Kevin Mario Laura-De La Cruz

Dr. Kevin Mario Laura-De La Cruz

orcid

Research Focus & Metrics

Academic Career Length

8Years (2019-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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28 April 2023 in Journal of Technology and Science Education
Verified
Journal Article
Open access
PDF file
KCKevin Mario Laura-De La Cruz
Kevin Mario Laura-De La Cruz
SNStefany Juliana Noa-Copaja
Stefany Juliana Noa-Copaja
OTOsbaldo W. Turpo-Gebera
Osbaldo W. Turpo-Gebera
CMCecilia Claudia Montesinos-Valencia
Cecilia Claudia Montesinos-Valencia
SBSilvia Milagritos Bazán-Velasquez
Silvia Milagritos Bazán-Velasquez
GPGerber Sergio Pérez Postigo
Gerber Sergio Pérez Postigo
Digital gamification is a dynamic technique for enhancing English learning and closing the barrier across student learning and pedagogical praxis. The review offers a summary of gamification in digital English learning environments. In addition, this review investigates the learning experiences and outcomes of foreign language students using gamification. For this study, 18 articles published between 2014 and March 2021 were analyzed to highlight the key characteristics of this research topic. Studies have demonstrated the positive effects of gamification on English as a Foreign Language Educational Experiences from University Learners. In gamified English learning environments, pleasantness, attractiveness, motivation, and enjoyment were all desirable qualities. Gamification's intended learning goals were language content learning, involvement, motivation, and satisfaction. This study's findings include recommendations for the design of digital gamification for the English learning of students, as well as their perspectives and corresponding learning achievements.


1 January 2021 in Revista Innova Educación
Verified
Journal Article
Open access
KCKevin Mario Laura-De La Cruz
Kevin Mario Laura-De La Cruz
KMKatherine Morales
Katherine Morales
MCMery Clavitea
Mery Clavitea
PAPatty Aza
Patty Aza
The objective of this research was to determine the results of the level of understanding texts in English with the content of “Aprendo en Casa” Educational Platform in second grade students at a Public School in Tacna by using Quizizz, 2020. The type of research that was used is experimental and the form was pre-experimental, the research method is hypothetico-deductive. The procedure for obtaining the data was through the application of pre and post-tests. The results indicate that after the post-test, 68.75% of students reached an outstanding level of achievement, 31.25% are at the expected level of achievement, 0% are at the process level, and at the beginning level. From the results obtained, it can be stated that the students from second grade managed to improve their level of understanding of English texts with the content of “Aprendo en Casa” Educational Platform through Quizizz.

19 June 2024 in Journal of Technology and Science Education
Verified
Journal Article
Open access
PDF file
Olger Gutierrez-AguilarOlger Gutierrez-Aguilar
Olger Gutierrez-Aguilar
OTOsbaldo W. Turpo-Gebera
Osbaldo W. Turpo-Gebera
SCSandra Chicaña-Huanca
Sandra Chicaña-Huanca
KCKevin Mario Laura-De La Cruz
Kevin Mario Laura-De La Cruz
GPGerber Sergio Pérez Postigo
Gerber Sergio Pérez Postigo
ICIngrid Osorio Ccoya
Ingrid Osorio Ccoya
The main objective of this study is to examine the correlation between digital skills and their correlation with digital citizenship among students enrolled at a university in Peru. The research was carried out using a sample of 906 participants, encompassing individuals of various genders, with ages spanning from 17 to 54 years. The methodology of choice aligns with a non-experimental, cross-sectional, descriptive-explanatory design. The findings of this study indicate that the development of participation skills, whether in traditional face-to-face settings or in online digital platforms, significantly influences the formation of digital citizenship. The aforementioned observation holds considerable ramifications for the field of digital skills education, underscoring the imperative to prioritize and actively advocate for the development of participation skills in the context of the digital age. The importance of digital skills in our contemporary society is widely acknowledged. However, the connection between digital skills and digital citizenship is intricate and complex.

2 March 2022
Verified
Book Chapter
Closed access
PDF file
KCKevin Mario Laura-De La Cruz
Kevin Mario Laura-De La Cruz
KMKevin Mario
Kevin Mario
LRLuz-Marina Roque-Coronel
Luz-Marina Roque-Coronel
SNStefany Juliana Noa-Copaja
Stefany Juliana Noa-Copaja
LRLeonel René Rejas-Junes
Leonel René Rejas-Junes

30 December 2019 in Newman Business Review
Verified
Journal Article
Open access
PDF file
KCKevin Mario Laura-De La Cruz
Kevin Mario Laura-De La Cruz
JMJehovanni Fabricio Velarde Molina
Jehovanni Fabricio Velarde Molina
El presente artículo está referido a determinar los resultados de la aplicación Software JClic en la comprensión de textos en el área de inglés, en las estudiantes del nivel secundario de una institución educativa en Perú, en este caso en la I.E.P Santa Ana en el año 2018. Se desarrolló bajo un diseño pre experimental pretest y postest con un solo grupo luego de la prueba de entrada se utilizó el software JClic a través de computadoras en laboratorios, hasta tomar la prueba de salida finalizando el semestre de estudios. De un total de 19 estudiantes después de la aplicación software JCLIC, el 89.47% de los estudiantes han alcanzado un nivel logro destacado, el 10.53% de los estudiantes están en el nivel logro esperado, el 0% de los estudiantes están en el nivel en proceso y un 0% de los estudiantes están en el nivel en inicio. Por los resultados obtenidos se puede afirmar: con la aplicación del software JClic las estudiantes del cuarto grado de nivel secundario de la I.E.P Santa Ana en el año 2018 han logrado mejorar su nivel en la comprensión de textos en la forma afirmativa del pasado simple en el área de inglés.