William R Watson

Dr. William R Watson


Research Focus & Metrics

Academic Career Length

11Years (2016-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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22 June 2020 in Journal of Research on Technology in Education
Verified
Journal Article
Closed access
HAHamdan Alamri
Hamdan Alamri
Victoria Lynn LowellVictoria Lynn Lowell
Victoria Lynn Lowell
WWWilliam R Watson
William R Watson
SWSunnie Lee Watson
Sunnie Lee Watson
In this qualitative comparison study, we examine the perceived efficacy of using personalized learning (PL) activities based on PL principles to support students’ psychological need satisfaction and intrinsic motivation in an online course using a traditional one-size-fits-all model. We apply self-determination theory as a framework to investigate students’ perceptions of their psychological need satisfaction (e.g., competence, autonomy, and relatedness) and relation to students’ intrinsic motivation when enrolled in an online course implementing PL principles. Overall, the study results showed the potential of implementing personalized learning principles in online courses to support students’ psychological need satisfaction (e.g., autonomy and competence) and intrinsic motivation. Furthermore, students perceived the PL interventions as engaging and effective in meeting their learning needs and interests.


20 June 2016 in Educational Technology Research and Development
Verified
Journal Article
Closed access
PDF file
SWSunnie Lee Watson
Sunnie Lee Watson
JLJamie Loizzo
Jamie Loizzo
WWWilliam R Watson
William R Watson
CMChad Mueller
Chad Mueller
JLJieun Lim
Jieun Lim
PEPeggy A. Ertmer
Peggy A. Ertmer


1 September 2018 in Journal of Education for Sustainable Development
Verified
Journal Article
Closed access
SJShamila Janakiraman
Shamila Janakiraman
SWSunnie Lee Watson
Sunnie Lee Watson
WWWilliam R Watson
William R Watson
Environmental Sustainability Education (ESE) is a critical element in youth education, as it facilitates learners to understand and realize the importance of creating a sustainable future for themselves and others. Changing learner attitudes and related behaviours is critical in ESE. Digital game-based learning (DGBL) environments offer a suitable pedagogical tool for ESE, as they enable youth to learn and test their behaviours within the game. This literature review looks at studies that examine the efficacy of games as a pedagogical tool for producing change in attitudes and behaviours regarding environmental sustainability. While there are limited longitudinal studies that test whether learners retained their environment-friendly behaviours over time, which highlights the need for more such research; existing studies do show that games have demonstrated the potential for producing attitudinal change.