We propose a multi-threaded algorithm that can improve the performance of geometric acoustic (GA)-based sound propagation algorithms in mobile devices. In general, sound propagation algorithms require high computational cost because they perform based on ray tracing algorithms. For this reason, it is difficult to operate sound propagation algorithms in mobile environments. To solve this problem, we processed the early reflection and late reverberation steps in parallel and verified the performance in four scenes based on eight sound sources. The experimental results showed that the performance of the proposed method was on average 1.77 times better than that of the single-threaded method, demonstrating that our algorithm can improve the performance of mobile devices.
Sound tracing, a 3D sound rendering technology based on ray tracing, is a very costly method for calculating sound propagation. To reduce its expense, we propose an algorithm for adjusting the depth based on frame coherence and spatial characteristics. The results of the experiment indicate that when the sound source and listener were indoors, the reflection path loss rate was 3%, the diffraction path loss rate was 15.4%, and the total frame rate increased by 6.25%. When the listener was outdoors and the sound source was indoors, the reflection path and diffraction path loss rate were 0%, and the total frame rate was increased by 33.33 compared to the conventional method. Thus, the proposed algorithm can improve rendering performance while minimizing path loss rate.