Soundscape studies typically attempt to capture the perception and understanding of sonic environments by surveying users. However, for long-term monitoring or assessing interventions, sound-signal-based approaches are required. To this end, most previous research focused on psycho-acoustic quantities or automatic sound recognition. Few attempts were made to include appraisal (e.g., in circumplex frameworks). This paper proposes an artificial intelligence (AI)-based dual-branch convolutional neural network with cross-attention-based fusion (DCNN-CaF) to analyze automatic soundscape characterization, including sound recognition and appraisal. Using the DeLTA dataset containing human-annotated sound source labels and perceived annoyance, the DCNN-CaF is proposed to perform sound source classification (SSC) and human-perceived annoyance rating prediction (ARP). Experimental findings indicate that (1) the proposed DCNN-CaF using loudness and Mel features outperforms the DCNN-CaF using only one of them. (2) The proposed DCNN-CaF with cross-attention fusion outperforms other typical AI-based models and soundscape-related traditional machine learning methods on the SSC and ARP tasks. (3) Correlation analysis reveals that the relationship between sound sources and annoyance is similar for humans and the proposed AI-based DCNN-CaF model. (4) Generalization tests show that the proposed model's ARP in the presence of model-unknown sound sources is consistent with expert expectations and can explain previous findings from the literature on soundscape augmentation.
15 May 2024 in IEEE Robotics and Automation Letters
Spoken language interaction is at the heart of interpersonal communication, and people flexibly adapt their speech to different individuals and environments. It is surprising that robots, and by extension other digital devices, are not equipped to adapt their speech and instead rely on fixed speech parameters, which often hinder comprehension by the user. We conducted a speech comprehension study involving 39 participants who were exposed to different environmental and contextual conditions. During the experiment, the robot articulated words using different vocal parameters, and the participants were tasked with both recognising the spoken words and rating their subjective impression of the robot's speech. The experiment's primary outcome shows that spaces with good acoustic quality positively correlate with intelligibility and user experience. However, increasing the distance between the user and the robot exacerbated the user experience, while distracting background sounds significantly reduced speech recognition accuracy and user satisfaction. We next built an adaptive voice for the robot. For this, the robot needs to know how difficult it is for a user to understand spoken language in a particular setting. We present a prediction model that rates how annoying the ambient acoustic environment is and, consequentially, how hard it is to understand someone in this setting. Then, we develop a convolutional neural network model to adapt the robot's speech parameters to different users and spaces, while taking into account the influence of ambient acoustics on intelligibility. Finally, we present an evaluation with 27 users, demonstrating superior intelligibility and user experience with adaptive voice parameters compared to fixed voice.
4 December 2024 in International Journal of Social Robotics
Touch can have a strong effect on interactions between people, and as such, it is expected to be important to the interactions people have with robots. In an earlier work, we showed that the intensity of tactile interaction with a robot can change how much people are willing to take risks. This study further develops our understanding of the relationship between human risk-taking behaviour, the physiological responses by the user, and the intensity of the tactile interaction with a social robot. We used data collected with physiological sensors during the playing of a risk-taking game (the Balloon Analogue Risk Task, or BART). The results of a mixed-effects model were used as a baseline to predict risk-taking propensity from physiological measures, and these results were further improved through the use of two machine learning techniques—support vector regression (SVR) and multi-input convolutional multihead attention (MCMA)—to achieve low-latency risk-taking behaviour prediction during human–robot tactile interaction. The performance of the models was evaluated based on mean absolute error (MAE), root mean squared error (RMSE), and R squared score (), which obtained the optimal result with MCMA yielding an MAE of 3.17, an RMSE of 4.38, and an of 0.93 compared with the baseline of 10.97 MAE, 14.73 RMSE, and 0.30 . The results of this study offer new insights into the interplay between physiological data and the intensity of risk-taking behaviour in predicting human risk-taking behaviour during human–robot tactile interactions. This work illustrates that physiological activation and the intensity of tactile interaction play a prominent role in risk processing during human–robot tactile interaction and demonstrates that it is feasible to use human physiological data and behavioural data to predict risk-taking behaviour in human–robot tactile interaction.