This paper presents a comprehensive analysis of public procurement documents in the domain of university buildings taken from the e-procurement platform, particularly focusing on their transformation towards more efficient energy consumption. Using a corpus of the titles of the public procurement documents from 2020 to 2022, we used Latent Dirichlet Allocation (LDA) for topic modeling to understand the key thematic areas of focus. The methodology presented in this study incorporated a bifurcated approach. This two-stage procedure began with preprocessing and dictionary creation from the corpus of titles of procurement documents. Following this, the Latent Dirichlet Allocation (LDA) model was employed for topic extraction and trend analysis, thereby providing a comprehensive understanding of the thematic progression in procurement practices over time. Our analysis revealed a shift in emphasis from modernization towards the adoption of energy-saving technologies as well as a growing focus on broader sustainability initiatives. However, a less prevalent topic was adherence to cooling & heating systems, suggesting potential areas for improvement in procurement practices. These findings contribute to the growing body of knowledge on sustainable procurement in university buildings and offer valuable insight for universities to enhance their energy efficiency strategies.
The assessment and monitoring of Polish cities in terms of providing electronic services were explored. It is noticed that a comprehensive analysis of the electronic maturity of the municipality's management system includes evaluations of electronic services by external and internal stakeholders. The indicators of Polish cities in the “Smart City Ranking” were accepted as an assessment of external stakeholders. The conducted informational and contextual analysis testified that Warsaw and Krakow have exemplary practices in “Governance” and “Activities”. E-services in the areas of “Health & Safety”, “Mobility” and “Opportunities (Work & School)” need improvement. The second measurement analysis used the maturity assessment model of the electronic project and program management systems. The e-maturity of municipal e-projects as well as electronic program management systems is based on ICT characteristics. The expert assessment matrices and optimal values of initial indicators of e-maturity formed for each project management knowledge area. The calculation results of the digital implementation of management of municipal e-projects and e-programs by individual components are presented in profile form. This makes it possible to select the optimal set of actions required to achieve a higher level of e-maturity.
Adapting large language models (LLMs) to formal, low-resource domains-such as public procurement or regulatory writing-remains a significant challenge, particularly in non-English contexts. We present a lightweight hybrid framework that combines symbolic 3-gram Markov models with neural generation using DistilGPT2. The approach introduces symbolic guidance in two stages: domain-specific few-shot prompting and decoding-time probability adjustment. This enables domain-consistent generation without model retraining. Evaluated on Polish public procurement documents and deployed on CPU-only infrastructure, the method improves domain fidelity, structure, and semantics, as measured by BLEU, ROUGE-L, and BERTScore. The proposed framework offers a scalable, inference-only alternative to fine-tuning for generating formal texts under strict resource constraints.
The integration of management education with information technology tools, such as simulation games and business analysis platforms, is playing an increasingly important role in developing students’ decision-making skills as well as earn and acquire best business practices. It is particularly useful to test the didactic process effectiveness by the use of simulation game, i.e. to investigate the specificities of the use of the same software by teams from two countries. The analysis of the literature has shown that there are many cases where the same simulation tool is used by educationalists from different countries. The computer business game “Kietas riešutas” has been widely used in Lithuanian universities and colleges. The question naturally arises which aspects of the simulation game are perceived similarly by members of international teams and which are different. A questionnaire for students was developed for this purpose, on the basis of which the study was conducted. An additional questionnaire was used to investigate the relationship between the game and the uptake and usefulness of the game in computer science subjects for decision making. The paper compares the achievements obtained in the game, discusses the results of the simulation of international teams and the rationality of the decisions taken. The study showed that the business game not only helps to understand the purposeful use of information technology, but also motivates people to use it to achieve better game results.