The upcoming sixth generation (6G) mobile networks require integration between terrestrial mobile networks and non-terrestrial networks (NTN) such as satellites and high altitude platforms (HAPs) to ensure wide and ubiquitous coverage, high connection density, reliable communications and high data rates. The main challenge in this integration is the requirement for line-of-sight (LOS) communication between the user equipment (UE) and the satellite. In this paper, we propose a framework based on actorcritic reinforcement learning and generative models for LOS estimation and traffic scheduling on multiple links connecting a user equipment to multiple satellites in 6G-NTN integrated networks. The agent learns to estimate the LOS probabilities of the available channels and schedules traffic on appropriate links to minimise end-to-end losses with minimal bandwidth. The learning process is modelled as a partially observable Markov decision process (POMDP), since the agent can only observe the state of the channels it has just accessed. As a result, the learning agent requires a longer convergence time compared to the satellite visibility period at a given satellite elevation angle. To counteract this slow convergence, we use generative models to transform a POMDP into a fully observable Markov decision process (FOMDP). We use generative adversarial networks (GANs) and variational autoencoders (VAEs) to generate synthetic channel states of the channels that are not selected by the agent during the learning process, allowing the agent to have complete knowledge of all channels, including those that are not accessed, thus speeding up the learning process. The simulation results show that our framework enables the agent to converge in a short time and transmit with an optimal policy for most of the satellite visibility period, which significantly reduces end-to-end losses and saves bandwidth. We also show that it is possible to train generative models in real time without requiring prior knowledge of the channel models and without slowing down the learning process or affecting the accuracy of the models.
In non-terrestrial networks, where low Earth orbit satellites and user equipment move relative to each other, line-of-sight tracking and adapting to channel state variations due to endpoint movements are a major challenge. Therefore, continuous line-of-sight estimation and channel impairment compensation are crucial for user equipment to access a satellite and maintain connectivity. In this paper, we propose a framework based on actor-critic reinforcement learning for traffic scheduling in non-terrestrial networks scenario where the channel state is non-stationary due to the variability of the line of sight, which depends on the current satellite elevation. We deploy the framework as an agent in a multipath routing scheme where the user equipment can access more than one satellite simultaneously to improve link reliability and throughput. We investigate how the agent schedules traffic in multiple satellite links by adopting policies that are evaluated by an actor-critic reinforcement learning approach. The agent continuously trains its model based on variations in satellite elevation angles, handovers, and relative line-of-sight probabilities. We compare the agent’s retraining time with the satellite visibility intervals to investigate the effectiveness of the agent’s learning rate. We carry out performance analysis while considering the dense urban area of Paris, where high-rise buildings significantly affect the line of sight. The simulation results show how the learning agent selects the scheduling policy when it is connected to a pair of satellites. The results also show that the retraining time of the learning agent is up to the satellite visibility time at given elevations, which guarantees efficient use of satellite visibility.
Automatic traffic classification is increasingly becoming important in traffic engineering, as the current trend of encrypting transport information (e.g., behind HTTP-encrypted tunnels) prevents intermediate nodes from accessing end-to-end packet headers. However, this information is crucial for traffic shaping, network slicing, and Quality of Service (QoS) management, for preventing network intrusion, and for anomaly detection. 3D networks offer multiple routes that can guarantee different levels of QoS. Therefore, service classification and separation are essential to guarantee the required QoS level to each traffic sub-flow through the appropriate network trunk. In this paper, a federated feature selection and feature reduction learning scheme is proposed to classify network traffic in a semi-supervised cooperative manner. The federated gateways of 3D network help to enhance the global knowledge of network traffic to improve the accuracy of anomaly and intrusion detection and service identification of a new traffic flow.