Hongwei Wang

Dr. Hongwei Wang


Research Focus & Metrics

Academic Career Length

10Years (2017-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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8 February 2018 in Proceedings of the AAAI Conference on Artificial Intelligence
Verified
Journal Article
Open access
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HWHongwei Wang
Hongwei Wang
JWJia Wang
Jia Wang
JWJialin Wang
Jialin Wang
MZMiao Zhao
Miao Zhao
WZWeinan Zhang
Weinan Zhang
MGMinyi Guo
Minyi Guo
The goal of graph representation learning is to embed each vertex in a graph into a low-dimensional vector space. Existing graph representation learning methods can be classified into two categories: generative models that learn the underlying connectivity distribution in the graph, and discriminative models that predict the probability of edge existence between a pair of vertices. In this paper, we propose GraphGAN, an innovative graph representation learning framework unifying above two classes of methods, in which the generative model and discriminative model play a game-theoretical minimax game. Specifically, for a given vertex, the generative model tries to fit its underlying true connectivity distribution over all other vertices and produces "fake" samples to fool the discriminative model, while the discriminative model tries to detect whether the sampled vertex is from ground truth or generated by the generative model. With the competition between these two models, both of them can alternately and iteratively boost their performance. Moreover, when considering the implementation of generative model, we propose a novel graph softmax to overcome the limitations of traditional softmax function, which can be proven satisfying desirable properties of normalization, graph structure awareness, and computational efficiency. Through extensive experiments on real-world datasets, we demonstrate that GraphGAN achieves substantial gains in a variety of applications, including link prediction, node classification, and recommendation, over state-of-the-art baselines.

29 November 2021 in ACM Transactions on Information Systems
Verified
Journal Article
Open access
HWHongwei Wang
Hongwei Wang
JLJure Leskovec
Jure Leskovec
Label Propagation Algorithm (LPA) and Graph Convolutional Neural Networks (GCN) are both message passing algorithms on graphs. Both solve the task of node classification, but LPA propagates node label information across the edges of the graph, while GCN propagates and transforms node feature information. However, while conceptually similar, theoretical relationship between LPA and GCN has not yet been systematically investigated. Moreover, it is unclear how LPA and GCN can be combined under a unified framework to improve the performance. Here we study the relationship between LPA and GCN in terms of feature/label influence , in which we characterize how much the initial feature/label of one node influences the final feature/label of another node in GCN/LPA. Based on our theoretical analysis, we propose an end-to-end model that combines GCN and LPA. In our unified model, edge weights are learnable, and the LPA serves as regularization to assist the GCN in learning proper edge weights that lead to improved performance. Our model can also be seen as learning the weights of edges based on node labels, which is more direct and efficient than existing feature-based attention models or topology-based diffusion models. In a number of experiments for semi-supervised node classification and knowledge-graph-aware recommendation, our model shows superiority over state-of-the-art baselines.

16 March 2019 in ACM Transactions on Information Systems
Verified
Journal Article
Open access
HWHongwei Wang
Hongwei Wang
FZFuzheng Zhang
Fuzheng Zhang
JWJialin Wang
Jialin Wang
MZMiao Zhao
Miao Zhao
WLWenjie Li
Wenjie Li
MGMinyi Guo
Minyi Guo
To address the sparsity and cold-start problem of collaborative filtering, researchers usually make use of side information, such as social networks or item attributes, to improve the performance of recommendation. In this article, we consider the knowledge graph (KG) as the source of side information. To address the limitations of existing embedding-based and path-based methods for KG-aware recommendation, we propose RippleNet , an end-to-end framework that naturally incorporates the KG into recommender systems. RippleNet has two versions: (1) The outward propagation version, which is analogous to the actual ripples on water, stimulates the propagation of user preferences over the set of knowledge entities by automatically and iteratively extending a user’s potential interests along links in the KG. The multiple “ripples” activated by a user’s historically clicked items are thus superposed to form the preference distribution of the user with respect to a candidate item. (2) The inward aggregation version aggregates and incorporates the neighborhood information biasedly when computing the representation of a given entity. The neighborhood can be extended to multiple hops away to model high-order proximity and capture users’ long-distance interests. In addition, we intuitively demonstrate how a KG assists with recommender systems in RippleNet, and we also find that RippleNet provides a new perspective of explainability for the recommended results in terms of the KG. Through extensive experiments on real-world datasets, we demonstrate that both versions of RippleNet achieve substantial gains in a variety of scenarios, including movie, book, and news recommendations, over several state-of-the-art baselines.

24 December 2019 in IEEE Transactions on Knowledge and Data Engineering
Verified
Journal Article
Closed access
HWHongwei Wang
Hongwei Wang
JWJialin Wang
Jialin Wang
JWJia Wang
Jia Wang
MZMiao Zhao
Miao Zhao
WZWeinan Zhang
Weinan Zhang
MGMinyi Guo
Minyi Guo
Graph representation learning aims to embed each vertex in a graph into a low-dimensional space. Existing graph representation learning methods can be classified into two categories: generative models that learn the underlying connectivity distribution in a graph, and discriminative models that predict the probability of edge between a pair of vertices. In this paper, we propose GraphGAN, an innovative graph representation learning framework unifying the above two classes of methods, in which the generative and the discriminative model play a game-theoretical minimax game. Specifically, for a given vertex, the generative model tries to fit its underlying true connectivity distribution over all other vertices and produces "fake" samples to fool the discriminative model, while the discriminative model tries to detect whether the sampled vertex is from ground truth or generated by the generative model. Moreover, we propose a novel graph softmax as the implementation of the generator to overcome the limitations of traditional softmax, which can be proven satisfying desirable properties of normalization, graph structure awareness, and computational efficiency. Through extensive experiments on real-world datasets, we demonstrate that GraphGAN achieves substantial gains in a variety of applications, including graph reconstruction, link prediction, node classification, recommendation, and visualization, over state-of-the-art baselines.

20 November 2017 in IEEE Transactions on Parallel and Distributed Systems
Verified
Journal Article
Closed access
HWHongwei Wang
Hongwei Wang
SGSong Guo
Song Guo
JCJiannong Cao
Jiannong Cao
MGMinyi Guo
Minyi Guo
Crowdsourcing allows requesters to allocate tasks to a group of workers on the Internet to make use of their collective intelligence. Quality control is a key design objective in incentive mechanisms for crowdsourcing as requesters aim at obtaining high-quality answers under a limited budget. However, when measuring workers' long-term quality, existing mechanisms either fail to utilize workers' historical information, or treat workers' quality as stable and ignore its temporal characteristics, hence performing poorly in a long run. In this paper we propose MELODY, a long-term dynamic quality-aware incentive mechanism for crowdsourcing. MELODY models interaction between requesters and workers as reverse auctions that run continuously. In each run of MELODY, we design a truthful, individual rational, budget feasible and quality-aware algorithm for task allocation with polynomial-time computation complexity and O(1) performance ratio. Moreover, taking into consideration the long-term characteristics of workers' quality, we propose a novel framework in MELODY for quality inference and parameters learning based on Linear Dynamical Systems at the end of each run, which takes full advantage of workers' historical information and predicts their quality accurately. Through extensive simulations, we demonstrate that MELODY outperforms existing work in terms of both quality estimation (reducing estimation error by 17.6% ~ 24.2%) and social performance (increasing requester's utility by 18.2% ~ 46.6%) in long-term scenarios.

12 August 2019 in IEEE Journal on Selected Areas in Communications
Verified
Journal Article
Closed access
ZLZhuo Li
Zhuo Li
JCJiannong Cao
Jiannong Cao
HWHongwei Wang
Hongwei Wang
MZMiao Zhao
Miao Zhao
Radio frequency (RF) estimation plays a significant role in cellular network’s planning and optimization. The conventional methods for RF estimation are mainly based on radio propagation models, which suffer from low accuracy and coarse granularity. Distinguished from existing methods, we propose sparsely self-supervised generative adversarial nets (SS-GAN), a novel data-driven model to generate the RF maps of an area from irregularly distributed measurement samples. SS-GAN meticulously adopts the standard GAN framework, where the generator learns the distribution of true observations under the guidance of the discriminator that discriminates whether the input data is from real samples or from generated outputs. Competition in the minmax game between generator and discriminator drives them to improve their capability, until the generator is indistinguishable from the true RF distribution. Specifically, on top of the GAN framework, SS-GAN carries out a variety of operations to enhance the estimation: (1) In addition to observations of the measured RF coverage and RF interference, SS-GAN also employs a collection of crucial auxiliary information (e.g., geographic data) as additional input features to the GAN framework so as to precisely characterize the RF environment; (2) To dampen the training instability, a new lightweight reconstruction loss is introduced to the objective function of SS-GAN rather than solely using the adversarial loss, which aims to impose a weak supervision on the generated RF maps according to estimation accuracy; (3) Moreover, SS-GAN designs an innovative sparsely self-supervised (SS) learning mechanism that facilitates the validation of the estimated results for a model lacking direct ground truth knowledge. Extensive experiments on a real-world 4G LTE dataset demonstrate that SS-GAN can substantially improve the estimation accuracy over the state-of-the-art baselines. Comparison results are presented through visualized case studies and quantitative statistics.