Marwan Alshare

Dr. Marwan Alshare

orcid

Research Focus & Metrics

Academic Career Length

5Years (2022-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
6 February 2023 in International Journal of Computer Games Technology
Verified
Journal Article
Open access
PDF file
MJMalik Jawarneh
Malik Jawarneh
MAMarwan Alshare
Marwan Alshare
Deshinta Arrova DewiDeshinta Arrova Dewi
Deshinta Arrova Dewi
MNMohammad Rustom Al Nasar
Mohammad Rustom Al Nasar
RARasha Almajed
Rasha Almajed
AIAmer Ibrahim
Amer Ibrahim
The purpose of this study is to look into the components that affect the behavioral intention of Jordanians to use Virtual Reality Technology in the Learning Environment (VRTLE). For the educational and entertainment industries, virtual reality presents both obstacles and opportunities. The goal of this study is to determine the factors that influence VRTLE acceptance and to propose how such technology may be integrated into the educational setting of students and universities. A total of 60 students from private universities took part in the research. Among the participants, 63.3 were females and 36.7 were males. The modified UTAUT model used in this study only looked at the effects of four independent variables and two external factors, namely, acceptability (ACC) and usability (USA). Acceptability and usability have a substantial impact on student acceptance of VRTLE, according to the findings. Furthermore, as moderators, there is a major effect on both Awareness and Experience. This paper contributes significantly to the UTUAT model. It also tackles educational concerns about the transition to a virtual reality learning environment. As a result, it would be useful to look into other factors as well. As a result, a comprehensive empirical study should be designed to allow for the assessment of the effects of other variables as well.

9 February 2023 in Applied computing Journal
Verified
Journal Article
Open access
PDF file
MAMarwan Alshare
Marwan Alshare
Plans for preventing and mitigating vulnerabilities in computer networks are known as cybersecurity frameworks. With the assistance of the Cybersecurity Framework, organisations are able to reduce their vulnerability to cyber attacks and improve the strength of their defences. The cybersecurity framework has made the decision to take part in trials so that it may improve its ability to handle long-term security frameworks. This gives rise to concerns about cost and time rather than safety at this point in time because of the situation that is occurring. A firm may utilise the similarities that are shared by many cyber security frameworks as a reference to assist it in selecting the framework that is the most suitable for the needs that are unique to the organisation. According to the findings of this study, the risk maturity level, cost, and certification are the three most significant components of CSF implementation for firms.

6 December 2024 in Informatica
Verified
Journal Article
Open access
PDF file
MAMarwan Alshare
Marwan Alshare
KAkhaled abuhmaidan
khaled abuhmaidan
FHFALAH Younis Hamode
FALAH Younis Hamode
AAAbdallah Mohammad Abualkishik
Abdallah Mohammad Abualkishik
MAMahmood Al-Bahri
Mahmood Al-Bahri
Jabar H. YousifJabar H. Yousif
Jabar H. Yousif
Blockchain, a breakthrough technology, offers solutions to several healthcare challenges, includes Managing and sharing data securely, Making different systems work together seamlessly, Increasing transparency in the supply chain, Giving patients more control over their health information, and Adhering to regulations and guidelines. This paper offers an in-depth study of current literature on blockchain in healthcare. It covers areas that have been investigated, studied and implemented by previous research, provides valuable insights, and introduces practical suggestions. Research findings indicate that blockchain has the capacity to improve data security, privacy, and immutability. It can also facilitate effortless data sharing among different parties involved, enhance transparency in pharmaceutical supply chains, empower patients in managing their health information, and address regulatory concerns. The results of this study recommends Healthcare organizations to consider implementing secure transaction protocols to ensure the confidentiality and integrity of their data. Also to explore the use of Hyperledger Fabric architecture, a blockchain framework specifically designed for enterprise applications, Implementation of Secure Transaction Protocols, Utilization of Blockchain for Data Sharing, Adoption of Lightweight Consensus Protocols. By leveraging blockchain technology, healthcare businesses may securely share data with other trusted parties, improving interoperability and data exchange. Additionally, adopting lightweight consensus methods can help streamline decision-making processes within the organization. Future research shall involve the integration of blockchain technology with artificial intelligence and data analytics, the establishment of decentralized parallel healthcare organizations, the integration of blockchain with cloud computing, and the resolution of regulatory and standards difficulties

22 August 2022 in Advances in Human-Computer Interaction
Verified
Journal Article
Open access
PDF file
MAMarwan Alshare
Marwan Alshare
AAAli Albadi
Ali Albadi
MJMalik Jawarneh
Malik Jawarneh
NTNoman Tahir
Noman Tahir
MAMarya Al Amri
Marya Al Amri
Educational games have been employed among Omani schools but those used by local Omani schools were imported and were mostly designed based on western contexts. For Omani children, these games may be culturally inappropriate and difficult to comprehend and follow, impeding children’s learning. Three questionnaires and one observational checklist were used to gather data from 40 respondents (observers). SPSS was used in data analysis. Through experiments, the behavior of Omani students towards the use of imported educational games was examined. Five main factors, namely, efficiency, learnability, memorability, errors, and satisfaction, of educational games for a target user were measured using Hybrid User Evaluation Methodology for Remote Evaluation (HUEMRE), Training Framework for Untrained Observer (TFUO), and Framework on Educational Games Behavior Intention (EGsBI), which are specifically designed frameworks for this purpose. The results of this study explained that the Omani children are facing difficulties in using the imported educational games; furthermore, this study proves that culture, language, animation, and interaction are contributing heavily to benefiting from educational games, and, therefore, these factors shall be highly considered in the process of educational games design to facilitate and ensure children learning; furthermore, the findings of this study enrich the comprehension of how the specified factors positively affect behavioral intention of Omani students in the use of educational games and in improving the behavior intention level of these students.

8 May 2023 in Informatica
Verified
Journal Article
Open access
PDF file
HBHussein Al Bazar
Hussein Al Bazar
ARAhmed Abdel-Wahab Rakha
Ahmed Abdel-Wahab Rakha
MAMarwan Alshare
Marwan Alshare
AAAbdallah Mohammad Abualkishik
Abdallah Mohammad Abualkishik
With the current continuous increase in the usage of communication technologies and data transmission amount, the available web services and mobile applications are used to access and complete several online activities such as online education, e-commerce, and online financial transactions. The needs for a strong and secure access control authentication solution of users’ data and the available online resources are crucial. Authentication can play a major rule in protection by implementing a solution, which allows users to prove their identities and provide access permission to all legitimate users only. This paper proposes two-factor authentication scheme based on the usage of a modified copy of the Schnorr Signcryption algorithm. The proposed scheme achieves the target goal of this paper, which provides the users with an efficient solution that can be implemented in any authentication solution as the second factor, with no special requirement and can be used to authenticate the users and control recourses access permission. Moreover, Java-based application is developed in order to examine the proposed scheme in a client/server architecture where it is found that the solution can successfully authenticate authorised users and reject any unauthorised access request with an adequate security protection level and acceptable performance.

9 March 2022 in Advances in Human-Computer Interaction
Verified
Journal Article
Open access
PDF file
MAMarwan Alshare
Marwan Alshare
AAAli Albadi
Ali Albadi
MJMalik Jawarneh
Malik Jawarneh
NTNoman Tahir
Noman Tahir
MAMarya Al Amri
Marya Al Amri
The usability evaluation of educational games is an important task, especially for children. By applying Jakob Nielsen’s ten heuristics, most of the HCI designs can be evaluated, but when educational games are involved, where the user being observed is a child between the ages of six and eight, many questions arise. Is the observer trained well enough to observe the child’s reactions to the game with regard to its memorability, learnability, ease of use, and enjoyment? Will it be necessary for the observer to have a training session exploring the game before evaluating a child? Our research suggests that a training module designed to train an untrained facilitator (observer) in how to evaluate four usability dimensions (learnability, memorability, ease of use, and enjoyment) would be very useful. The usability evaluation data was collected by observing users playing generic educational games, using the Mann–Whitney U test, which was conducted by two groups of observers, one trained and one untrained. This was then reviewed, and a distinct difference was found between the results of evaluations in the two groups, thus validating the importance of training for an observer.