metrics in immersive video applications and still can be efficiently used in the evaluation of different images and videos. Moreover, basing the metric on the calculation of PSNR allowed the computational complexity to remain low. Publicly available, efficient implementation of IV-PSNR software was provided by the authors of this paper and is used by ISO/IEC MPEG for evaluation and research on the upcoming MPEG Immersive video (MIV) coding standard.

5 January 2018 in IEEE Transactions on Multimedia
Verified
Journal Article
Open access
OSOlgierd Stankiewicz
Olgierd Stankiewicz
MDMarek Domanski
Marek Domanski
ADAdrian Dziembowski
Adrian Dziembowski
AGAdam Grzelka
Adam Grzelka
DMDawid Mieloch
Dawid Mieloch
JSJaroslaw Samelak
Jaroslaw Samelak
Free-viewpoint television (FTV) and virtual navigation appear to be hot research topics. In this paper, the authors study the practical development of free-viewpoint television systems that provide the functionality of virtual horizontal navigation around real scenes. The considerations are focused on practical systems that use purely optical depth estimation and might be employed in the next few years. The architectures of such systems are discussed in detail, including acquisition, preprocessing, depth estimation, compression, and presentation. In particular, the optimization of camera locations is discussed, and it is shown that video acquisition using camera pairs is advantageous for scenes with a substantial amount of occlusions. The theoretical considerations are supported by experimental results obtained for standard test multiview video sequences. Furthermore, the paper describes FTV video acquisition systems that consist of modules with pairs of cameras. The modules are sparsely located in arbitrary positions around a scene. Each camera module is equivalent to a video camera with a depth sensor. The hardware requirements, video processing algorithms, and experimental results are reported. In particular, for such systems, a compression technique is discussed that is more efficient than the new three-dimensional HEVC technology. The paper also describes new test video sequences that are obtained from the camera pairs sparsely distributed around scenes.

28 March 2022 in IEEE Transactions on Circuits and Systems for Video Technology
Verified
Journal Article
Open access
DMDawid Mieloch
Dawid Mieloch
PGPatrick Garus
Patrick Garus
MMMarta Milovanovic
Marta Milovanovic
JJJoel Jung
Joel Jung
JJJun Young Jeong
Jun Young Jeong
BSBasel Salahieh
Basel Salahieh
This paper presents the overview and rationale behind the Decoder-Side Depth Estimation (DSDE) mode of the MPEG Immersive Video (MIV) standard, using the Geometry Absent profile, for efficient compression of immersive multiview video. A MIV bitstream generated by an encoder operating in the DSDE mode does not include depth maps. It only contains the information required to reconstruct them in the client or in the cloud: decoded views and metadata. The paper explains the technical details and techniques supported by this novel MIV DSDE mode. The description additionally includes the specification on Geometry Assistance Supplemental Enhancement Information which helps to reduce the complexity of depth estimation, when performed in the cloud or at the decoder side. The depth estimation in MIV is a non-normative part of the decoding process, therefore, any method can be used to compute the depth maps. This paper lists a set of requirements for depth estimation, induced by the specific characteristics of the DSDE. The depth estimation reference software, continuously and collaboratively developed with MIV to meet these requirements, is presented in this paper. Several original experimental results are presented. The efficiency of the DSDE is compared to two MIV profiles. The combined non-transmission of depth maps and efficient coding of textures enabled by the DSDE leads to efficient compression and rendering quality improvement compared to the usual encoder-side depth estimation. Moreover, results of the first evaluation of state-of-the-art multiview depth estimators in the DSDE context, including machine learning techniques, are presented.

1 January 2020 in IEEE Access
Verified
Journal Article
Open access
DMDawid Mieloch
Dawid Mieloch
OSOlgierd Stankiewicz
Olgierd Stankiewicz
MDMarek Domanski
Marek Domanski
The paper presents a new method of depth estimation, dedicated for free-viewpoint television (FTV) and virtual navigation (VN). In this method, multiple arbitrarily positioned input views are simultaneously used to produce depth maps characterized by high inter-view and temporal consistencies. The estimation is performed for segments and their size is used to control the trade-off between the quality of depth maps and the processing time of depth estimation. Additionally, an original technique is proposed for the improvement of temporal consistency of depth maps. This technique uses the temporal prediction of depth, thus depth is estimated for P-type depth frames. For such depth frames, temporal consistency is high, whereas estimation complexity is relatively low. Similarly, as for video coding, I-type depth frames with no temporal depth prediction are used in order to achieve robustness. Moreover, we propose a novel parallelization technique that significantly reduces the estimation time. The method is implemented in C++ software that is provided together with this paper, so other researchers may use it as a new reference for their future works. In performed experiments, MPEG methodology was used whenever possible. The provided results demonstrate the advantages over the Depth Estimation Reference Software (DERS) developed by MPEG. The fidelity of a depth map, measured by the quality of synthesized views, is higher on average by 2.6 dB. This significant quality improvement is obtained despite a significant reduction of the estimation time, on average 4.5 times. The application of the proposed temporal consistency enhancement method increases this reduction to 29 times. Moreover, the proposed parallelization results in the reduction of the estimation time up to 130 times (using 6 threads). As there is no commonly accepted measure of the consistency of depth maps, the application of compression efficiency of depth is proposed as a measure of depth consistency.

1 January 2016
Verified
Conference Paper
Closed access
ADAdrian Dziembowski
Adrian Dziembowski
AGAdam Grzelka
Adam Grzelka
DMDawid Mieloch
Dawid Mieloch
OSOlgierd Stankiewicz
Olgierd Stankiewicz
KWKrzysztof Wegner
Krzysztof Wegner
MDMarek Domanski
Marek Domanski
In the paper, we propose a new method for the virtual view synthesis called as Multiview Synthesis. In our approach, virtual views are synthesized using two neighboring real views, but the disoccluded areas are not inpainted, but filled by the information from the further real views - additional views, traditionally not included in the view synthesis. The whole synthesis is performed with triangles rather than with individual pixels. In the proposed Multiview Synthesis, additional steps of adaptive color correction, blurred edge removal and spatial edge blurring are also included. The experimental results show that both the objective and subjective quality of the synthesized views is significantly higher than the quality of views obtained using the state-of-the-art MPEG reference view synthesis software.

11 January 2021 in IEEE Access
Verified
Journal Article
Open access
DMDawid Mieloch
Dawid Mieloch
ADAdrian Dziembowski
Adrian Dziembowski
MDMarek Domanski
Marek Domanski
In this article, we propose a depth map refinement method that increases the quality of immersive video. The proposal highly enhances the inter-view consistency of depth maps (estimated or acquired by any method), crucial for achieving the required fidelity of the virtual view synthesis process. In the described method, only information from depth maps is used, as the use of texture can introduce errors in the refinement, mostly due to inter-view color inconsistencies and noise. In order to evaluate the performance of the proposal and compare it with the state of the art, three experiments were conducted. To test the influence of the refinement on the encoding of immersive video, four sets of depth maps (original, refined with the synthesis-based refinement, a bilateral filter, and with the proposal) were encoded with the MPEG Immersive Video (MIV) encoder. In the second experiment, in order to provide a direct evaluation of the accuracy of depth maps, the Middlebury database comparison was performed. In the third experiment, the temporal consistency of depth maps was assessed by measuring the efficiency of encoding of the virtual views. The experiments showed both a high increase of the virtual view synthesis quality in immersive video applications and higher similarity to ground-truth after the refinement of estimated depth maps. The usefulness of the proposal was appreciated and confirmed by the experts of the ISO/IEC MPEG group for immersive video and the method became the MPEG Reference Software for the depth refinement. The implementation of the method is publicly available for other researchers.