Viviana Yarel Rosales-Morales

Dr. Viviana Yarel Rosales-Morales

orcid

Research Focus & Metrics

Academic Career Length

16Years (2011-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
25 December 2019 in Computer Standards & Interfaces
Verified
Journal Article
Closed access
LSLaura Nely Sánchez-Morales
Laura Nely Sánchez-Morales
GAGiner Alor-Hernandez
Giner Alor-Hernandez
VRViviana Yarel Rosales-Morales
Viviana Yarel Rosales-Morales
CCCesar Augusto Cortes-Camarillo
Cesar Augusto Cortes-Camarillo
José Luis Sánchez-CervantesJosé Luis Sánchez-Cervantes
José Luis Sánchez-Cervantes

1 January 2017
Verified
Conference Paper
Closed access
CCCesar Augusto Cortes-Camarillo
Cesar Augusto Cortes-Camarillo
VRViviana Yarel Rosales-Morales
Viviana Yarel Rosales-Morales
LSLaura Nely Sanchez-Morales
Laura Nely Sanchez-Morales
GAGiner Alor-Hernandez
Giner Alor-Hernandez
LRLisbeth Rodriguez-Mazahua
Lisbeth Rodriguez-Mazahua
Application generators simplify software development and make it possible to develop a single application for different platforms by using the same project. User Interface Design Patterns (UIDPs) facilitate interaction between the application and the user and provide the opportunity to build high-quality software. Furthermore, many studies have reported an increase in the use of both mobile devices and educational applications for such devices. This paper presents Atila, a UIDPs-based educational application generator. Applications developed are compatible with four operating systems: Android™, Fire-fox® OS, macOS™, Windows Phone®, and the Web. The main advantage of Atila is its ability to rapidly generate applications through an appropriate interaction with the user.

19 April 2018 in International Journal of Human–Computer Interaction
Verified
Journal Article
Closed access
CCCesar Augusto Cortes-Camarillo
Cesar Augusto Cortes-Camarillo
GAGiner Alor-Hernandez
Giner Alor-Hernandez
LSLaura Nely Sánchez-Morales
Laura Nely Sánchez-Morales
VRViviana Yarel Rosales-Morales
Viviana Yarel Rosales-Morales
LRLisbeth Rodriguez-Mazahua
Lisbeth Rodriguez-Mazahua
José Luis Sánchez-CervantesJosé Luis Sánchez-Cervantes
José Luis Sánchez-Cervantes
Education is key to a just and progressive society. It is specially provided by schools and reflects on various areas of our lives. The importance of education has led to new schemes in the development of educational applications. The goal of this research is to propose the design of an architecture for educational application development that relies on a set of user interface design patterns (UIDPs) to facilitate the laborious, time-consuming task of application development. To this end, this article presents the EduGene as the proof of concept. Applications generated with EduGene are compatible with four operating systems, Android™, Firefox® OS, macOS®, and Windows Phone®, and with the Web. Furthermore, EduGene is compatible with three types of devices: mobile (smartphones and tablets), desktop, and television. The evaluation results prove that EduGene is a user-friendly educational application generator, since it provides an intuitive interface that facilitates user interaction. The e-learning tools selected to perform EduGene’s comparative evaluation are Moodle, Sakai, and ATutor. It is important to mention that the goal of the evaluation was only to highlight the benefits of EduGene as an educational app development tool.

21 December 2022 in Programming and Computer Software
Verified
Journal Article
Closed access
PDF file
PSP. O. Silva-Vásquez
P. O. Silva-Vásquez
VRViviana Yarel Rosales-Morales
Viviana Yarel Rosales-Morales
Edgard Benítez-GuerreroEdgard Benítez-Guerrero
Edgard Benítez-Guerrero
This paper reviews the literature on automatic code generation of user-centered serious games. We decided to break the study in two parts: one study about serious games with model driven engineering, and another study about user-centered serious games. This paper presents an extension of a paper presented at CONISOFT 20 where a systematic review of 5 years old at the time of writing was presented exclusively. The systematic literature review conducted in this paper covers a decade of information from January 2012 to June 2022. The main objective is to know the literature that helps to mitigate the costs and time of software development in serious games. The overall conclusion is that there is still work to be done to combine serious user-centered games and automatic generation. This paper is a systematic review that identifies relevant publications and provides an overview of research areas and publication venues. In addition, Research perspectives were classified according to common objectives, techniques, and approaches. Finally, is presented point out challenges and opportunities for future research and development.

1 December 2015 in Revista Facultad de Ingeniería Universidad de Antioquia
Verified
Journal Article
Open access
PDF file
IOInstituto Tecnológico de Orizaba
Instituto Tecnológico de Orizaba
VRViviana Yarel Rosales-Morales
Viviana Yarel Rosales-Morales
GAGiner Alor-Hernandez
Giner Alor-Hernandez
Jorge Luis Garcia-AlcarazJorge Luis Garcia-Alcaraz
Jorge Luis Garcia-Alcaraz
UJUniversidad Autónoma de Ciudad Juárez
Universidad Autónoma de Ciudad Juárez
MBMaría Lucía Barrón-Estrada
María Lucía Barrón-Estrada
An analysis of tools for automatic software development and automatic code generation

18 January 2019
Verified
Book Chapter
Closed access
PDF file
SMSonia Lilia Mestizo-Gutiérrez
Sonia Lilia Mestizo-Gutiérrez
JJJoan Arturo Jácome-Delgado
Joan Arturo Jácome-Delgado
VRViviana Yarel Rosales-Morales
Viviana Yarel Rosales-Morales
NCNicandro Cruz-Ramírez
Nicandro Cruz-Ramírez
GAGonzalo Emiliano Aranda-Abreu
Gonzalo Emiliano Aranda-Abreu