Davide CARLEO

Dr. Davide CARLEO

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Research Focus & Metrics

Academic Career Length

5Years (2022-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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3 May 2023 in Sustainability
Verified
Journal Article
Open access
PDF file
Michelangelo ScorpioMichelangelo Scorpio
Michelangelo Scorpio
DCDavide CARLEO
Davide CARLEO
MGMartina Gargiulo
Martina Gargiulo
PCPilar Chias
Pilar Chias
Yorgos SpanodimitriouYorgos Spanodimitriou
Yorgos Spanodimitriou
Giovanni CiampiGiovanni Ciampi
Giovanni Ciampi
Immersive virtual reality allows showing people virtual environments with high levels of presence, realism, and “feeling of being”, as if they were in the real world. With this aim, virtual environments must provide proper light distributions and elicit sensations similar to those seen in the real world. So far, experiments with human subjects are the most effective way to evaluate the accuracy of virtual reality in reproducing real spaces. This paper investigates the role of subjective assessments in lighting research using virtual reality. According to the review results, the investigations aimed at using immersive virtual reality for lighting can mainly be divided into three groups: (i) comparison between virtual and physical environments, (ii) analysis of different lighting scenarios, and (iii) investigation of users’ interaction with the virtual model. On the one hand, the results show that immersive virtual reality is a useful tool for research and design in lighting. On the other hand, they highlight the limitations that still need to be overcome. Finally, the main findings and gaps concerning the subjective assessment were listed.

19 January 2024 in Buildings
Verified
Journal Article
Open access
PDF file
MGMartina Gargiulo
Martina Gargiulo
DCDavide CARLEO
Davide CARLEO
Giovanni CiampiGiovanni Ciampi
Giovanni Ciampi
Massimiliano MasulloMassimiliano Masullo
Massimiliano Masullo
PCPilar Chias
Pilar Chias
Michelangelo ScorpioMichelangelo Scorpio
Michelangelo Scorpio
Green areas and parks are places where people’s quality of life improves, places of recreation and relaxation, in which to carry out various social activities. Among these, the historic gardens represent the union between green areas and historic architecture. Light is considered one of the main factors influencing the perception of such spaces at night; therefore, lighting solutions should be properly balanced. Immersive virtual reality is a tool that allows for lighting design management from different viewpoints. This study investigates how the lighting of a monumental garden affects people’s perception of its architecture at night. With this aim, a detailed 3D model of the western part of Escorial’s monumental complex in Spain was built in DIALux evo 11 and Unreal Engine 4.27 and used to propose six different lighting scenarios. Participants viewed the scenarios through a head-mounted display and provided subjective feedback on the perceived light strength of the environment and architecture. Results highlight that illuminating surrounding areas affects the environment and building perception, as well as the order in which elements capture observer attention. In particular, lit elements between the observer and the façade can reduce façade importance.

6 April 2023
Verified
Book Chapter
Closed access
PDF file
DCDavide CARLEO
Davide CARLEO
MGMartina Gargiulo
Martina Gargiulo
Giovanni CiampiGiovanni Ciampi
Giovanni Ciampi
LCLuigi Corniello
Luigi Corniello
Michelangelo ScorpioMichelangelo Scorpio
Michelangelo Scorpio
PCPilar Chias
Pilar Chias