Mirjana Bonkovic

Dr. Mirjana Bonkovic


Research Focus & Metrics

Academic Career Length

7Years (2020-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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13 October 2020 in International Journal of Technology and Design Education
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Journal Article
Closed access
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Josip MusicJosip Music
Josip Music
MBMirjana Bonkovic
Mirjana Bonkovic
SKStanko Kružić
Stanko Kružić
TMTea Marasović
Tea Marasović
Vladan PapićVladan Papić
Vladan Papić
THEODORE PACHIDISTHEODORE PACHIDIS
THEODORE PACHIDIS

14 September 2022 in Computation
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Ivo StancicIvo Stancic
Ivo Stancic
Josip MusicJosip Music
Josip Music
TGTamara Grujić
Tamara Grujić
MVMirela Kundid Vasić
Mirela Kundid Vasić
MBMirjana Bonkovic
Mirjana Bonkovic
Gesture recognition is a topic in computer science and language technology that aims to interpret human gestures with computer programs and many different algorithms. It can be seen as the way computers can understand human body language. Today, the main interaction tools between computers and humans are still the keyboard and mouse. Gesture recognition can be used as a tool for communication with the machine and interaction without any mechanical device such as a keyboard or mouse. In this paper, we present the results of a comparison of eight different machine learning (ML) classifiers in the task of human hand gesture recognition and classification to explore how to efficiently implement one or more tested ML algorithms on an 8-bit AVR microcontroller for on-line human gesture recognition with the intention to gesturally control the mobile robot. The 8-bit AVR microcontrollers are still widely used in the industry, but due to their lack of computational power and limited memory, it is a challenging task to efficiently implement ML algorithms on them for on-line classification. Gestures were recorded by using inertial sensors, gyroscopes, and accelerometers placed at the wrist and index finger. One thousand and eight hundred (1800) hand gestures were recorded and labelled. Six important features were defined for the identification of nine different hand gestures using eight different machine learning classifiers: Decision Tree (DT), Random Forests (RF), Logistic Regression (LR), Linear Discriminant Analysis (LDA), Support Vector Machine (SVM) with linear kernel, Naïve Bayes classifier (NB), K-Nearest Neighbours (KNN), and Stochastic Gradient Descent (SGD). All tested algorithms were ranged according to Precision, Recall, and F1-score (abb.: P-R-F1). The best algorithms were SVM (P-R-F1: 0.9865, 0.9861, and 0.0863), and RF (P-R-F1: 0.9863, 0.9861, and 0.0862), but their main disadvantage is their unusability for on-line implementations in 8-bit AVR microcontrollers, as proven in the paper. The next best algorithms have had only slightly poorer performance than SVM and RF: KNN (P-R-F1: 0.9835, 0.9833, and 0.9834) and LR (P-R-F1: 0.9810, 0.9810, and 0.9810). Regarding the implementation on 8-bit microcontrollers, KNN has proven to be inadequate, like SVM and RF. However, the analysis for LR has proved that this classifier could be efficiently implemented on targeted microcontrollers. Having in mind its high F1-score (comparable to SVM, RF, and KNN), this leads to the conclusion that the LR is the most suitable classifier among tested for on-line applications in resource-constrained environments, such as embedded devices based on 8-bit AVR microcontrollers, due to its lower computational complexity in comparison with other tested algorithms.

13 March 2026 in Electronics
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Open access
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MBMirjana Bonkovic
Mirjana Bonkovic
OUOzana Uvodić
Ozana Uvodić
Josip MusicJosip Music
Josip Music
Vladan PapićVladan Papić
Vladan Papić
Although active learning can reduce the effort required to annotate object detection data, many current methods rely on a single selection criterion or combine criteria without accounting for annotation costs or their interactions. This paper presents a multi-criterion, cost-aware active learning framework for detecting small objects in agricultural images. The framework jointly considers prediction uncertainty, object size, scene density, and annotation cost. We evaluate both scalarized and Pareto-based selection strategies across five cost models and conduct an ablation study to examine the role and interactions of each criterion. Experimental results demonstrate that explicit annotation cost modeling improves active learning efficiency by reducing the amount of annotation required to achieve a given level of detection performance. Across multiple cost formulations and selection strategies, cost-aware acquisition reaches comparable accuracy and reduces the estimated annotation effort required to reach comparable detection performance by up to 50% compared to random sampling, where annotation effort is approximated using prediction-derived cost proxies.