This paper presents a dataset for vision-based autonomous Functional Movement Screen (FMS) collected from 45 human subjects of different ages (18–59 years old) executing the following movements: deep squat, hurdle step, in-line lunge, shoulder mobility, active straight raise, trunk stability push-up and rotary stability. Specifically, shoulder mobility was performed only once by different subjects, while the other movements were repeated for three episodes each. Each episode was saved as one record and was annotated from 0 to 3 by three FMS experts. The main strength of our database is twofold. One is the multimodal data provided, including color images, depth images, quaternions, 3D human skeleton joints and 2D pixel trajectories of 32 joints. The other is the multiview data collected from the two synchronized Azure Kinect sensors in front of and on the side of the subjects. Finally, our dataset contains a total of 1812 recordings, with 3624 episodes. The size of the dataset is 190 GB. This dataset provides the opportunity for automatic action quality evaluation of FMS.
Background: Functional movement screening (FMS) allows for the rapid assessment of an individual’s physical activity level and the timely detection of sports injury risk. However, traditional functional movement screening often requires on-site assessment by experts, which is time-consuming and prone to subjective bias. Therefore, the study of automated functional movement screening has become increasingly important. Methods: In this study, we propose an automated assessment method for FMS based on an improved Gaussian mixture model (GMM). First, the oversampling of minority samples is conducted, the movement features are manually extracted from the FMS dataset collected with two Azure Kinect depth sensors; then, we train the Gaussian mixture model with different scores (1 point, 2 points, 3 points) of feature data separately; finally, we conducted FMS assessment by using a maximum likelihood estimation. Results: The improved GMM has a higher scoring accuracy (improved GMM: 0.8) compared to other models (traditional GMM = 0.38, AdaBoost.M1 = 0.7, Naïve Bayes = 0.75), and the scoring results of improved GMM have a high level of agreement with the expert scoring (kappa = 0.67). Conclusions: The results show that the proposed method based on the improved Gaussian mixture model can effectively perform the FMS assessment task, and it is potentially feasible to use depth cameras for FMS assessment.
19 February 2024 in Frontiers in Computational Neuroscience
Gesture serves as a crucial means of communication between individuals and between humans and machines. In football matches, referees communicate judgment information through gestures. Due to the diversity and complexity of referees’ gestures and interference factors, such as the players, spectators, and camera angles, automated football referee gesture recognition (FRGR) has become a challenging task. The existing methods based on visual sensors often cannot provide a satisfactory performance. To tackle FRGR problems, we develop a deep learning model based on YOLOv8s. Three improving and optimizing strategies are integrated to solve these problems. First, a Global Attention Mechanism (GAM) is employed to direct the model’s attention to the hand gestures and minimize the background interference. Second, a P2 detection head structure is integrated into the YOLOv8s model to enhance the accuracy of detecting smaller objects at a distance. Third, a new loss function based on the Minimum Point Distance Intersection over Union (MPDIoU) is used to effectively utilize anchor boxes with the same shape, but different sizes. Finally, experiments are executed on a dataset of six hand gestures among 1,200 images. The proposed method was compared with seven different existing models and 10 different optimization models. The proposed method achieves a precision rate of 89.3%, a recall rate of 88.9%, a mAP@0.5 rate of 89.9%, and a mAP@0.5:0.95 rate of 77.3%. These rates are approximately 1.4%, 2.0%, 1.1%, and 5.4% better than those of the newest YOLOv8s, respectively. The proposed method has right prospect in automated gesture recognition for football matches.
Background: Functional Movement Screening (FMS) allows for rapid assessment of an individual’s physical activity level and timely detection of sports injury risk. However, traditional functional movement screening often requires on-site assessment by experts, which is time-consuming and prone to subjective bias. Therefore, the study of automated functional movement screening has become increasingly important. Methods: In this study, we propose an automated assessment method for FMS based on the improved Gaussian Mixture Model (GMM). First, the oversampling of minority samples is conducted, the movement features are manually extracted from the FMS dataset collected with two Azure Kinect depth sensors, then we train the Gaussian mixture model with different scores (1 point, 2 points, 3 points) of feature data separately, finally, we conducted FMS assessment by the Maximum Likelihood estimation. Results: The improved GMM has a higher scoring accuracy (Improved GMM:0.8) compared to other models (Traditional GMM=0.38, Adaboost.M1=0.7, Naïve-Bayes=0.75), and the scoring results of improved GMM have a high level of agreement with the expert scoring (kappa=0.67). Conclusions: The results show that the proposed method based on the improved Gaussian mixture model can effectively perform the FMS assessment task and it is potentially feasible to use depth cameras for FMS assessment.
Long-term action quality assessment (AQA) focuses on evaluating the quality of human activities in videos lasting up to several minutes. This task plays an important role in the automated evaluation of artistic sports such as rhythmic gymnastics and figure skating, where both accurate motion execution and temporal synchronization with background music are essential for performance assessment. However, existing methods predominantly fall into two categories: unimodal approaches that rely solely on visual features, which are inadequate for modeling multimodal cues like music; and multimodal approaches that typically employ simple feature-level contrastive fusion, overlooking deep cross-modal collaboration and temporal dynamics. As a result, they struggle to capture complex interactions between modalities and fail to accurately track critical performance changes throughout extended sequences. To address these challenges, we propose the Long-term Multimodal Attention Consistency Network (LMAC-Net). LMAC-Net introduces a multimodal attention consistency mechanism to explicitly align multimodal features, enabling stable integration of visual and audio information and enhancing feature representations. Specifically, we introduce a multimodal local query encoder module to capture temporal semantics and cross-modal relations, and use a two-level score evaluation for interpretable results. In addition, attention-based and regression-based losses are applied to jointly optimize multimodal alignment and score fusion. Experiments conducted on the RG and Fis-V datasets demonstrate that LMAC-Net significantly outperforms existing methods, validating the effectiveness of our proposed approach.