Gwo-Haur Hwang

Prof. Gwo-Haur Hwang

Graduate School of Intelligent Data Science, National Yunlin University of Science and Technology, Douliu, Yunlin, Taiwan
orcid

Research Focus & Metrics

Academic Career Length

9Years (2018-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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16 January 2022 in Educational Technology Research and Development
Verified
Journal Article
Closed access
PDF file
CCChing-Yi Chang
Ching-Yi Chang
PPPatcharin Panjaburee
Patcharin Panjaburee
HLHui-Chen Lin
Hui-Chen Lin
CLChiu-Lin Lai
Chiu-Lin Lai
Gwo-Haur HwangGwo-Haur Hwang
Gwo-Haur Hwang

9 April 2018 in Interactive Learning Environments
Verified
Journal Article
Closed access
YLYen-Nan Lin
Yen-Nan Lin
LHLu-Ho Hsia
Lu-Ho Hsia
MSMeng-Yuan Sung
Meng-Yuan Sung
Gwo-Haur HwangGwo-Haur Hwang
Gwo-Haur Hwang
Dance courses aim to not only intensify learners’ dance skills, but also cultivate their personal dancing features, self-confidence, self-reflection ability, creative power, appreciation ability, to name just a few, in order to attain much higher level artistic performance. In the present study, an approach which integrates mobile peer assessment into flipped learning is proposed. Moreover, a 9-week experiment was conducted to explore the effects of the approach on students’ dance skills, self-efficacy, and learning satisfaction. The results indicated that the students learning with the integrated mobile peer assessment and flipped learning approach had better dance skills than those learning with the conventional flipped learning approach and traditional instruction. In terms of self-efficacy, the students learning with the conventional flipped learning approach outperformed those learning with the proposed approach and traditional instruction. In terms of learning satisfaction, the conventional flipped learning approach outperformed the traditional instruction. Discussion and suggestions are provided accordingly. It is suggested that teachers who want to incorporate flipped learning into dance courses may decide whether to combine peer assessment according to the teaching objectives.

1 January 2021 in Computers and Education: Artificial Intelligence
Verified
Journal Article
Open access
JWJingyun Wang
Jingyun Wang
Gwo-Haur HwangGwo-Haur Hwang
Gwo-Haur Hwang
CCChing-Yi Chang
Ching-Yi Chang



9 February 2023 in Sustainability
Verified
Journal Article
Open access
PDF file
SCSHIH-TING CHU
SHIH-TING CHU
Gwo-Jen HwangGwo-Jen Hwang
Gwo-Jen Hwang
Gwo-Haur HwangGwo-Haur Hwang
Gwo-Haur Hwang
Scholars have emphasized the importance of situating learners in authentic learning contexts. Nevertheless, it is sometimes challenging to provide learners with real contexts owing to various reasons, such as safety or economic consideration. The advent of virtual reality (VR) has provided the opportunity to enable learners to experience and interact in authentic contexts. On the other hand, researchers have pinpointed that, during the VR learning process, a student’s attempt or engagement levels play an important role in their knowledge gains. That is, without a clear goal, their learning outcomes could be disappointing. Hence, the present study proposes a goal-oriented reflection strategy-based VR (GRS-VR) model. Moreover, a VR-based learning system is developed based on the model. To examine the effectiveness of the proposed approach, a quasi-experiment was conducted in an English-speaking course at a junior high school. Two classes of ninth graders were recruited in this study: one class was an experimental group adopting the GRS-VR learning approach, while the other was a control group adopting the conventional VR (C-VR) learning approach. The results indicated that the experimental group had significantly better English oral performance, learning motivation and reflective thinking than the C-VR group.