Purpose: E-commerce live streaming is a new influencer advertising method that allows influencers to interact directly with consumers on e-commerce platforms. Although evidence suggests that influencer live-streaming advertisements (ads) on social media can increase consumers’ buying impulses, little research examined how this similar but new advertising method on e-commerce platforms may influence consumers’ urge to buy impulsively. This study explores the role of influencer credibility, celebrity effect, perceived entertainment, trust and perceived usefulness on consumers’ attitudes toward influencer ads and their urge to buy impulsively.Design/methodology/approach: A questionnaire containing seven constructs was developed and distributed to participants using a convenient sample and snowball sampling approach. The constructs were measured based on validated measurement items from the literature and adjusted according to this study’s focus. A total of 236 valid responses were obtained from the survey and used for data analysis. A partial least squares structural equation modeling approach was employed for parameter estimation and model testing.Findings: The empirical results show that all constructs influenced consumers’ urge to buy impulsively via attitude toward influencer ads. The proposed research model explains 61.7% of the variance in attitude toward influencer ads and 19.4% of the urge to buy impulsively.Originality/value: This is an early study investigating the relationship between influencer advertising and impulse buying. The results provide valuable insights into improving the design of influencer ads and marketing strategies.Highlights: I-eIB model tests the mechanism of influencer ads on consumers’ buying impulse. Consumers’ attitude towards influencer ads affects their urge to buy impulsively. Influencer credibility affects consumer attitude via celebrity effect as a mediator. Trust affects consumer attitude via perceived usefulness as a mediator. Entertaining ads help develop favorable consumer attitude.
3 August 2020 in International Journal of Computer Integrated Manufacturing
Digital Twin can provide emergency response staff with large quantities of useful information about the emergency. However, the capability of the staff to understand and use the information correctly is equally as important. Hence, regular crisis management training is required in sophisticated manufacturing systems. Still, the time and location constraints limit the frequency of conducting such practices. As such, virtual reality-based crisis management training methods were proposed in the literature. However, little research was conducted to investigate the underlying mechanisms that drive both the perception and the adoption of virtual reality for crisis management training among users. To address this research gap, this study proposed a research model to examine the effects of perceived usefulness, perceived ease of use, perceived behavioral control, application-specific self-efficacy, and attitude on users’ acceptance of the system. A partial least squares structural equation modeling approach was used for model testing based on 103 valid observations. The results demonstrated that the constructs proposed in our study determined user acceptance of the system, and the research model was able to explain 60% of the variance in behavioral intention. The likelihood of acceptance of related technologies may be increased by applying the findings of this study.
1 September 2019 in Computers & Industrial Engineering
Augmented reality heads-up display (AR-HUD) is becoming increasingly popular as a way to keep drivers focusing on roads. By overlaying visuals on the windshield, AR-HUDs improve the drivers’ view of the environment outside the car, creating a stronger sense of awareness of the surroundings. However, whether AR-HUD and to what extent different AR-HUD layouts could improve drivers’ driving performance are still questionable. Unfortunately, AR-HUD is still at a research stage, not yet fully commercialized. Hence, there are few actual products in the market available for testing. For this reason, this study developed a virtual reality driving simulator to tested drivers’ driving performance environment under three scenarios: without AR-HUD, dispersed layout (AR-HUD1), and dense layout (AR-HUD2). Twelve subjects were invited to join the experiment. Their driving performance was measured in various aspects. This study showed that AR-HUD with interfaces that conform to human-computer interaction principles and visual design rules could improve cognitive resource allocation and promote driving safety. Conversely, a poor designed AR-HUD could negatively impact driving safety.
15 September 2021 in International Journal of Disaster Risk Reduction
COVID-19 should not be the world's last public health disaster, so there is an urgent need to learn from COVID-19 to prepare better for the next public health disaster. This study aims to understand the factors that make people wear a face mask at the beginning of an outbreak of public health disaster. Semi-structured interviews were conducted during April 2020 in China, one month after the COVID-19 was declared a pandemic. The respondents were members of the public living in China, covering two age groups: young adults and older adults. They were recruited using a convenient sample and snowball sampling strategy. The results were analysed using content analysis. Seventeen subjects were recruited, among which nine were young adults (average age = 26.4; SD = 10.5), and eight were older adults (average age = 60.4; SD = 12.1). This study found that environmental factors, personal factors, factors concerning wearing masks, specific circumstances, and development of the pandemic were the common factors considered by both young adults and older adults. This study should help the authority formulate prevention policies better to reduce the risk of an outbreak if there is a new virus outbreak in the future, unfortunately.