Ryousuke Furukado

Dr. Ryousuke Furukado

orcid

Research Focus & Metrics

Academic Career Length

8Years (2019-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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30 May 2025 in Nutrients
Verified
Journal Article
Open access
PDF file
YHYoshihiro Hara
Yoshihiro Hara
UNUtano Nakamura
Utano Nakamura
KKKeita Koga
Keita Koga
YYYusuke Yamashita
Yusuke Yamashita
YKYOUNGIL KIM
YOUNGIL KIM
RFRyousuke Furukado
Ryousuke Furukado
Objective: This study focused on the effect of γ-aminobutyric acid (GABA) intake on psychological state and game performance during esports gameplay. Methods: A randomized, double-blind, placebo-controlled crossover study was conducted with eight healthy male university students aged 20–24 years who regularly play esports. The participants ingested either 200 mg of GABA or a placebo prior to gameplay and then completed a standardized esports task using the Mobalytics Proving Ground™ (MPG), a perceptual-cognitive task within “League of Legends” designed to train and evaluate player performance. Subjective psychological states were assessed pre- and post-gameplay using the Profile of Mood States 2 (POMS2®) short version. Esports task performance was evaluated based on MPG scores. Results: GABA intake significantly reduced psychological confusion–bewilderment and fatigue in the POMS 2® short version during esports gameplay. Furthermore, the game scores were significantly higher in the GABA group compared to the placebo group. Conclusions: These findings suggest that GABA intake may serve as a potential strategy to enhance both the mental state and performance of esports players.


15 April 2019 in The Japanese Journal of Ergonomics
Verified
Journal Article
Closed access
PDF file
RFRyousuke Furukado
Ryousuke Furukado
DADaisuke Akiyama
Daisuke Akiyama
TSTomohisa Sakuma
Tomohisa Sakuma
RSRyota Shinriki
Ryota Shinriki
GHGoichi Hagiwara
Goichi Hagiwara
HIHirohisa Isogai
Hirohisa Isogai
本研究の目的は,複数対象追跡(Multiple Object Tracking,以下MOT)スキルのトレーニング効果の検討に加え,介入前後の視覚探索方略の変化を明らかにすることであった.実験参加者は男性の大学野球競技者29名で,トレーニング群(T群)19名とコントロール群(C群)10名に群分けした.介入内容はMOT課題であり,介入期間は3週間であった.介入の結果,群と介入前後の間で有意な交互作用が認められ,T群は介入前より介入後に有意にMOT課題の成績が向上していた.次に,トレーニング効果大群(LTE群)6名とトレーニング効果小群(STE群)6名の視覚探索方略の変化を検討した.その結果,介入後のLTE群の視線の移動距離は短く,停留点の移動速度は大きい傾向で,効果量は中程度と解釈できたが,有意差は認められなかった.以上の結果から,大学生野球競技者のMOTスキルはトレーニング可能であることが示された.また,MOTスキルのトレーニングによる視覚探索方略の明確な変化は明らかにできなかった.