Arnon Hershkovitz

Dr. Arnon Hershkovitz

Mathematics, Science and Technology Education Department, School of Education, Tel Aviv University, P.O.Box 39040, Tel Aviv 6997801, Israel
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Research Focus & Metrics

Academic Career Length

18Years (2009-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 January 2012 in The Internet and Higher Education
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Journal Article
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AFAlona Forkosh-Baruch
Alona Forkosh-Baruch
Arnon HershkovitzArnon Hershkovitz
Arnon Hershkovitz

1 January 2022 in Computers & Education
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Journal Article
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Rotem Israel-FishelsonRotem Israel-Fishelson
Rotem Israel-Fishelson
Arnon HershkovitzArnon Hershkovitz
Arnon Hershkovitz

19 July 2018 in Interactive Learning Environments
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Arnon HershkovitzArnon Hershkovitz
Arnon Hershkovitz
RSRaquel Sitman
Raquel Sitman
Rotem Israel-FishelsonRotem Israel-Fishelson
Rotem Israel-Fishelson
AEAndoni Eguíluz
Andoni Eguíluz
Pablo GaraizarPablo Garaizar
Pablo Garaizar
Mariluz GuenagaMariluz Guenaga
Mariluz Guenaga
Many worldwide initiatives consider both creativity and computational thinking as crucial skills for future citizens, making them a priority for today's learners. We studied the associations between these two constructs among middle school students (N = 57), considering two types of creativity: a general creative thinking, and a specific computational creativity. We did so using learning analytics, specifically, by operationalizing a log-based assessment of computational creativity. We find some evidence for an association between Computational Creativity and Computational Thinking: Demonstrating originality in an early stage of the game is associated with succeeding in this stage relatively easily, however negatively associated with progressing farther in the game. We also find that Computational Creativity is better explained by a state- rather than a trait-model. No associations were found between Creative Thinking and Computational Thinking. Furthermore, we find some striking associations between the two measures of creativity.

15 November 2019 in Journal of Educational Computing Research
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Rotem Israel-FishelsonRotem Israel-Fishelson
Rotem Israel-Fishelson
Arnon HershkovitzArnon Hershkovitz
Arnon Hershkovitz
Persistence has proven to be a great challenge in online learning environments. Gaming and interactivity have been suggested as essential features in reducing dropout and increasing persistence in online learning. Yet in interactive game-based learning environments, persistence in moving forward in the game may come at the expense of investing in each of the game’s levels. That is, the motivation to complete the game may have a deleterious effect on learning at specific levels and hence on learning from the game in general. Therefore, we have chosen to focus on microlevel persistence (i.e., persistence during each component of the learning process). We study microlevel persistence in the context of acquiring computational thinking—the thought process of solving problems through abstraction—which is a key component of the new literacies needed for tomorrow’s citizens. In this study, we analyze data collected from an online, game-based learning environment (CodeMonkey™). The data document the activity of first to sixth graders (N = 2,040). Overall, we find that persistence is positively associated with difficulty and that the most determined learners were highly persistent across topics in achieving the best solution.

13 July 2020 in Journal of Educational Computing Research
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Rotem Israel-FishelsonRotem Israel-Fishelson
Rotem Israel-Fishelson
Arnon HershkovitzArnon Hershkovitz
Arnon Hershkovitz
AEAndoni Eguíluz
Andoni Eguíluz
PGPablo Garaizar
Pablo Garaizar
MGMariluz Guenaga
Mariluz Guenaga
Computational Thinking (CT) and creativity are considered two vital skills for the 21st century that should be incorporated into future curricula around the world. We studied the relationship between these two constructs while focusing on learners’ personal characteristics. Two types of creativity were examined: creative thinking and computational creativity. The research was conducted among 174 middle school students from Spain. Data collected using a standardized creativity test (Torrance's TTCT) were triangulated with data drawn from students' log files that documented their activity in a game-based learning environment for CT (Kodetu). We found some interesting associations between CT and the two constructs of creativity. These associations shed light on positive associations between each of the two creativity constructs and CT acquisition, as well as between the two creativity constructs themselves. Additionally, we highlight differences between boys and girls, as girls were found to be more creative on both creativity measures. Other differences associated with school affiliation, prior coding knowledge, and technology affinity are also discussed.

16 May 2021 in British Journal of Educational Technology
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MUMaya Usher
Maya Usher
Arnon HershkovitzArnon Hershkovitz
Arnon Hershkovitz
Alona Forkosh BaruchAlona Forkosh Baruch
Alona Forkosh Baruch