Meinard Mueller

Prof. Meinard Mueller

International Audio Laboratories Erlangen, Friedrich-Alexander Universität Erlangen-Nürnberg, 91058 Erlangen, Germany
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Research Focus & Metrics

Academic Career Length

24Years (2003-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 July 2005 in ACM Transactions on Graphics
Verified
Journal Article
Open access
MMMeinard Mueller
Meinard Mueller
TRTido Röder
Tido Röder
MCMichael Clausen
Michael Clausen
The reuse of human motion capture data to create new, realistic motions by applying morphing and blending techniques has become an important issue in computer animation. This requires the identification and extraction of logically related motions scattered within some data set. Such content-based retrieval of motion capture data, which is the topic of this paper, constitutes a difficult and time-consuming problem due to significant spatio-temporal variations between logically related motions. In our approach, we introduce various kinds of qualitative features describing geometric relations between specified body points of a pose and show how these features induce a time segmentation of motion capture data streams. By incorporating spatio-temporal invariance into the geometric features and adaptive segments, we are able to adopt efficient indexing methods allowing for flexible and efficient content-based retrieval and browsing in huge motion capture databases. Furthermore, we obtain an efficient preprocessing method substantially accelerating the cost-intensive classical dynamic time warping techniques for the time alignment of logically similar motion data streams. We present experimental results on a test data set of more than one million frames, corresponding to 180 minutes of motion. The linearity of our indexing algorithms guarantees the scalability of our results to much larger data sets.

19 May 2011 in ACM Transactions on Graphics
Verified
Journal Article
Open access
JTJochen Tautges
Jochen Tautges
AZArno Zinke
Arno Zinke
Björn KrügerBjörn Krüger
Björn Krüger
JBJan Baumann
Jan Baumann
AWAndreas Weber
Andreas Weber
BEBernd Eberhardt
Bernd Eberhardt
The development of methods and tools for the generation of visually appealing motion sequences using prerecorded motion capture data has become an important research area in computer animation. In particular, data-driven approaches have been used for reconstructing high-dimensional motion sequences from low-dimensional control signals. In this article, we contribute to this strand of research by introducing a novel framework for generating full-body animations controlled by only four 3D accelerometers that are attached to the extremities of a human actor. Our approach relies on a knowledge base that consists of a large number of motion clips obtained from marker-based motion capturing. Based on the sparse accelerometer input a cross-domain retrieval procedure is applied to build up a lazy neighborhood graph in an online fashion. This graph structure points to suitable motion fragments in the knowledge base, which are then used in the reconstruction step. Supported by a kd-tree index structure, our procedure scales to even large datasets consisting of millions of frames. Our combined approach allows for reconstructing visually plausible continuous motion streams, even in the presence of moderate tempo variations which may not be directly reflected by the given knowledge base.

4 February 2011 in IEEE Journal of Selected Topics in Signal Processing
Verified
Journal Article
Closed access
MMMeinard Mueller
Meinard Mueller
DEDaniel P. W. Ellis
Daniel P. W. Ellis
AKAnssi Klapuri
Anssi Klapuri
GRGaël Richard
Gaël Richard
Music signal processing may appear to be the junior relation of the large and mature field of speech signal processing, not least because many techniques and representations originally developed for speech have been applied to music, often with good results. However, music signals possess specific acoustic and structural characteristics that distinguish them from spoken language or other nonmusical signals. This paper provides an overview of some signal analysis techniques that specifically address musical dimensions such as melody, harmony, rhythm, and timbre. We will examine how particular characteristics of music signals impact and determine these techniques, and we highlight a number of novel music analysis and retrieval tasks that such processing makes possible. Our goal is to demonstrate that, to be successful, music audio signal processing techniques must be informed by a deep and thorough insight into the nature of music itself.

1 November 2011
Verified
Conference Paper
Closed access
ABAndreas Baak
Andreas Baak
MMMeinard Mueller
Meinard Mueller
GBGaurav Bharaj
Gaurav Bharaj
HSHans-Peter Seidel
Hans-Peter Seidel
CTChristian Theobalt
Christian Theobalt
In recent years, depth cameras have become a widely available sensor type that captures depth images at real-time frame rates. Even though recent approaches have shown that 3D pose estimation from monocular 2.5D depth images has become feasible, there are still challenging problems due to strong noise in the depth data and self-occlusions in the motions being captured. In this paper, we present an efficient and robust pose estimation framework for tracking full-body motions from a single depth image stream. Following a data-driven hybrid strategy that combines local optimization with global retrieval techniques, we contribute several technical improvements that lead to speed-ups of an order of magnitude compared to previous approaches. In particular, we introduce a variant of Dijkstra's algorithm to efficiently extract pose features from the depth data and describe a novel late-fusion scheme based on an efficiently computable sparse Hausdorff distance to combine local and global pose estimates. Our experiments show that the combination of these techniques facilitates real-time tracking with stable results even for fast and complex motions, making it applicable to a wide range of inter-active scenarios.

23 March 2022 in IEEE Transactions on Multimedia
Verified
Journal Article
Closed access
YSYi-Jen Shih
Yi-Jen Shih
SWShih-Lun Wu
Shih-Lun Wu
FZFrank Zalkow
Frank Zalkow
MMMeinard Mueller
Meinard Mueller
YYYi-Hsuan Yang
Yi-Hsuan Yang
Attention-based Transformer models have been increasingly employed for automatic music generation. To condition the generation process of such a model with a user-specified sequence, a popular approach is to take that conditioning sequence as a priming sequence and ask a Transformer decoder to generate a continuation. However, this prompt-based conditioning cannot guarantee that the conditioning sequence would develop or even simply repeat itself in the generated continuation. In this paper, we propose an alternative conditioning approach, called theme-based conditioning, that explicitly trains the Transformer to treat the conditioning sequence as a thematic material that has to manifest itself multiple times in its generation result. This is achieved with two main technical contributions. First, we propose a deep learning-based approach that uses contrastive representation learning and clustering to automatically retrieve thematic materials from music pieces in the training data. Second, we propose a novel gated parallel attention module to be used in a sequence-to-sequence (seq2seq) encoder/decoder architecture to more effectively account for a given conditioning thematic material in the generation process of the Transformer decoder. We report on objective and subjective evaluations of variants of the proposed Theme Transformer and the conventional prompt-based baseline, showing that our best model can generate, to some extent, polyphonic pop piano music with repetition and plausible variations of a given condition.