Daniela Lopes Marques

Mrs. Daniela Lopes Marques

Education, University of Aveiro, Aveiro, Portugal
orcid

Research Focus & Metrics

Academic Career Length

4Years (2023-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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13 April 2023 in Education Sciences
Verified
Journal Article
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DMDaniela Lopes Marques
Daniela Lopes Marques
MNMARIA TERESA BIXIRAO Bixirão NETO
MARIA TERESA BIXIRAO Bixirão NETO
Cecília Vieira GuerraCecília Vieira Guerra
Cecília Vieira Guerra
FVFloriano Viseu
Floriano Viseu
Ana Paula Florêncio AiresAna Paula Florêncio Aires
Ana Paula Florêncio Aires
ARAscensão Ravara
Ascensão Ravara
A multidisciplinary team collaborated on the development of a learning experience involving 10th grade students using a Science, Technology, Engineering, Arts, and Mathematics (STEAM) approach. The experience was based on the development (conception, implementation, and evaluation) of a science cartoon that aimed to highlight different scientific and technological dimensions related to the diversity of marine worms (Phylo Annelida, class Polychaeta) present in the continental shelf off the coast of Aveiro, Portugal (NE Atlantic coast). The study was implemented in a Portuguese high school in the Aveiro region, involving 24 10th grade students, emphasizing a social context close to the students’ lives. All pedagogical interventions occurred in face-to-face sessions during the 2020/21 school year and were oriented by the following research question: What is the role of science cartoons in establishing STEAM connections for solving real-world problems presented to 10th grade students? Following a qualitative and interpretative research methodology, with a design-based research focus, data were collected through a questionnaire, observations, and students’ written records. The content analysis shows that most students learned new concepts related to STEAM areas. Evaluating the impact of the science cartoon reveals that it can be considered an innovative science communication resource due to its educational potential in stimulating a STEAM approach within the students’ learning process.