Avneet Hira

Dr. Avneet Hira


Research Focus & Metrics

Academic Career Length

11Years (2016-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
2 April 2021 in IAFOR Journal of Education
Verified
Journal Article
Closed access
AHAvneet Hira
Avneet Hira
EAEmma Anderson
Emma Anderson
The transition of traditional schooling to online learning during the COVID-19 pandemic disrupted formal school education. Though at home, teachers and students continued teaching and learning in socially distant ways using online technologies. From various teacher surveys, only about 60% of students in the United States regularly engaged with learning activities. Teachers and parents also expressed a significant need for help to keep students motivated and engaged in learning activities. During the pandemic, online learning left teachers and parents needing support for learning activities that motivate and engage students. Project-based learning is an increasingly popular pedagogical practice centered around students working collaboratively on projects while the teacher facilitates learning activities and progression. Project-based learning embodies several factors considered central to motivation in online learning. In this paper, we inquire how this approach presents itself as a candidate for learning during the pandemic when considering students’ motivation to learn through online learning experiences. We construct a conceptual framework informed by motivational theories that share core tenets with this form of learning and use the framework to analyze interviews of 11 teachers from 4 schools that taught with a project-based learning approach before the pandemic and transitioned to teaching, using it online, in the Spring of 2020. From our analyses of the teachers’ narratives, we discuss teaching aspects of the approach that lend themselves well to online teaching, elements that the teachers believe are missing, and how educators might cater to these missing aspects with a focus on student motivation to learn.

3 June 2018 in Education Research International
Verified
Journal Article
Open access
PDF file
AHAvneet Hira
Avneet Hira
MHMorgan M. Hynes
Morgan M. Hynes
Makerspaces are environments where individuals use technologies to make physical artifacts within a community of fellow Makers. There has been growing interest in the educational potential of Making activities which has resulted in many schools procuring tools and technologies to set up their Makerspaces. However, there is scant research investigating the efficacy of Making these newly emerging Makerspaces intended for learning. In our work, we narrow this gap in knowledge between the claimed educational potential of Making and its attainment. By synthesizing prior work and publically available data on Makerspaces, we introduce a framework to situate the educational considerations for Makerspaces and recommend directions for future research on educational Makerspaces. Being cognizant of the Maker culture having emerged outside of the academic literature, we synthesize publically available data from 53 untraditional but relevant sources. These sources include definitions of Making forwarded by 3 well-established Maker initiatives (Makerspace, Hackerspace, and Fab Lab), 18 relevant sites of Making activities across the United States, 17 sites from other countries (namely, China, India, Morocco, and Spain), and 15 Maker initiatives at schools in the United States. After proposing and detailing the framework, we recommend directions for future research to attain the potential of educational Making.

31 December 2023 in Sustainability
Verified
Journal Article
Open access
PDF file
MBMobina Beheshti
Mobina Beheshti
EKEunice Yujin Kang
Eunice Yujin Kang
SYShulong Yan
Shulong Yan
ELEmanuel Louime
Emanuel Louime
CHCaitlyn Hancock
Caitlyn Hancock
AHAvneet Hira
Avneet Hira
This study reports on the use of augmented reality (AR) within the context of sustainable engineering design education. The objective of this study is to understand students’ collaboration and negotiation practices in a sustainable engineering design context using AR. The technology used in this study includes MERGE Cube (a physical cube that acts as a digital canvas for AR) and CoSpaces Edu (an online platform for students to build 3D creations and animate them with code). There have been 48 instances of student participation from upper elementary to middle school in four iterations of this study since February 2022. The research was conducted based on a design-based research methodology, and the data was collected through qualitative methods and analyzed using the intra-action analysis method. This study’s outcome revealed that interactions among participant dyads and with the technology shed light on distinct dynamics within collaborative sustainability-oriented learning and design processes. These diverse interactions collectively emphasize the multifaceted nature of collaborative design, where individual experiences, communication styles, and technological proficiency all play integral roles in shaping the collaborative process. In addition, the results of our research showed that the complexities inherent in negotiating ownership and collaboration dynamics are influenced by individual attitudes, timing of involvement, and previous experiences. Given the importance of collaboration in achieving sustainability-oriented goals, these findings are relevant to the field of sustainable engineering education, especially when working with younger children.

6 August 2024 in Sustainability
Verified
Journal Article
Open access
PDF file
MBMobina Beheshti
Mobina Beheshti
SSSheikh Ahmad Shah
Sheikh Ahmad Shah
HZHelen Zhang
Helen Zhang
MBMichael Barnett
Michael Barnett
AHAvneet Hira
Avneet Hira
The need for sustainability-oriented K–12 engineering education that expands beyond the classroom and the increased accessibility of educational technologies create an opportunity for examining the affordances of educational technologies in low-stakes informal engineering education settings. In this paper, we share our experiences of using novel technologies to develop sustainability-oriented mental models in K–12 informal engineering education. Through the use of technologies including Augmented Reality (AR), Virtual Reality (VR), Minecraft video games, Tinkercad (browser-based application for computer-aided design (CAD)), and physical computing, we have designed and tested approaches to introduce students to engineering design and engineering habits of mind with an overarching theme of developing sustainability-oriented mental models among K–12 youth in informal engineering education spaces. In this paper, we share our approaches, and lessons learned, and outline directions for future research.


17 March 2026 in Education Sciences
Verified
Journal Article
Open access
PDF file
DÖDesen Özkan
Desen Özkan
AHAvneet Hira
Avneet Hira
MFMikayla Friday
Mikayla Friday
Engineering education often emphasizes technical competencies while underemphasizing and devaluing the social, ethical, and political contexts of engineering systems. This gap is particularly pronounced in middle-year courses, where students develop technical fluency but rarely confront the sociotechnical complexity of real-world problems. We propose sociotechnical judgment as a framework to help students see the intimately intertwining nature of technical knowledge and social, ethical, and contextual reasoning, using energy systems—particularly offshore wind—as an illustrative domain. We designed three course-integrated case studies in thermodynamics, circuits, and statics/dynamics to embed sociotechnical judgment in middle-year engineering courses. These cases include pedagogical strategies, such as project-based learning, problem-based learning, and role-play exercises connecting technical analysis with social, environmental, and policy considerations. The design of these case studies is rooted in real-world problems surrounding U.S. offshore wind, engineering science learning outcomes, and ABET student outcomes. In these pedagogies, we have created opportunities for students to analyze technical systems while engaging with social, ecological, and political factors. Offshore wind projects, including turbine siting, transmission system design, and efficiency trade-offs, provide opportunities to operationalize sociotechnical reasoning in authentic, regionally relevant contexts. Sociotechnical judgment provides a practical framework for bridging technical competency and contextual reasoning in engineering education. Integrating sociotechnical cases into core courses will prepare students to navigate complex, real-world systems through engagement with ethical, social, and environmental considerations inherent in engineering practice.