Ruihui Li

Dr. Ruihui Li

orcid

Research Focus & Metrics

Academic Career Length

7Years (2020-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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13 July 2023 in ACM Computing Surveys
Verified
Journal Article
Open access
HGHuihui Guo
Huihui Guo
FWFan Wu
Fan Wu
YQYunchuan Qin
Yunchuan Qin
RLRuihui Li
Ruihui Li
Keqin LiKeqin Li
Keqin Li
KLKenli Li
Kenli Li
Autonomous robots are increasingly served in real-world unstructured human environments with complex long-horizon tasks, such as restaurant serving and office delivery. Task and motion planning (TAMP) is a recent research method in Artificial Intelligence Planning for these applications. TAMP integrates high-level abstract reasoning with the low-level geometric feasibility check and thus is more comprehensive than traditional task planning methods. While regular TAMP approaches are challenged by different types of uncertainties and the generalization of various applications when implemented in real-world scenarios. This article systematically reviews the most relevant approaches to TAMP and classifies them according to their features and emphasis; it categorizes the challenges and presents online TAMP and machine learning-based TAMP approaches for addressing them.

29 November 2022
Verified
Conference Paper
Open access
KHKa-Hei Hui
Ka-Hei Hui
RLRuihui Li
Ruihui Li
JHJingyu Hu
Jingyu Hu
CFChi-Wing Fu
Chi-Wing Fu
This paper presents a new approach for 3D shape generation, enabling direct generative modeling on a continuous implicit representation in wavelet domain. Specifically, we propose a compact wavelet representation with a pair of coarse and detail coefficient volumes to implicitly represent 3D shapes via truncated signed distance functions and multi-scale biorthogonal wavelets, and formulate a pair of neural networks: a generator based on the diffusion model to produce diverse shapes in the form of coarse coefficient volumes; and a detail predictor to further produce compatible detail coefficient volumes for enriching the generated shapes with fine structures and details. Both quantitative and qualitative experimental results manifest the superiority of our approach in generating diverse and high-quality shapes with complex topology and structures, clean surfaces, and fine details, exceeding the 3D generation capabilities of the state-of-the-art models.

11 June 2020 in IEEE Transactions on Visualization and Computer Graphics
Verified
Journal Article
Closed access
XLXianzhi Li
Xianzhi Li
RLRuihui Li
Ruihui Li
LZLei Zhu
Lei Zhu
CFChi-Wing Fu
Chi-Wing Fu
PHPheng-Ann Heng
Pheng-Ann Heng
This article presents a deep normal filtering network, called DNF-Net, for mesh denoising. To better capture local geometry, our network processes the mesh in terms of local patches extracted from the mesh. Overall, DNF-Net is an end-to-end network that takes patches of facet normals as inputs and directly outputs the corresponding denoised facet normals of the patches. In this way, we can reconstruct the geometry from the denoised normals with feature preservation. Besides the overall network architecture, our contributions include a novel multi-scale feature embedding unit, a residual learning strategy to remove noise, and a deeply-supervised joint loss function. Compared with the recent data-driven works on mesh denoising, DNF-Net does not require manual input to extract features and better utilizes the training data to enhance its denoising performance. Finally, we present comprehensive experiments to evaluate our method and demonstrate its superiority over the state of the art on both synthetic and real-scanned meshes.

3 January 2024 in ACM Transactions on Graphics
Verified
Journal Article
Open access
JHJingyu Hu
Jingyu Hu
KHKa-Hei Hui
Ka-Hei Hui
ZLZhengzhe Liu
Zhengzhe Liu
RLRuihui Li
Ruihui Li
CFChi-Wing Fu
Chi-Wing Fu
This paper presents a new approach for 3D shape generation, inversion, and manipulation, through a direct generative modeling on a continuous implicit representation in wavelet domain. Specifically, we propose acompact wavelet representationwith a pair of coarse and detail coefficient volumes to implicitly represent 3D shapes via truncated signed distance functions and multi-scale biorthogonal wavelets. Then, we design a pair of neural networks: a diffusion-basedgeneratorto produce diverse shapes in the form of the coarse coefficient volumes and adetail predictorto produce compatible detail coefficient volumes for introducing fine structures and details. Further, we may jointly train anencoder networkto learn a latent space for inverting shapes, allowing us to enable a rich variety of whole-shape and region-aware shape manipulations. Both quantitative and qualitative experimental results manifest the compelling shape generation, inversion, and manipulation capabilities of our approach over the state-of-the-art methods.

2 October 2023 in IEEE Transactions on Pattern Analysis and Machine Intelligence
Verified
Journal Article
Closed access
ZLZhengzhe Liu
Zhengzhe Liu
PDPeng Dai
Peng Dai
RLRuihui Li
Ruihui Li
XQXiaojuan Qi
Xiaojuan Qi
CFChi-Wing Fu
Chi-Wing Fu
This paper presents a new text-guided 3D shape generation approach DreamStone that uses images as a stepping stone to bridge the gap between the text and shape modalities for generating 3D shapes without requiring paired text and 3D data. The core of our approach is a two-stage feature-space alignment strategy that leverages a pre-trained single-view reconstruction (SVR) model to map CLIP features to shapes: to begin with, map the CLIP image feature to the detail-rich 3D shape space of the SVR model, then map the CLIP text feature to the 3D shape space through encouraging the CLIP-consistency between the rendered images and the input text. Besides, to extend beyond the generative capability of the SVR model, we design the text-guided 3D shape stylization module that can enhance the output shapes with novel structures and textures. Further, we exploit pre-trained text-to-image diffusion models to enhance the generative diversity, fidelity, and stylization capability. Our approach is generic, flexible, and scalable. It can be easily integrated with various SVR models to expand the generative space and improve the generative fidelity. Extensive experimental results demonstrate that our approach outperforms the state-of-the-art methods in terms of generative quality and consistency with the input text.

20 May 2024 in IEEE Transactions on Industrial Informatics
Verified
Journal Article
Closed access
MWMeng Wang
Meng Wang
YQYunchuan Qin
Yunchuan Qin
RLRuihui Li
Ruihui Li
ZLZhizhong Liu
Zhizhong Liu
ZTZhuo Tang
Zhuo Tang
KLKenli Li
Kenli Li
Monocular depth estimation has made considerable advances under clear weather conditions. However, how to learn accurate scene depth under rain and fog conditions and alleviate the negative influence of occlusion, light, visibility, etc., is an open problem. To address this problem, in this article, we split the adverse weather depth estimation network into two subbranches: the depth prediction branch and the masked encoding branch. The depth prediction branch is used for depth estimation. The masked encoding branch, inspired by masked image modeling, uses random masks to simulate occlusion or low visibility often seen in rain and fog, forcing this branch to learn to infer the prediction of masked regions from the context. In order to make the masked encoding better enhance the depth prediction, we designed the mask feature fusion module, which can fuse the depth and spatial context features of the two branches to produce a fine-level depth map. The experimental results on the Foggy Cityscapes and RainCityscapes datasets demonstrate that our method achieves state-of-the-art performance, significantly outperforming previous methods across all evaluation metrics.