Torin Hopkins

Mr. Torin Hopkins


Research Focus & Metrics

Academic Career Length

6Years (2021-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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19 August 2022 in Frontiers in Virtual Reality
Verified
Journal Article
Open access
THTorin Hopkins
Torin Hopkins
SWSuibi Che Chuan Weng
Suibi Che Chuan Weng
RVRishi Vanukuru
Rishi Vanukuru
EWEmma A. Wenzel
Emma A. Wenzel
ABAmy Banic
Amy Banic
EDEllen Yi-Luen Do
Ellen Yi-Luen Do
AR Drum Circle, is an augmented reality (AR) platform we developed to facilitate a collaborative remote drumming experience. We explore the effects of virtual avatars that are rendered in a player’s view to provide the joy and sensation of co-present music creation. AR Drum Circle uses a head mounted AR display, providing players with visual effects to assist drummers in coordinating musical ideas while simultaneously using a latency-optimized remote collaboration service (JackTrip). AR Drum Circle helps overcome barriers in music collaboration introduced when using remote collaboration tools on their own, which typically do not support real-time video, lack spatial information, and volume control between players, all of which are important for in-person drum circles and music collaboration. This paper presents the results of several investigations: (1) analysis of an in-depth, free-form response survey of drumming communication provided by a small group of expert drummers, (2) observations and analysis of 20 videos of live drum circles, (3) a case study using the AR Drum Circle application in pairs of remotely located participants, and (4) a collaborative drumming case study using a popular networked conferencing application (Zoom). Findings suggest that substantial communicative information including facial expressions, hand-tracking, and eye-contact is lost when using AR alone. Findings also indicate that the AR Drum Circle application can make players less self-conscious and more willing to participate while playing drums improvisationally with others.

30 August 2023
Verified
Conference Paper
Open access
THTorin Hopkins
Torin Hopkins
EDEmily Doherty
Emily Doherty
NONetta Ofer
Netta Ofer
SWSuibi Che-Chuan Weng
Suibi Che-Chuan Weng
PGPeter Gyory
Peter Gyory
EDEllen Yi-Luen Do
Ellen Yi-Luen Do
This paper introduces Stringesthesia, an interactive and improvised performance paradigm. Stringesthesia uses real-time neuroimaging to connect performers and audiences, enabling direct access to the performer’s mental state and determining audience participation during the performance. Functional near-infrared spectroscopy (fNIRS), a noninvasive neuroimaging tool, was used to assess metabolic activity of brain areas collectively associated with a metric we call “trust”. A visualization representing the real-time measurement of the performer’s level of trust was projected behind the performer and used to dynamically restrict or promote audience participation: e.g., as the performer’s trust in the audience grew, more participatory stations for playing drums and selecting the performer’s chords were activated. Throughout the paper we discuss prior work that heavily influenced our design, conceptual and methodological issues with using fNIRS technology, and our system architecture. We then describe feedback from the audience and performer in a performance setting with a solo guitar player.

4 August 2025 in Frontiers in Computer Science
Verified
Journal Article
Open access
PDF file
THTorin Hopkins
Torin Hopkins
RSRuojia Sun
Ruojia Sun
SWSuibi Che Chuan Weng
Suibi Che Chuan Weng
SMShih-Yu Ma
Shih-Yu Ma
JCJames Crum
James Crum
EDEllen Yi-Luen Do
Ellen Yi-Luen Do
Collaboration between improvising musicians requires a dynamic exchange of subtleties in human musical communication. Many musicians can intuit this information, however, translating this knowledge to embodied computer-driven musicianship systems—be they robotic or virtual musicians—remains an ongoing challenge. Methods of communicating musical information to computer-driven musicianship systems have traditionally been accomplished using an array of sensing techniques such as MIDI, audio, and video. However, utilizing musical information from the human brain has only been explored in limited social and musical contexts. This paper presents “BrAIn Jam,” utilizing functional near-infrared spectroscopy to monitor human drummers' brain states during musical collaboration with an AI-driven virtual musician. Our system includes a real-time algorithm for preprocessing and classifying brain data, enabling dynamic AI rhythm adjustments based on neural signal processing. Our formative study is conducted in two phases: (1) training individualized machine learning models using data collected during a controlled experiment, and (2) using these models to inform an embodied AI-driven virtual musician in a real-time improvised drumming collaboration. In this paper, we discuss our experimental approach to isolating a network of brain areas involved in music improvisation with embodied AI-driven musicians, a comparative analysis of several machine learning models, and post hoc analysis of brain activation to corroborate our findings. We then synthesize findings from interviews with our participants and report on the challenges and opportunities for designing music systems with functional near-infrared spectroscopy, as well as the applicability of other physiological sensing techniques for human and AI-driven musician communication.

10 July 2021
Verified
Book Chapter
Closed access
PDF file
THTorin Hopkins
Torin Hopkins
SBS. Sandra Bae
S. Sandra Bae
JUJulia Uhr
Julia Uhr
CZClement Zheng
Clement Zheng
ABAmy Banić
Amy Banić
EDEllen Yi-Luen Do
Ellen Yi-Luen Do

1 March 2023
Verified
Conference Paper
Closed access
SWSuibi Che–Chuan Weng
Suibi Che–Chuan Weng
THTorin Hopkins
Torin Hopkins
RVRishi Vanukuru
Rishi Vanukuru
CTChad Tobin
Chad Tobin
ABAmy Banic
Amy Banic
EDEllen Yi–Luen Do
Ellen Yi–Luen Do
To investigate how field of view (FOV) affects how players notice the communicative gestures of their partner's avatar in a musical task, we conducted an experiment that compares several AR technologies with varying FOV. We measured response time to communicative gestures, co-presence score, and task enjoyment in three different AR scenarios: holograms, AR headset, and an AR headset with notifications of the avatar's intention to gesture. Results suggest that the hologram setup had the fastest response time and highest ratings for sense of co-presence and task enjoyment. Notification tasks slowed response time, but noticeably improved co-presence with the avatar.