Roberto de giorgi

Dr. Roberto de giorgi


Research Focus & Metrics

Academic Career Length

4Years (2023-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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29 March 2023 in Journal of Clinical Medicine
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Journal Article
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RGRoberto de giorgi
Roberto de giorgi
AFAntonio Fortini
Antonio Fortini
FAFederica Aghilarre
Federica Aghilarre
FGFederico Gentili
Federico Gentili
Giovanni MoroneGiovanni Morone
Giovanni Morone
Marco IosaMarco Iosa
Marco Iosa
In neurorehabilitation, some studies reported the effective use of art therapy for reducing psychological disorders and for enhancing physical functions and cognitive abilities. Neuroaesthetical studies showed that seeing an art masterpiece can spontaneously elicit a widespread brain arousal, also involving motor networks. To combine contemplative and performative benefits of art therapy protocols, we have developed an immersive virtual reality system, giving subjects the illusion that they are able to paint a copy of famous artistic paintings. We previously observed that during this virtual task, subjects perceived less fatigue and performed more accurate movements than when they were asked to color the virtual canvas. We named this upshot the Michelangelo effect. The aim of this study was to test the rehabilitative efficacy of our system. Ten patients with stroke in the subacute phase were enrolled and trained for one month with virtual art therapy (VAT) and physiotherapy. Their data were compared with those of ten patients matched for pathology, age and clinical parameters, trained only with conventional therapy for the same amount of time. The VAT group showed a significantly higher improvements in the Barthel Index score, a measure of independency in activities of daily living (66 ± 33% vs. 31 ± 28%, p = 0.021), and in pinching strength (66 ± 39% vs. 18 ± 33%, p = 0.008), with respect to the group treated with conventional rehabilitation.

27 August 2024 in Brain Sciences
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Journal Article
Open access
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Gaetano TieriGaetano Tieri
Gaetano Tieri
Marco IosaMarco Iosa
Marco Iosa
AFAntonio Fortini
Antonio Fortini
FAFederica Aghilarre
Federica Aghilarre
FGFederico Gentili
Federico Gentili
RGRoberto de giorgi
Roberto de giorgi
Background: Art therapy has a long history of applications in cognitive and motor rehabilitation. More recently, a growing body of scientific literature has highlighted the potential of virtual reality in neurorehabilitation, though it has focused more on the technology itself than on the principles adopted in digital scenarios. Methods: This study is a single-blind randomized controlled trial conducted on 40 patients with stroke, comparing conventional therapy (physical therapy for the upper and lower limbs, for posture and balance, cognitive therapy, occupational therapy, speech therapy, and specific therapy for swallowing, bowel, and bladder dysfunctions) to a protocol in which the upper limb physical therapy was substituted with art therapy administered by means of virtual reality exploiting the so-called Michelangelo effect. Results: After 12 sessions, patients in the virtual art therapy group showed a significantly greater improvement in independence in activities of daily living, as assessed by the Barthel Index (interaction of time and group: p = 0.001). Significant differences were also found in terms of upper limb muscle strength (Manual Muscle Test, p < 0.01) and reduction in spasticity (Ashworth scale, p = 0.007) in favor of the experimental group. In the virtual art therapy group, the effectiveness of the intervention was significantly correlated with patient participation (Pittsburgh Rehabilitation Participation Scale: R = 0.41), patient satisfaction (R = 0.60), and the perceived utility of the intervention by the therapist (R = 0.43). Conclusions: These findings support the efficacy of virtual art therapy leveraging the Michelangelo effect. Further studies should also focus on cognitive domains that could benefit from this type of approach.

30 July 2024 in Preprints.org
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Preprint
Open access
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Gaetano TieriGaetano Tieri
Gaetano Tieri
Marco IosaMarco Iosa
Marco Iosa
AFAntonio Fortini
Antonio Fortini
FAFederica Aghilarre
Federica Aghilarre
FGFederico Gentili
Federico Gentili
RGRoberto de giorgi
Roberto de giorgi
Art therapy has a long history of applications in cognitive and motor rehabilitation. More recently, a growing body of scientific literature has highlighted the potential of virtual reality in neurorehabilitation, though it has focused more on the technology itself than on the principles adopted in digital scenarios. This study is a randomized controlled trial conducted on 40 patients with stroke, comparing a protocol of art therapy administered in virtual reality, which exploits the so-called Michelangelo effect, to conventional therapy. After 12 sessions, patients in the virtual art therapy group showed a significantly greater improvement in independence in activities of daily living, as assessed by the Barthel Index (interaction of time and group: p<0.01). Significant differences were also found in terms of upper limb muscle strength (Manual Muscle Test, p<0.01) and reduction in spasticity (Ashworth scale, p<0.01) in favor of the experimental group. In the virtual art therapy group, the effectiveness of the intervention was significantly correlated with patient participation (Pittsburgh Rehabilitation Participation Scale: R=0.45), patient satisfaction (R=0.50), and the perceived utility of the intervention by the therapist (R=0.47). These findings support the efficacy of virtual art therapy leveraging the Michelangelo effect. Further studies should also focus on cognitive domains that could benefit from this type of approach.

9 July 2025 in Brain Sciences
Verified
Journal Article
Open access
PDF file
Marco IosaMarco Iosa
Marco Iosa
RGRoberto de giorgi
Roberto de giorgi
FGFederico Gentili
Federico Gentili
ACAlberto Ciotti
Alberto Ciotti
CRCristiano Rubeca
Cristiano Rubeca
Gaetano TieriGaetano Tieri
Gaetano Tieri
Background: Art therapy was recently administered to stroke patients using immersive virtual reality technology, chosen to provide the illusion of being able to replicate an artistic masterpiece. This approach was effective in improving rehabilitative outcomes due to the so-called Michelangelo effect: patients’ interaction with artistic stimuli reduced perceived fatigue and improved performance. The aim of the present study was to investigate which factors may influence those outcomes (e.g., type of artwork, esthetic valence, perceived fatigue, clinical conditions). Methods: An observational study was conducted on 25 patients with stroke who performed the protocol of virtual art therapy (VAT). In each trial, patients were asked to rate the esthetic valence of the artworks and their perceived fatigue, whereas therapists assessed patients’ participation in the therapy (Pittsburgh Rehabilitation Participation Scale, PRPS). Moreover, before and after treatment, patients’ independence in daily living activities (Barthel Index, BI), and their upper limb functioning (Manual Muscle Test, MMT) and spasticity (Ashworth Scale, AS) were measured. Results: The after-treatment BI scores depended on the before-treatment BI score (p < 0.001) and on the PRPS score (p = 0.006), which, in turn, was increased by the subjective esthetic valence (p = 0.044). Perceived fatigue is a complex factor that may have influenced the outcomes (p = 0.049). Conclusions: There was a general effect of art in reducing fatigue and improving participation of patients during therapy. The variability observed among patients mainly depended on their clinical conditions, but also on the esthetic valence given to each artwork, that could also be intertwined with the difficulty of the task. Art therapy has a high potential to improve rehabilitation outcomes, especially if combined with new technologies, but psychometric investigation of the effects of each factor is needed to design the most effective protocols.

30 June 2025 in Preprints.org
Verified
Preprint
Open access
PDF file
RGRoberto de giorgi
Roberto de giorgi
Rossana CuscitoRossana Cuscito
Rossana Cuscito
APAlessandra Piccionetti
Alessandra Piccionetti
FGFederico Gentili
Federico Gentili
SCSilvia Casolani
Silvia Casolani
Gaetano TieriGaetano Tieri
Gaetano Tieri
Background: Virtual reality (VR) is a promising tool for cardiac rehabilitation, but conflicting results have been reported in the literature. Methods: A Randomized Controlled Trial was conducted on 60 subjects undergoing a cardiac rehabilitation program. The experimental group replaced 20 daily minutes of the therapy with virtual car driving simulation sessions. Both groups received the same amount of therapy time. Hospital Anxiety and Depression Scale (HADS), the Short Form 12 questionnaire for quality of life, and other clinical scales were administered to assess the efficacy of integrating VR into the rehabilitative intervention. Results: HADS-score (p<0.001) and quality of life (p<0.02) significantly improved only in the VR group, whereas other parameters such as pain, perceived exertion and oxygen saturation improved in both groups. Conclusions: VR resulted effective in improving patients’ conditions, likely due to its high level of engagement. When assessing the effects of a VR system, it is important to consider the specific software with the exergame and the tasks administered: in this study, we selected a car driving simulation, which yielded positive effects.