The emergence of new wearable technologies, such as action cameras and smart glasses, has increased the interest of computer vision scientists in the first person perspective. Nowadays, this field is attracting attention and investments of companies aiming to develop commercial devices with first person vision (FPV) recording capabilities. Due to this interest, an increasing demand of methods to process these videos, possibly in real time, is expected. The current approaches present a particular combinations of different image features and quantitative methods to accomplish specific objectives like object detection, activity recognition, user-machine interaction, and so on. This paper summarizes the evolution of the state of the art in FPV video analysis between 1997 and 2014, highlighting, among others, the most commonly used features, methods, challenges, and opportunities within the field.
Heterogeneous data modalities can provide complementary cues for several tasks, usually leading to more robust algorithms and better performance. However, while training data can be accurately collected to include a variety of sensory modalities, it is often the case that not all of them are available in real life (testing) scenarios, where a model has to be deployed. This raises the challenge of how to extract information from multimodal data in the training stage, in a form that can be exploited at test time, considering limitations such as noisy or missing modalities. This paper presents a new approach in this direction for RGB-D vision tasks, developed within the adversarial learning and privileged information frameworks. We consider the practical case of learning representations from depth and RGB videos, while relying only on RGB data at test time. We propose a new approach to train a hallucination network that learns to distill depth information via adversarial learning, resulting in a clean approach without several losses to balance or hyperparameters. We report state-of-the-art results for object classification on the NYUD dataset, and video action recognition on the largest multimodal dataset available for this task, the NTU RGB+D, as well as on the Northwestern-UCLA.
Dropout is a very effective way of regularizing neural networks. Stochastically “dropping out” units with a certain probability discourages over-specific co-adaptations of feature detectors, preventing overfitting and improving network generalization. Besides, Dropout can be interpreted as an approximate model aggregation technique, where an exponential number of smaller networks are averaged in order to get a more powerful ensemble. In this paper, we show that using a fixed dropout probability during training is a suboptimal choice. We thus propose a time scheduling for the probability of retaining neurons in the network. This induces an adaptive regularization scheme that smoothly increases the difficulty of the optimization problem. This idea of “starting easy” and adaptively increasing the difficulty of the learning problem has its roots in curriculum learning and allows one to train better models. Indeed, we prove that our optimization strategy implements a very general curriculum scheme, by gradually adding noise to both the input and intermediate feature representations within the network architecture. Experiments on seven image classification datasets and different network architectures show that our method, named Curriculum Dropout, frequently yields to better generalization and, at worst, performs just as well as the standard Dropout method.
Existing person re-identification (re-id) methods mostly exploit a large set of cross-camera identity labelled training data. This requires a tedious data collection and annotation process, leading to poor scalability in practical re-id applications. On the other hand unsupervised re-id methods do not need identity label information, but they usually suffer from much inferior and insufficient model performance. To overcome these fundamental limitations, we propose a novel person re-identification paradigm based on an idea ofindependentper-camera identity annotation. This eliminates the most time-consuming and tedious inter-camera identity labelling process, significantly reducing the amount of human annotation efforts. Consequently, it gives rise to a more scalable and more feasible setting, which we callIntra-Camera Supervised (ICS)person re-id, for which we formulate a Multi-tAsk mulTi-labEl (MATE) deep learning method. Specifically, MATE is designed for self-discovering the cross-camera identity correspondence in a per-camera multi-task inference framework. Extensive experiments demonstrate the cost-effectiveness superiority of our method over the alternative approaches on three large person re-id datasets. For example, MATE yields 88.7% rank-1 score on Market-1501 in the proposed ICS person re-id setting, significantly outperforming unsupervised learning models and closely approaching conventional fully supervised learning competitors.