Ramón Zatarain Cabada

Prof. Ramón Zatarain Cabada

orcid

Research Focus & Metrics

Academic Career Length

21Years (2006-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 July 2020 in Expert Systems with Applications
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Journal Article
Closed access
MARIA LUCIA BARRON ESTRADAMARIA LUCIA BARRON ESTRADA
MARIA LUCIA BARRON ESTRADA
Ramón Zatarain CabadaRamón Zatarain Cabada
Ramón Zatarain Cabada
RBRaúl Oramas Bustillos
Raúl Oramas Bustillos
Mario GraffMario Graff
Mario Graff

1 August 2011 in Expert Systems with Applications
Verified
Journal Article
Closed access
Ramón Zatarain CabadaRamón Zatarain Cabada
Ramón Zatarain Cabada
MARIA LUCIA BARRON ESTRADAMARIA LUCIA BARRON ESTRADA
MARIA LUCIA BARRON ESTRADA
CGCarlos Alberto Reyes García
Carlos Alberto Reyes García

23 October 2019 in Soft Computing
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Journal Article
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Ramón Zatarain CabadaRamón Zatarain Cabada
Ramón Zatarain Cabada
HRHector Rangel
Hector Rangel
MARIA LUCIA BARRON ESTRADAMARIA LUCIA BARRON ESTRADA
MARIA LUCIA BARRON ESTRADA
HLHector Manuel Cardenas Lopez
Hector Manuel Cardenas Lopez

15 December 2018 in Interactive Learning Environments
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Journal Article
Closed access
Ramón Zatarain CabadaRamón Zatarain Cabada
Ramón Zatarain Cabada
MARIA LUCIA BARRON ESTRADAMARIA LUCIA BARRON ESTRADA
MARIA LUCIA BARRON ESTRADA
JFJosé Mario Ríos Félix
José Mario Ríos Félix
GAGiner Alor-Hernandez
Giner Alor-Hernandez
Emotions play an important role in students learning to master complex intellectual activities such as computer programing. Emotions such as confusion, boredom and frustration in the student are important factors in determining whether the student will master the exercise of learning to program in the short and long term. Motivation also plays an important role in learning a programing language. However, it is extremely difficult to motivate students who find themselves in a negative emotional state. We developed an advanced learning environment that detects and responds to student emotions by using machine learning techniques, and incorporates modern motivation strategies by using gamification methods. We conducted two experiments; one to evaluate the acceptance of the learning system and a second one to evaluate the academic performance. The results of the experiments show that intention to use is dependent on perceived enjoyment but not on perceived usefulness and attitude toward the system. Also, better results were obtained in a post-test from students who used the learning system, compared with those who didn’t use it.

1 June 2018 in Telematics and Informatics
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Journal Article
Closed access
Ramón Zatarain CabadaRamón Zatarain Cabada
Ramón Zatarain Cabada
MARIA LUCIA BARRON ESTRADAMARIA LUCIA BARRON ESTRADA
MARIA LUCIA BARRON ESTRADA
FHFrancisco González Hernández
Francisco González Hernández
RBRaúl Oramas Bustillos
Raúl Oramas Bustillos
CRCarlos Alberto Reyes-García
Carlos Alberto Reyes-García

3 September 2018 in Computer Applications in Engineering Education
Verified
Journal Article
Closed access
PDF file
RBRaúl Oramas Bustillos
Raúl Oramas Bustillos
Ramón Zatarain CabadaRamón Zatarain Cabada
Ramón Zatarain Cabada
MARIA LUCIA BARRON ESTRADAMARIA LUCIA BARRON ESTRADA
MARIA LUCIA BARRON ESTRADA
YHYasmín Hernández
Yasmín Hernández