Sebastian Bosse

Dr. Sebastian Bosse

orcid

Research Focus & Metrics

Academic Career Length

17Years (2010-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
10 October 2017 in IEEE Transactions on Image Processing
Verified
Journal Article
Open access
SBSebastian Bosse
Sebastian Bosse
DMDominique Maniry
Dominique Maniry
KMKlaus-Robert Müller
Klaus-Robert Müller
TWThomas Wiegand
Thomas Wiegand
WSWojciech Samek
Wojciech Samek
We present a deep neural network-based approach to image quality assessment (IQA). The network is trained end-to-end and comprises ten convolutional layers and five pooling layers for feature extraction, and two fully connected layers for regression, which makes it significantly deeper than related IQA models. Unique features of the proposed architecture are that: 1) with slight adaptations it can be used in a no-reference (NR) as well as in a full-reference (FR) IQA setting and 2) it allows for joint learning of local quality and local weights, i.e., relative importance of local quality to the global quality estimate, in an unified framework. Our approach is purely data-driven and does not rely on hand-crafted features or other types of prior domain knowledge about the human visual system or image statistics. We evaluate the proposed approach on the LIVE, CISQ, and TID2013 databases as well as the LIVE In the wild image quality challenge database and show superior performance to state-of-the-art NR and FR IQA methods. Finally, cross-database evaluation shows a high ability to generalize between different databases, indicating a high robustness of the learned features.

1 December 2019 in Journal of Neuroscience Methods
Verified
Journal Article
Closed access
EBElham Barzegaran
Elham Barzegaran
SBSebastian Bosse
Sebastian Bosse
PKPeter Jes Kohler
Peter Jes Kohler
ANAnthony M. Norcia
Anthony M. Norcia

24 July 2020 in Multimedia Tools and Applications
Verified
Journal Article
Open access
PDF file
MUMarkus Utke
Markus Utke
SZSaman Zadtootaghaj
Saman Zadtootaghaj
SSSteven Schmidt
Steven Schmidt
SBSebastian Bosse
Sebastian Bosse
SMSebastian Möller
Sebastian Möller
Gaming video streaming services are growing rapidly due to new services such as passive video streaming of gaming content, e.g. Twitch.tv, as well as cloud gaming, e.g. Nvidia GeForce NOW and Google Stadia. In contrast to traditional video content, gaming content has special characteristics such as extremely high and special motion patterns, synthetic content and repetitive content, which poses new opportunities for the design of machine learning-based models to outperform the state-of-the-art video and image quality approaches for this special computer generated content. In this paper, we train a Convolutional Neural Network (CNN) based on an objective quality model, VMAF, as ground truth and fine-tuned it based on subjective image quality ratings. In addition, we propose a new temporal pooling method to predict gaming video quality based on frame-level predictions. Finally, the paper also describes how an appropriate CNN architecture can be chosen and how well the model performs on different contents. Our result shows that among four popular network architectures that we investigated, DenseNet performs best for image quality assessment based on the training dataset. By training the last 57 convolutional layers of DenseNet based on VMAF values, we obtained a high performance model to predict VMAF of distorted frames of video games with a Spearman’s Rank correlation (SRCC) of 0.945 and Root Mean Score Error (RMSE) of 7.07 on the image level, while achieving a higher performance on the video level leading to a SRCC of 0.967 and RMSE of 5.47 for the KUGVD dataset. Furthermore, we fine-tuned the model based on subjective quality ratings of images from gaming content which resulted in a SRCC of 0.93 and RMSE of 0.46 using one-hold-out cross validation. Finally, on the video level, using the proposed pooling method, the model achieves a very good performance indicated by a SRCC of 0.968 and RMSE of 0.30 for the used gaming video dataset.

12 October 2020
Verified
Conference Paper
Open access
SGSerhan Gül
Serhan Gül
SBSebastian Bosse
Sebastian Bosse
DPDimitri Podborski
Dimitri Podborski
TSThomas Schierl
Thomas Schierl
CHCornelius Hellge
Cornelius Hellge
Volumetric video allows viewers to experience highly-realistic 3D content with six degrees of freedom in mixed reality (MR) environments. Rendering complex volumetric videos can require a prohibitively high amount of computational power for mobile devices. A promising technique to reduce the computational burden on mobile devices is to perform the rendering at a cloud server. However, cloud-based rendering systems suffer from an increased interaction (motion-to-photon) latency that may cause registration errors in MR environments. One way of reducing the effective latency is to predict the viewer's head pose and render the corresponding view from the volumetric video in advance. In this paper, we design a Kalman filter for head motion prediction in our cloud-based volumetric video streaming system. We analyze the performance of our approach using recorded head motion traces and compare its performance to an autoregression model for different prediction intervals (look-ahead times). Our results show that the Kalman filter can predict head orientations 0.5 degrees more accurately than the autoregression model for a look-ahead time of 60 ms.

17 April 2017 in IEEE Transactions on Circuits and Systems for Video Technology
Verified
Journal Article
Closed access
SBSebastian Bosse
Sebastian Bosse
LALaura Acqualagna
Laura Acqualagna
WSWojciech Samek
Wojciech Samek
APAnne K. Porbadnigk
Anne K. Porbadnigk
GCGabriel Curio
Gabriel Curio
TWThomas Wiegand
Thomas Wiegand
Steady-state visual evoked potentials (SSVEPs) are neural responses, measurable using electroencephalography (EEG), that are directly linked to sensory processing of visual stimuli. In this paper, SSVEP is used to assess the perceived quality of texture images. The EEG-based assessment method is compared with conventional methods, and recorded EEG data are correlated to obtained mean opinion scores (MOSs). A dimensionality reduction technique for EEG data called spatio-spectral decomposition (SSD) is adapted for the SSVEP framework and used to extract physiologically meaningful and plausible neural components from the EEG recordings. It is shown that the use of SSD not only increases the correlation between neural features and MOS to r = -0.93, but also solves the problem of channel selection in an EEG-based image-quality assessment.

1 August 2019 in Digital Signal Processing
Verified
Journal Article
Open access
SBSebastian Bosse
Sebastian Bosse
SBSören Becker
Sören Becker
KMKlaus-Robert Müller
Klaus-Robert Müller
WSWojciech Samek
Wojciech Samek
TWThomas Wiegand
Thomas Wiegand