Denoising diffusion models have emerged as a powerful tool for various image generation and editing tasks, facilitating the synthesis of visual content in an unconditional or input-conditional manner. The core idea behind them is learning to reverse the process of gradually adding noise to images, allowing them to generate high-quality samples from a complex distribution. In this survey, we provide an exhaustive overview of existing methods using diffusion models for image editing, covering both theoretical and practical aspects in the field. We delve into a thorough analysis and categorization of these works from multiple perspectives, including learning strategies, user-input conditions, and the array of specific editing tasks that can be accomplished. In addition, we pay special attention to image inpainting and outpainting, and explore both earlier traditional context-driven and current multimodal conditional methods, offering a comprehensive analysis of their methodologies. To further evaluate the performance of text-guided image editing algorithms, we propose a systematic benchmark, EditEval, featuring an innovative metric, LMM Score. Finally, we address current limitations and envision some potential directions for future research. The accompanying repository is released at https://github.com/SiatMMLab/Awesome-Diffusion-Model-Based-Image-Editing-Methods.
5 February 2024 in IEEE Transactions on Multimedia
Latest diffusion-based methods for many image restoration tasks outperform traditional models, but they encounter the long-time inference problem. To tackle it, this paper proposes a Wavelet-Based Diffusion Model (WaveDM). WaveDM learns the distribution of clean images in the wavelet domain conditioned on the wavelet spectrum of degraded images after wavelet transform, which is more time-saving in each step of sampling than modeling in the spatial domain. To ensure restoration performance, a unique training strategy is proposed where the low-frequency and high-frequency spectrums are learned using distinct modules. In addition, an Efficient Conditional Sampling (ECS) strategy is developed from experiments, which reduces the number of total sampling steps to around 5. Evaluations on twelve benchmark datasets including image raindrop removal, rain steaks removal, dehazing, defocus deblurring, demoiréing, and denoising demonstrate that WaveDM achieves state-of-the-art performance with the efficiency that is comparable to traditional one-pass methods and over 100× faster than existing image restoration methods using vanilla diffusion models. The code is available at https://github.com/stayalive16/WaveDM
Amid the surge in generic text-to-video generation, the field of personalized human video generation has witnessed notable advancements, primarily concentrated on single-person scenarios. However, to our knowledge, the domain of two-person interactions, particularly in the context of martial arts combat, remains uncharted. We identify a significant gap: existing models for single-person dancing generation prove insufficient for capturing the subtleties and complexities of two engaged fighters, resulting in challenges such as identity confusion, anomalous limbs, and action mismatches. To address this, we introduce a pioneering new task, Personalized Martial Arts Combat Video Generation. Our approach, MagicFight, is specifically crafted to overcome these hurdles. Given this pioneering task, we face a lack of appropriate datasets. Thus, we generate a bespoke dataset using the game physics engine Unity, meticulously crafting a multitude of 3D characters, martial arts moves, and scenes designed to represent the diversity of combat. MagicFight refines and adapts existing models and strategies to generate high-fidelity two-person combat videos that maintain individual identities and ensure seamless, coherent action sequences, thereby laying the groundwork for future innovations in the realm of interactive video content creation.
Text-conditional image editing is a practical AIGC task that has recently emerged with great commercial and academic value. For real image editing, most diffusion model-based methods use DDIM Inversion as a first stage before editing. However, DDIM Inversion often results in reconstruction failure, leading to unsatisfactory performance for downstream editing. Many inversion-based works modify the formula to address this problem but this leads to another content restriction problem. To solve the content restriction problem, we first analyze why the reconstruction via DDIM Inversion fails and then propose Reconstruction-and-Generation Balancing Noises (R&G-B noises) that can achieve superior reconstruction and editing performance with the following advantages: 1) It can perfectly reconstruct real images without fine-tuning. 2) It can overcome the content restriction problem and generate diverse content.