A reflective photoluminescent liquid crystal (LC) display device that can work under both sunlight and UV light irradiation is reported. This device is based on photoluminescent chiral nematic liquid crystals that combine selective reflection and circularly polarized luminescence. The reflective luminescent LC display provides promising prospects for future energy‐saving displays under different lighting conditions.
Optical imaging through complex media has many important applications. Although research progresses have been made to recover optical image through various turbid media, the widespread application of the technology is hampered by the recovery speed, requirement on specific illumination, poor image quality and limited field of view. Here we demonstrate that above-mentioned drawbacks can be essentially overcome. The realization of high speed color imaging through turbid media is successfully carried out by taking into account the media memory effect, the point spread function, the exit pupil of the optical system, and the optimized signal to noise ratio. By retrieving selected speckles with enlarged field of view, high quality image is recovered with a responding speed only determined by the frame rates of the image capturing devices. The immediate application of the technique is expected to register static and dynamic imaging under human skin to recover information with a wearable device.
A method to recover the image of an object behind thin turbid layers is developed by wavefront shaping technique. The optimized wavefront is generated by modulating the scattering light of a known object with a spatial light modulator. A Pearson Correlation Coefficient is introduced as a cost function for the optimization. A beam scanning method based on optical memory effect is proposed to further enlarge the Field-of-View (FOV). The experimental results show good fidelity and large FOV of the recovered image.
We develop a novel method to generate hologram of three-dimensional (3D) textured triangle-mesh-model that is reconstructed from ordinary digital photos. This method allows analytically encoding the 3D model consisting of triangles. In contrast to other polygon based holographic computations, our full analytical method will free oneself from the numerical error that is in the angular spectrum due to the Whittaker-Shannon sampling. In order to saving the computation time, we employ the GPU platform that is remarkably superior to the CPU’s. We have rendered a true-life scene with colored textures as the first demo by our homemade software. The holographic reconstructed scene possesses high performances in many aspects such as depth cues, surface textures, shadings, and occlusions, etc. The GPU’s algorithm performs hundreds of times faster than those of CPU.