Chong Di

Dr. Chong Di


Research Focus & Metrics

Academic Career Length

4Years (2023-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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20 April 2023 in Electronics
Verified
Journal Article
Open access
PDF file
DWDaocheng Wang
Daocheng Wang
CCChao Chen
Chao Chen
CDChong Di
Chong Di
SMShu Minglei
Shu Minglei
Next-point-of-interest (POI) recommendation is a crucial part of location-based social applications. Existing works have attempted to learn behavior representation through a sequence model combined with spatial-temporal-interval context. However, these approaches ignore the impact of implicit behavior patterns contained in the visit trajectory on user decision making. In this paper, we propose a novel graph self-supervised behavior pattern learning model (GSBPL) for the next-POI recommendation. GSBPL applies two graph data augmentation operations to generate augmented trajectory graphs to model implicit behavior patterns. At the same time, a graph preference representation encoder (GPRE) based on geographical and social context is proposed to learn the high-order representations of trajectory graphs, and then capture implicit behavior patterns through contrastive learning. In addition, we propose a self-attention based on multi-feature embedding to learn users’ short-term dynamic preferences, and finally combine trajectory graph representation to predict the next location. The experimental results on three real-world datasets demonstrate that GSBPL outperforms the supervised learning baseline in terms of performance under the same conditions.

29 July 2025 in Sensors
Verified
Journal Article
Open access
PDF file
PXPengyao Xu
Pengyao Xu
CDChong Di
Chong Di
JLJian-dong LV
Jian-dong LV
PZPeng Zhao
Peng Zhao
CCChao Chen
Chao Chen
RWRuotong Wang
Ruotong Wang
In complex dynamic environments, robotic arms face multiple challenges such as real-time environmental changes, high-dimensional state spaces, and strong uncertainties. Trajectory planning tasks based on deep reinforcement learning (DRL) suffer from difficulties in acquiring human expert strategies, low experience utilization (leading to slow convergence), and unreasonable reward function design. To address these issues, this paper designs a neural network-based expert-guided triple experience replay mechanism (NETM) and proposes an improved reward function adapted to dynamic environments. This replay mechanism integrates imitation learning’s fast data fitting with DRL’s self-optimization to expand limited expert demonstrations and algorithm-generated successes into optimized expert experiences. Experimental results show the expanded expert experience accelerates convergence: in dynamic scenarios, NETM boosts accuracy by over 30% and safe rate by 2.28% compared to baseline algorithms.

21 March 2025 in Pattern Analysis and Applications
Verified
Journal Article
Closed access
PDF file
YGYing Guo
Ying Guo
SHShuting Hu
Shuting Hu
YLYao Li
Yao Li
CDChong Di
Chong Di
JLJie Liu
Jie Liu

15 February 2023 in Sensors
Verified
Journal Article
Open access
PDF file
TZTieyi Zhang
Tieyi Zhang
CCChao Chen
Chao Chen
SMShu Minglei
Shu Minglei
RWRuotong Wang
Ruotong Wang
CDChong Di
Chong Di
GLGang Li
Gang Li
Intelligent medical robots can effectively help doctors carry out a series of medical diagnoses and auxiliary treatments and alleviate the current shortage of social personnel. Therefore, this paper investigates how to use deep reinforcement learning to solve dynamic medical auscultation tasks. We propose a constant force-tracking control method for dynamic environments and a modeling method that satisfies physical characteristics to simulate the dynamic breathing process and design an optimal reward function for the task of achieving efficient learning of the control strategy. We have carried out a large number of simulation experiments, and the error between the tracking of normal force and expected force is basically within ±0.5 N. The control strategy is tested in a real environment. The preliminary results show that the control strategy performs well in the constant force-tracking of medical auscultation tasks. The contact force is always within a safe and stable range, and the average contact force is about 5.2 N.

10 July 2024 in Preprints.org
Verified
Preprint
Open access
PDF file
JHJinchao Huang
Jinchao Huang
ZXZhipu Xie
Zhipu Xie
HZHan Zhang
Han Zhang
BYBin Yang
Bin Yang
CDChong Di
Chong Di
RHRunhe Huang
Runhe Huang
Incorporating knowledge graphs as auxiliary information to enhance recommendation systems can improve the representations learning of users and items. Recommendation methods based on knowledge graph can introduce user-item interaction learning into the item graph, focusing only on learning the node vector representations within a single graph; alternatively, they can treat user-item interactions and item graphs as two separate graphs and learn from each graph individually. Learning from two graphs has natural advantages in exploring original information and interaction information, but faces two main challenges: 1) in complex graph connection scenarios, how to adequately mine the self-information of each graph, and 2) how to merge interaction information from the two graphs while ensuring that user-item interaction information predominates. Existing methods do not thoroughly explore the simultaneous mining of self-information from both graphs and effective interaction information, leading to the loss of valuable insights. Considering the success of contrastive learning in mining self-information and auxiliary information, this paper proposes a dual-graph contrastive learning recommendation method based on knowledge graphs (KGDC) to explore a more accurate representations of users and items in recommendation systems based on external knowledge graphs. In the learning process within the self-graph, KGDC has strengthened and represented the information of different connecting edges in both graphs, and extracted the existing information more fully. In interactive information learning, KGDC reinforces the interaction relationship between users and items in the external knowledge graph, realizing the leading role of the main task. We have conducted a series of experiments on three standard datasets, and the results show that the proposed method can achieve better results.

2 September 2024 in Information
Verified
Journal Article
Open access
PDF file
JHJinchao Huang
Jinchao Huang
ZXZhipu Xie
Zhipu Xie
HZHan Zhang
Han Zhang
BYBin Yang
Bin Yang
CDChong Di
Chong Di
RHRunhe Huang
Runhe Huang
Incorporating knowledge graphs as auxiliary information to enhance recommendation systems can improve the representations learning of users and items. Recommendation methods based on knowledge graphs can introduce user–item interaction learning into the item graph, focusing only on learning the node vector representations within a single graph; alternatively, they can treat user–item interactions and item graphs as two separate graphs and learn from each graph individually. Learning from two graphs has natural advantages in exploring original information and interaction information, but faces two main challenges: (1) in complex graph connection scenarios, how to adequately mine the self-information of each graph, and (2) how to merge interaction information from the two graphs while ensuring that user–item interaction information predominates. Existing methods do not thoroughly explore the simultaneous mining of self-information from both graphs and effective interaction information, leading to the loss of valuable insights. Considering the success of contrastive learning in mining self-information and auxiliary information, this paper proposes a dual-graph contrastive learning recommendation method based on knowledge graphs (KGDC) to explore a more accurate representations of users and items in recommendation systems based on external knowledge graphs. In the learning process within the self-graph, KGDC strengthens and represents the information of different connecting edges in both graphs, and extracts the existing information more fully. In interactive information learning, KGDC reinforces the interaction relationship between users and items in the external knowledge graph, realizing the leading role of the main task. We conducted a series of experiments on three standard datasets, and the results show that the proposed method can achieve better results.