Ting-Sheng Weng

Prof. Dr. Ting-Sheng Weng


Research Focus & Metrics

Academic Career Length

16Years (2011-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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5 May 2023 in Sustainability
Verified
Journal Article
Open access
PDF file
Chih-Hung WuChih-Hung Wu
Chih-Hung Wu
CLChien-Yu Liu
Chien-Yu Liu
TWTing-Sheng Weng
Ting-Sheng Weng
Non-fungible token (NFT) products are important for industrial applications. In recent years, they have rapidly gained importance in the field of blockchain combined with metaverse. The concept of NFTs has developed gradually, as many industries have begun using NFTs creatively to raise new business innovation opportunities in entrepreneurship. However, few studies have been conducted analyzing critical features of NFTs for success, trends, and challenges in NFT products. In this study, group discussions, case analysis methods, and the OpenSea database were used to analyze fashion trends among NFT products. A mixed method was used in this study. Quantitative and qualitative data derived from the questionnaire and group discussions were analyzed using the case study method, and the actual historical trading data of NFT products obtained from the OpenSea platform were analyzed. This study analyzed NFT products, fashion characteristics, and trends in NFT artwork. The opportunities and challenges of NFT applications and sustainable NFTs are discussed in this study. Our research results show that the most attractive NFT product types are collectible digital works and creative artworks. The critical design characteristics are lovely (cute), beautiful, and interesting. We recommend that NFT makers use the above-mentioned characteristics to create NFT artworks with special design characteristics to increase NFT values. The advantage of NFTs is that makers can freely create their works through the NFT platform, which can decrease the limitations of traditional methods such as the need for venues, exhibition setup costs, and intermediaries’ commissions. The major challenges of current NFT applications include usability challenges, security and privacy issues, and governance considerations. We believe that our research results can provide useful directions and strategies for future researchers, makers, and ventures seeking to develop NFT applications. Our research results, such as identifying the critical design factors and current trends in NFTs, can provide guidelines for art design and innovation education. In addition, this study discusses the applications of NFTs in sustainable education, which can provide benefits for sustainable educational development to meet the goal of quality education in SDG4.

24 March 2022 in Scientific Programming
Verified
Journal Article
Open access
PDF file
TWTing-Sheng Weng
Ting-Sheng Weng
This study explored the influence of creativity and learning attitude through game-based learning. The subjects were sixth grade elementary school students, and a logical thinking game was developed to stimulate the students learning interests. A questionnaire survey was conducted on 121 students, and the result shows that the students creativity has a significant and positive effect on their learning attitude and problem-solving ability. In addition, learning attitude has a significant and positive effect on the students problem-solving ability. Moreover, creativity elicited a direct effect on problem-solving ability. This study verified that the proposed puzzle-type logical thinking game can train and improve the logical thinking ability of learners.

18 November 2019
Verified
Book Chapter
Closed access
PDF file
TWTing-Sheng Weng
Ting-Sheng Weng
CLChien-Kuo Li
Chien-Kuo Li
CWChih-Hung Wu
Chih-Hung Wu

1 January 2017 in International Journal of Information and Education Technology
Verified
Journal Article
Closed access
TWTing-Sheng Weng
Ting-Sheng Weng
MHMeng-Hui Hsu
Meng-Hui Hsu
DYDer-Ching Yang
Der-Ching Yang

24 July 2024 in Education Sciences
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Journal Article
Open access
PDF file
TWTing-Sheng Weng
Ting-Sheng Weng
To improve the problem-solving capabilities of students, this study explored using interactive digital teaching materials based on animation and manga. A classroom teaching system was developed based on teaching material using a manga format. Students from a national university and a science and technology university in southern Taiwan were recruited. A questionnaire survey was administered for data collection. A total of 104 valid samples were collected; the data were analysed using SPSS 17.0. Two statistically significant models could be used to predict learning outcomes, and the highest R2 value was 52.5%. The utilisation of interactive multimedia teaching materials based on animation and manga helped students apply knowledge to solve practical problems, cultivating their problem-solving capabilities. The findings differed from previous studies; models developed in this study could be used to determine the effects and relationships of multiple factors.

1 January 2018 in International Journal of Information and Education Technology
Verified
Journal Article
Closed access
TWTing-Sheng Weng
Ting-Sheng Weng