Mark D Dunlop

Dr. Mark D Dunlop

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Research Focus & Metrics

Academic Career Length

34Years (1993-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 September 2002 in Personal and Ubiquitous Computing
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Journal Article
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MDMark D Dunlop
Mark D Dunlop
SBStephen Brewster
Stephen Brewster

1 December 2005 in Human–Computer Interaction
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Journal Article
Closed access
NBNicholas A. Bradley
Nicholas A. Bradley
MDMark D Dunlop
Mark D Dunlop
Capturing, defining, and modeling the essence of context are challenging, compelling, and prominent issues for interdisciplinary research and discussion. The roots of its emergence lie in the inconsistencies and ambivalent definitions across and within different research specializations (e.g., philosophy, psychology, pragmatics, linguistics, computer science, and artificial intelligence). Within the area of computer science, the advent of mobile context-aware computing has stimulated broad and contrasting interpretations due to the shift from traditional static desktop computing to heterogeneous mobile environments. This transition poses many challenging, complex, and largely unanswered research issues relating to contextual interactions and usability. To address those issues, many researchers strongly encourage a multidisciplinary approach. The primary aim of this article is to review and unify theories of context within linguistics, computer science, and psychology. Summary models within each discipline...

5 May 2012
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Conference Paper
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MDMark D Dunlop
Mark D Dunlop
JLJohn Levine
John Levine
The paper presents a new optimization technique for keyboard layouts based on Pareto front optimization. We used this multifactorial technique to create two new touchscreen phone keyboard layouts based on three design metrics: minimizing finger travel distance in order to maximize text entry speed, a new metric to maximize the quality of spell correction quality by minimizing neighbouring key ambiguity, and maximizing familiarity through a similarity function with the standard Qwerty layout. The paper describes the optimization process and resulting layouts for a standard trapezoid shaped keyboard and a more rectangular layout. Fitts' law modelling shows a predicted 11% improvement in entry speed without taking into account the significantly improved error correction potential and the subsequent effect on speed. In initial user tests typing speed dropped from approx. 21wpm with Qwerty to 13wpm (64%) on first use of our layout but recovered to 18wpm (85%) within four short trial sessions, and was still improving. NASA TLX forms showed no significant difference on load between Qwerty and our new layout use in the fourth session. Together we believe this shows the new layouts are faster and can be quickly adopted by users

22 June 2005 in Personal and Ubiquitous Computing
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Journal Article
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NBNicholas A. Bradley
Nicholas A. Bradley
MDMark D Dunlop
Mark D Dunlop

16 October 2014 in IEEE Pervasive Computing
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Journal Article
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AKAndreas Komninos
Andreas Komninos
MDMark D Dunlop
Mark D Dunlop
Smart watches provide users with access to many applications directly from their wrists, without the need to touch their smartphones. While applications such as email, messaging, calendar, and social networking provide views on the watch, there is normally no text-entry method, so users cannot reply on the same device. Here, the authors introduce their interaction design and an optimized alphabetic layout for smart-watch text entry, and present a lab evaluation of an implemented prototype using the OpenAdaptxt engine on a Sony SmartWatch 2. While raising some problems, the feedback from study participants indicates that reasonable quality and speed is achievable on a smart watch and encourages future work in this area. This article is part of a special issue on wearable computing.

1 June 2000 in Personal and Ubiquitous Computing
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Journal Article
Closed access
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MDMark D Dunlop
Mark D Dunlop
ACAndrew Crossan
Andrew Crossan