Marco Fiore

Dr. Marco Fiore

Department of Electrical and Information Engineering, Polytechnic University of Bari, Bari, Puglia, Italy
orcid

Research Focus & Metrics

Academic Career Length

5Years (2022-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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30 September 2024 in Informatics
Verified
Journal Article
Open access
PDF file
FAFrancesco Cosimo Andriulo
Francesco Cosimo Andriulo
Marco FioreMarco Fiore
Marco Fiore
Marina MongielloMarina Mongiello
Marina Mongiello
ETEmanuele Traversa
Emanuele Traversa
VZVera Zizzo
Vera Zizzo
The rapid expansion of the Internet of Things ecosystem has created an urgent need for efficient data processing and analysis technologies. This review aims to systematically examine and compare edge computing, cloud computing, and hybrid architectures, focusing on their applications within IoT environments. The methodology involved a comprehensive search and analysis of peer-reviewed journals, conference proceedings, and industry reports, highlighting recent advancements in computing technologies for IoT. Key findings reveal that edge computing excels in reducing latency and enhancing data privacy through localized processing, while cloud computing offers superior scalability and flexibility. Hybrid approaches, such as fog and mist computing, present a promising solution by combining the strengths of both edge and cloud systems. These hybrid models optimize bandwidth use and support low-latency, privacy-sensitive applications in IoT ecosystems. Hybrid architectures are identified as particularly effective for scenarios requiring efficient bandwidth management and low-latency processing. These models represent a significant step forward in addressing the limitations of both edge and cloud computing for IoT, offering a balanced approach to data analysis and resource management.

19 July 2023 in IEEE Access
Verified
Journal Article
Open access
Marco FioreMarco Fiore
Marco Fiore
MMMarina Mongiello
Marina Mongiello
Blockchain technology is a distributed ledger that guarantees the immutability of data and asset tracking. Its characteristics can result in an improvement to traditional agri-food Supply Chains. Blockchain-based traceability systems let producers improve their visibility and consumers trust the products they buy and where they come from. Actual literature lacks an exhaustive analysis of the benefits and drawbacks of Blockchain applied to the agri-food domain. This paper aims to overcome this issue: to understand the state-of-the-art related to the application of Blockchain in the agri-food sector, we screened 183 papers and performed a literature review answering six Research Questions. The work takes into consideration the advantages and disadvantages of implementing such paradigm, with an analysis on the role of industries. The main findings are related to research directions: they regard the lack of training both for industries and stakeholders, the involvement of additional technologies (i.e., Big Data, Edge Computing), and the absence of supporting tools for developers.

16 January 2024 in Internet Technology Letters
Verified
Journal Article
Closed access
Marco FioreMarco Fiore
Marco Fiore
MFMichel Frem
Michel Frem
MMMarina Mongiello
Marina Mongiello
FBFrancesco Bozzo
Francesco Bozzo
CMCinzia Montemurro
Cinzia Montemurro
Alessandro PetrontinoAlessandro Petrontino
Alessandro Petrontino

14 August 2024 in Computers
Verified
Journal Article
Open access
PDF file
VNVincenzo Di nardo
Vincenzo Di nardo
RFRiccardo Fino
Riccardo Fino
Marco FioreMarco Fiore
Marco Fiore
GMGiovanni Mignogna
Giovanni Mignogna
Marina MongielloMarina Mongiello
Marina Mongiello
GSGaetano Simeone
Gaetano Simeone
Gamification, the integration of game design elements into non-game contexts, has gained prominence in the software engineering education and training realm. By incorporating elements such as points, badges, quests, and challenges, gamification aims to motivate and engage learners, potentially transforming traditional educational methods. This paper addresses the gap in systematic evaluations of gamification’s effectiveness in software engineering education and training by conducting a comprehensive literature review of 68 primary studies. This review explores the advantages of gamification, including active learning, individualized pacing, and enhanced collaboration, as well as the psychological drawbacks such as increased stress and responsibility for students. Despite the promising results, this study highlights that gamification should be considered a supplementary tool rather than a replacement for traditional teaching methods. Our findings reveal significant interest in integrating gamification in educational settings, driven by the growing need for digital content to improve learning.

1 June 2023
Verified
Conference Paper
Closed access
ECEnrico Carmine Ciliberti
Enrico Carmine Ciliberti
Marco FioreMarco Fiore
Marco Fiore
MMMarina Mongiello
Marina Mongiello
Metaverse is an engaging way to recreate in a digital environment the real world. It allows people to connect not by just browsing a website, but by using headsets and virtual reality techniques. The metaverse is actually in a rapid development phase, thanks to the advances in different topics. This paper proposes a smart tourism platform in which tourists can interact with guides and different kinds of suppliers, without the need to phisically visit the city they are in. We propose some techniques to scan the real world and transpose it in a metaverse platform, using the recreation of an Italian city, Bari, as a real life scenario.

29 October 2024 in International Journal of Software Engineering and Knowledge Engineering
Verified
Journal Article
Closed access
Marco FioreMarco Fiore
Marco Fiore
Marina MongielloMarina Mongiello
Marina Mongiello