Automatic grasp planning for robotic hands is a diffi- cult problem because of the huge number of possible hand configurations. However, humans simplify the problem by choosing an appropriate prehensile posture appropriate for the object and task to be performed. By modeling an object as a set of shape primitives, such as spheres, cylin- ders, cones and boxes, we can use a set of rules to generate a set of grasp starting positions and pregrasp shapes that can then be tested on the object model. Each grasp is tested and evaluated within our grasping simulator "GraspIt!", and the best grasps are presented to the user. The simulator can also plan grasps in a complex environment involving obstacles and the reachability constraints of a robot arm.
1 October 2010 in International Journal of Social Robotics
Casual encounters with mobile robots for nonexperts can be a challenge due to lack of an interaction model. The present work is based on the rules from proxemics which are used to design a passing strategy. In narrow corridors the lateral distance of passage is a key parameter to consider. An implemented system has been used in a small study to verify the basic parametric design for such a system. In total 10 subjects evaluated variations in proxemics for encounters with a robot in a corridor setting. The user feedback indicates that entering the intimate sphere of people is less comfortable, however a too significant avoidance is also considered unnecessary. Adequate signaling of avoidance is a behaviour that must be carefully tuned