Evianita Dewi Fajrianti

Dr. Evianita Dewi Fajrianti

orcid

Research Focus & Metrics

Academic Career Length

5Years (2022-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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9 March 2024 in Information
Verified
Journal Article
Open access
PDF file
YPYohanes Yohanie Fridelin Panduman
Yohanes Yohanie Fridelin Panduman
Nobuo FunabikiNobuo Funabiki
Nobuo Funabiki
Evianita Dewi FajriantiEvianita Dewi Fajrianti
Evianita Dewi Fajrianti
FSFang Shihao
Fang Shihao
SRITRUSTA SUKARIDHOTOSRITRUSTA SUKARIDHOTO
SRITRUSTA SUKARIDHOTO
In this paper, we have developed the SEMAR (Smart Environmental Monitoring and Analytics in Real-Time) IoT application server platform for fast deployments of IoT application systems. It provides various integration capabilities for the collection, display, and analysis of sensor data on a single platform. Recently, Artificial Intelligence (AI) has become very popular and widely used in various applications including IoT. To support this growth, the integration of AI into SEMAR is essential to enhance its capabilities after identifying the current trends of applicable AI technologies in IoT applications. In this paper, we first provide a comprehensive review of IoT applications using AI techniques in the literature. They cover predictive analytics, image classification, object detection, text spotting, auditory perception, Natural Language Processing (NLP), and collaborative AI. Next, we identify the characteristics of each technique by considering the key parameters, such as software requirements, input/output (I/O) data types, processing methods, and computations. Third, we design the integration of AI techniques into SEMAR based on the findings. Finally, we discuss use cases of SEMAR for IoT applications with AI techniques. The implementation of the proposed design in SEMAR and its use to IoT applications will be in future works.

24 June 2023 in Information
Verified
Journal Article
Open access
PDF file
Evianita Dewi FajriantiEvianita Dewi Fajrianti
Evianita Dewi Fajrianti
Nobuo FunabikiNobuo Funabiki
Nobuo Funabiki
SRITRUSTA SUKARIDHOTOSRITRUSTA SUKARIDHOTO
SRITRUSTA SUKARIDHOTO
YPYohanes Yohanie Fridelin Panduman
Yohanes Yohanie Fridelin Panduman
KDKong Dezheng
Kong Dezheng
APAnak Agung Surya Pradhana
Anak Agung Surya Pradhana
Currently, outdoor navigation systems have widely been used around the world on smartphones. They rely on GPS (Global Positioning System). However, indoor navigation systems are still under development due to the complex structure of indoor environments, including multiple floors, many rooms, steps, and elevators. In this paper, we present the design and implementation of the Indoor Navigation System using Unity and Smartphone (INSUS). INSUS shows the arrow of the moving direction on the camera view based on a smartphone’s augmented reality (AR) technology. To trace the user location, it utilizes the Simultaneous Localization and Mapping (SLAM) technique with a gyroscope and a camera in a smartphone to track users’ movements inside a building after initializing the current location by the QR code. Unity is introduced to obtain the 3D information of the target indoor environment for Visual SLAM. The data are stored in the IoT application server called SEMAR for visualizations. We implement a prototype system of INSUS inside buildings in two universities. We found that scanning QR codes with the smartphone perpendicular in angle between 60∘ and 100∘ achieves the highest QR code detection accuracy. We also found that the phone’s tilt angles influence the navigation success rate, with 90∘ to 100∘ tilt angles giving better navigation success compared to lower tilt angles. INSUS also proved to be a robust navigation system, evidenced by near identical navigation success rate results in navigation scenarios with or without disturbance. Furthermore, based on the questionnaire responses from the respondents, it was generally found that INSUS received positive feedback and there is support to improve the system.

1 January 2023 in International Journal of Information and Education Technology
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Journal Article
Open access
HRHestiasari Rante
Hestiasari Rante
MZMuhammad Agus Zainuddin
Muhammad Agus Zainuddin
CMCahya Miranto
Cahya Miranto
FPFelix Pasila
Felix Pasila
WIWilliam Irawan
William Irawan
Evianita Dewi FajriantiEvianita Dewi Fajrianti
Evianita Dewi Fajrianti
Merdeka Belajar (the freedom to learn) in Indonesia emerged indirectly with the COVID-19 pandemic. Merdeka Belajar is a form of learning that aims to create an innovative, non-restrictive learning culture. With this idea, the development of online education is growing rapidly from online meetings to a virtual format and the development of online resources, rapidly available and broadly accessible. Social virtual reality (SVR) refers to popular 3D virtual spaces in which multiple people can engage with one another. This research aims to develop an SVR application as learning media by implementing Meta Avatar SDK with voice chat and lip sync features to mimic facial expressions. Based on the performance testing results, the application can render at an average of 76 frames per second. Based on the results of trials to 14 respondent, we measure satisfaction and interest level using the PIECES (performance, information and data, economics, control and security, efficiency, and service) Framework. The average value of interest is 4.19 and the average value of satisfaction is 4.13. This proves that the respondents are interested

9 February 2024 in Sensors
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Journal Article
Open access
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Komang Candra BrataKomang Candra Brata
Komang Candra Brata
Nobuo FunabikiNobuo Funabiki
Nobuo Funabiki
YPYohanes Yohanie Fridelin Panduman
Yohanes Yohanie Fridelin Panduman
Evianita Dewi FajriantiEvianita Dewi Fajrianti
Evianita Dewi Fajrianti
Outdoor Location-Based Augmented Reality (LAR) applications require precise positioning for seamless integrations of virtual content into immersive experiences. However, common solutions in outdoor LAR applications rely on traditional smartphone sensor fusion methods, such as the Global Positioning System (GPS) and compasses, which often lack the accuracy needed for precise AR content alignments. In this paper, we introduce an innovative approach to enhance LAR anchor precision in outdoor environments. We leveraged Visual Simultaneous Localization and Mapping (VSLAM) technology, in combination with innovative cloud-based methodologies, and harnessed the extensive visual reference database of Google Street View (GSV), to address the accuracy limitation problems. For the evaluation, 10 Point of Interest (POI) locations were used as anchor point coordinates in the experiments. We compared the accuracies between our approach and the common sensor fusion LAR solution comprehensively involving accuracy benchmarking and running load performance testing. The results demonstrate substantial enhancements in overall positioning accuracies compared to conventional GPS-based approaches for aligning AR anchor content in the real world.


22 July 2024 in Network
Verified
Journal Article
Open access
PDF file
Evianita Dewi FajriantiEvianita Dewi Fajrianti
Evianita Dewi Fajrianti
YPYohanes Yohanie Fridelin Panduman
Yohanes Yohanie Fridelin Panduman
Nobuo FunabikiNobuo Funabiki
Nobuo Funabiki
Amma Liesvarastranta HazAmma Liesvarastranta Haz
Amma Liesvarastranta Haz
Komang Candra BrataKomang Candra Brata
Komang Candra Brata
SRITRUSTA SUKARIDHOTOSRITRUSTA SUKARIDHOTO
SRITRUSTA SUKARIDHOTO
To enhance user experiences of reaching destinations in large, complex buildings, we have developed a indoor navigation system using Unity and a smartphone called INSUS. It can reset the user location using a quick response (QR) code to reduce the loss of direction of the user during navigation. However, this approach needs a number of QR code sheets to be prepared in the field, causing extra loads at implementation. In this paper, we propose another reset method to reduce loads by recognizing information of naturally installed signs in the field using object detection and Optical Character Recognition (OCR) technologies. A lot of signs exist in a building, containing texts such as room numbers, room names, and floor numbers. In the proposal, the Sign Image is taken with a smartphone, the sign is detected by YOLOv8, the text inside the sign is recognized by PaddleOCR, and it is compared with each record in the Room Database using Levenshtein distance. For evaluations, we applied the proposal in two buildings in Okayama University, Japan. The results show that YOLOv8 achieved mAP@0.5 0.995 and mAP@0.5:0.95 0.978, and PaddleOCR could extract text in the sign image accurately with an averaged CER% lower than 10%. The combination of both YOLOv8 and PaddleOCR decreases the execution time by 6.71s compared to the previous method. The results confirmed the effectiveness of the proposal.